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MagmaTung

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Posts posted by MagmaTung

  1. BUG REPORT:

     

     

    Serious problem with Alerts and Missions. 

    I go into an alert mission for Vauban Systems in CERES "Pallas" node.

    and the squad gets made automatically as usual, we see the ships flying to location and then we all get thrown out.

    Back to our ships.

     

    Here is where it Bugs Out.

    The mission is no longer available on the planet or NAV HUD. - (yes there is still 30 minutes left for the alert to expire, so it did NOT expire)-

    But when I completely shut down the game and then restart the game, the mission reappears on the planet and NAV HUD.

     

    This keeps going on some loop.

    Its really annoying.

    Its bad enough that I feel some sort of disconnect with this new planet design and many times I miss alert, unlike before.

    where the alerts and invasions where at front page and in my face letting me know whats happening.

    that now this disappearing act of alerts when trying to do them is now happening in this new form starts to get a bit annoying..

     

    .

     

     

    .

  2. BUG REPORT:

     

     

    Having problems with leveling XP.

    In this first picture it shows that I am still or have not leveled up my sentinel. (but its wrong)

     

    PfuIvAO.jpg

     

     

    In fact it is a MAXED out sentinal. (correct)

     

    zNWDy1p.jpg

     

     

    Basically the first picture is glitching saying one has not leveled their sentinel or frame or weapons.

    When it is in fact wrong, as I have all my weapons, The frame and sentinel fully leveled and maxed.

     

    I hope I did not confused anyone at "Digital Extremes".........

     

     

    .

  3. Hotfix 11.9.1

     

    Changes:
     
    Dialed down Base Damage on Akmagnus by half (was 88, now 44).

     

     

    Whoa, totally missed this line.......

     

    so basically now the magnus's becomes garbage when converted into akmagnus.....uuhm

    guess its something I wont be using, even though its building.

    Not worth it for me, if its nerfed. - there are other twin weapons which have better statistics than this.

  4. You should be able to pick and choose. I remember I did the same with my Aklex - I didn't want to get rid of my Lex, so I grabbed two more Lexes.

     

    Are you sure you crafted both new Magnuses and they're in your arsenal inventory?

     

    yes, I purchased 2 magnus blueprints, and

    its still forcing me to use my Forma'ed Magnus.......

  5. Ok - [DE] - im having a problem here,

    I do not want to use my "Forma'ed Magnus" for this new twin Akmagnus weapon.

     

    I purchased 2 seperate Magnus blueprints for the Akmagnus Weapon.,

    But it still wants to use my "Forma'ed" magnus which I DONT want to do......

     

    Please fix this problem and let me choose what I want to choose to build this.......

  6. I dont know where this belongs, I did not see any sections that said "Wallpaper"

     

    I like this screenshot, because my frame or menus are not in the way of a cool screenshot.

    (hint hint Digital Extremes)....lol

     

    but anyways here it is. I got this lucky shot. Enjoy.

     

    http://imgur.com/RjIPjhV

     

     

    :)

  7. QUESTION FOR [DE] "Digital Extremes Dev's & Staff"

     

    Why is it that T1, T2, T3 and Vault locations look 10 millions times better than out crappy Dojo's ?

    I say crappy, because compaired to all the beautiful structures and designs in these highend missions,

    look beyond gorgeous, but our dojo's are cold and plain.

     

    Dev's really need to give us hard working Frames some great gorgeous homes like these missions have.

    Ive seen some really beautiful structures in these missions, then when i go back to my Dojo, im like WTF......

     

    I dont want to hang out in my own Dojo, because its not as Beautiful as the ones in the missions....

     

    Just saying, something has to give here.

    We work very hard grinding and grinding, we should have beautiful locations of our own just like these beautiful missions.

     

    HERE IS AN IDEA: (aswell)

    Give us some kind of invasions in our Dojo's where we have to defend our Dojo's from enemies.

    and we could invite friends to help out.

     

    Something like, we have to replace 8 Data chips back to their locations that the Grineers took out and also find some crystal to turn the generators back on.

    Stabalize the atmosphere by activating atmospheric tanks with a device and get our labs back up and running.

    all while killing enemies all around our Dojo's.

    and enemy amount depends on size of Dojo. and when the invasion is complete,

    we get as an award we get a forma, to help us build another room in our Dojo :)

     

    The Forma we earn from the Dojo invasion will only be able to be used only in the Dojo and no where else.

     

     

    .

    :)

  8. I think we're starting to go off on a tangent that doesn't help the discussion.

     

    1) If we're talking about how Ember can be damaged by Fireball... Yes, this is a problem and should be changed.

     

    2) I find it totally acceptable that someone with pyrokinesis can be damaged by fire sources not her own. Standing in environmental fire, napalm, etc. should completely affect Ember.

     

    Also to hit the nail on the coffin of some other points, in previous discussions about making frames have 'unique passives' such as elemental resistance: It's not going to happen. Warframes are defined by their body and their abilities and we have mods that supplement this issue (I just wish these mods were substantially buffed).

     

    YOU, can never ever say "It will never happen" for one huge reason and mostly likely the only reason.

    YOU, dont work for [DE] in any shape or form, in whole or in part.

    So YOU, making that comment is completely NULL....... unless YOU actually work for the company and designing /programming for the game itself.

     

    The problem with Ember is apparently she can be set on fire by her own Fireball. This kept happening to me last time I played her. I expect frames to at least be immune to their own powers.

     

    Yes, Just today alone I died 17 times in 4 seperate missions, and teamates where getting upset that I was dying so much.

    I had to explain why I was dying for them to understand. -I am going through the same exact thing you are going through.

    .

  9. Why would they be immune to their own element? A guy with a flamethrower can still be set on fire. Just wielding an element doesn't necessarily make you immune to it.

     

    Thats like saying "Torch" from the "Fantastic Four" can be killed by fire, even though "Torch" main weapon ability is fire.

    So as soon as "Torch" says "FLAME ON..!" - He dies because he is not immune to fire......

    think about that for a second.

  10. If you give Frost and Ember immunity to their respective elemental focuses, then what should Nekros, Excaibur, Rhino, and Valkyr be immune to?

     

    You can cross off Rhino of that analogy, because Rhino is currently immune to the Heavy Corpus Shock Wave Stomp and Laser Grid Doors.

    One of Rhino's ability is Shockwave stomp, and his immunity is the Heavy Corpus Shockwave Stomp......Just FYI.

  11. Im a bit shocked and upset, that fire actually hurts EMBER, when this frame prime weapons abilities is FIRE...!!

    seriously, its what she does, is FIRE...

    Why on gods green earth is she not immune to fire ?

     

    This is just complete bullshyte, seriously....

    I have already died several times because of fire, the primary weapon ability of EMBER, and im sitting here confused because

    thats what EMBER does is FIIIIRRREEEE......!!!

     

     

    OMG

    (facepalms)

  12. MESSAGE FOR  --->> [DE] "Digital Extremes" Developers / Personel...

     

    There needs to be some sort of indication of what mods are installed on what weapons or frames.

    I am tired of having to go through thousands opon thousands of mods not knowing where that particular mod is installed.

     

    On the left side of the list of mods in any weapons mods section,

    each mod card must specify where that particular mod is currently installed.

    So the player knows where that mod is at that current time.

     

    Also where the complete mods list is location.

     

    Original

    http://imgur.com/hn0FiW9

     

    Moddified IDEA:

    http://imgur.com/kc3rWAG

     

    (I did not make it pretty on purpose, because im just getting my point across......!!)

     

    We just need a better indication of what is where, because many players have thousands of mods.

    And each time we want to place a mod, its been already placed in a different weapon or frame.

    if we have 4 or 6 mods of the same time we are using, We would like to know which mod is installed where.

     

    Also, on the left side of the screen where the mods are located,

    in the drop down menu, there needs to be a "AURA" selection in the drop down list as well.

    For those of us, that would like to just view all of our AURA mods when in the Frame mods section.

     

     

    thank you.

    ..

    .

  13. [DE]

    I would of made droppable parts that one must get from doing missions,\

    to then create the blueprint in a lab, to then build the weapon..

     

    This could of been a lot more fun trying to find the dropable weapons parts by doing different missions.

    Instead of like - "here is the weapon blueprint on market" ....

     

    .Just saying, i would of had a lot more fun trying to find the parts to make the weapon rather than just buying the bp on the market.

     

    A sense or goal and achievement once i gained the reward.... IMHO

  14. That is because you have that mod equipped to your excalibur and you can't upgrade it because it would exceed the mod capacity on your excalibur.

     

     

    That same mod is equipped on your Excalibur as well, not just Rhino. And your Excal has run out of mod capacity.

     

    Solution:

     

    Switch to Excalibur, pull out that mod and save changes. Switch back to Rhino and continue modding. Now it won't complain about it exceeding the capacity of your Excalibur. You'll need to rank up another mod if you want to use same mod on it again though, as it will no longer "fit" in Excal.

     

     

    Thank you so much guys.....

    That info helped me solve my problem....well one of them.... :)

    again thank you.

     

    As far as the other problem with Mod Profiles not staying, still waiting for [DE] to fix that.... :/

  15. Please [DE] - FOR THE LOVE OF GOD..!!

    Fix Mods..... Mods are not sticking to their Profiles in the A-B-C slots..."even after making sure Im pressing (Confirm)

    Its killing me....

     

    Also im getting weird crap like this...

     

    http://imgur.com/jtTgNcP

     

    Here is the funny part...!! - IM NOT IN MY EXCALIBUR......Just FYI..

    Im actually using a Rhino.....im in a Rhino.

    Why in gods name is it telling me that it cant fit cores I wanna put into a mod, because of Excalibur config.,

    when im actually using a Rhino ??

     

    Its extremely confusing...

    Also, When I create different profiles for my weapon in the A-B-C slots, it wont let me rank up the mod in B slot,

    but in A it will. really confusing.

  16. **Update**

     

    Its been my 4th to 5th time i had to quit a session , because of Migration issues, and also because of some freaking Netsplit issue,

    where people are suppose to be in a Lapis run but when we go into mission, only 2 people make it and 2 people drop off session.

     

    we tried it several times over and over... and it just keeps happening.

    Grrrr... its really upsetting..............................

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