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--BAT--

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Posts posted by --BAT--

  1. What mission types are available to find this one? (Just search up a video and most will recognize the tile.)

    I was told many times that it was Excavation, but after running about 15 excavations with speed volt and checking every room, I can't find it. 

    I just want to know if anyone has any other solutions, I heard that it was a mobile defense target but I can't find it either. 

  2. 1 minute ago, -Shinohara- said:

    Log out of your forums account and log back in that should update your profile picture

    Ah! That did it, I had logged in and out of the normal warframe website multiple times, forgot the forums is sort of on it's own little network. Thanks for the simple fix I totally didn't realize !

  3. I'm personally fine with having my Glyph be my profile picture, but I can understand the want of others to have it changed. But please allow Glyphs to still be used as a profile picture if wanted! (Edited)

  4. I can agree, for the sorties I basically just had to grip a hold of a Max Effic Ash Prime and just spam 4 at the eximus hordes, While spamming energy restores.

    And for the Kela Boss Fight of level 100, where any stray explosive can kill, I had to run 3 trinity and 1 Valkyr, Valkyr played medic whilst all trins just constantly spammed link and blessing to try not to die during the orbital strike sequence.

  5. I got through the arena missions pretty quick to check out the new kela de thaym fight. Once you get to that point you have to stand on pads and shoot green targets on spinning dials, (Not entirely sure how they change between each dial or position) And once you somehow complete it you and your team get risen up to the main stage, take out 1/3 of Her Health, then she fires orbital strikes that do too much damage and down almost everyone if they aren't paying attention. Then while in the cooldown for firing, you have to do the same puzzle again, within 10 seconds. Meanwhile someone's being revived, or someone doesn't have a good fire rate weapon, it's almost impossible to complete this with randoms. You NEED a team and You need to communicate. I hope this is just for the event so I don't have to bother fighting her at all since I already have the Furax Wraith. I hope her regular boss iteration is more tolerable when matchmaking.

  6. When you unlock a Way, for example the passive Energy Overflow, it would not increase the cooldown of Void Pulse as long as it is not activated (red in color, you can activate/deactivate ways by clicking on it after unlocking it.)

     

    So you can turn different attributes on and off after unlocking? 

     

    And my main question is still unclear, does unlocking anything in the focus tree increase cooldown?

  7. So, reading up on the tree I'm going with, I noticed this little note on the wikia.

     

    • The base cooldown is 180 seconds, with each Way unlocked increasing the timer by 45 seconds.

    But this little note was only under the main ability, in my case Zenurik, so this message only showed up under the "Void Pulse" infograph.

     

    Which makes me confused, because it's only under that section, yet it says "each way unlocked" 

     

    Can someone inform me if EVERY single unlock increases the cooldown of the Focus Ability? Or if it is just the ability itself.

     

    I would much rather prefer maxing out everything else in the Zenurik tree, and leaving "void pulse" to it's base level just so I can have a short cooldown. 

     

    If it does increase the timer with each way unlocked, meaning all the other abilities/passives 45x9 for the tree... that's too long between pulses for a base level void pulse.

     

    TL:DR Explain cooldowns and unlocks to me. I'm very confused and would like assistance. 

    http://warframe.wikia.com/wiki/Focus

  8. So, reading up on the tree I'm going with, I noticed this little note on the wikia.

     

    • The base cooldown is 180 seconds, with each Way unlocked increasing the timer by 45 seconds.

    But this little note was only under the main ability, in my case Zenurik, so this message only showed up under the "Void Pulse" infograph.

     

    Which makes me confused, because it's only under that section, yet it says "each way unlocked" 

     

    Can someone inform me if EVERY single unlock increases the cooldown of the Focus Ability? Or if it is just the ability itself.

     

    I would much rather prefer maxing out everything else in the Zenurik tree, and leaving "void pulse" to it's base level just so I can have a short cooldown. 

     

    If it does increase the timer with each way unlocked, meaning all the other abilities/passives 45x9 for the tree... that's too long between pulses for a base level void pulse.

     

    TL:DR Explain cooldowns and unlocks to me. I'm very confused and would like assistance. 

  9. Can we please have a better way to have this obtainable? 

     

    Alert only resource. So you mean Vauban but slightly more common?

     

    I've had a twitter feed pulled up since I woke up at 7am till about 2pm when I had to leave for a couple of hours.

     

    Only one alert for nitain came up. When? You guessed it, while I was away for a couple of hours.

     

    Wasn't the whole point being "4 nitain alerts per day" ? Are they happening all in the middle of the night? 1am-2am-3am?

     

    I just wanted to complete my rapier, but looks like I'm going to have to wait yet another day for it, Because I can't seem to win. Not only that, will everything new need it? Wukong, Ivara, Sydon Research, Destreza. 

     

    Can we have the amount of Nitain per day increased? Perhaps a set schedule for when they appear? Some sort of event weekend where they spawn like crazy so players can stock up? I'm just tired of having to damn my luck just for missing an alert cause I had to leave my computer for a couple of hours before.

  10. Asking for a Dear friend of mine.

     

     

    "When will we have focus fixed? It's the only reason I'm not playing the game. Fixed being the fact you don't gain focus off of teammates or anything like that. As well as just general changes and/or rebalances to the Focus Trees and Skill usages?"

  11. 1) Karyst/Sheev. Karyst being easier to get as Sheev is a reward from Gate Crash. But if it pops up again it's worth getting.

     

    2) Pointed Wind, Probably the best quick hit multistrike

     

    3) Probably most in damage with a fair bit of elemental and status. Maybe for armor degradation or decreased health. It's up to you

  12. Have different elemental weapons, use your primary till you see a great decrease in damage, same with secondary, then use your warframe ability to damage, last use mellee if you haven't killed it by now then you are not strong enough

    Even with that, especially with abilities, he has the little stun grenade that nullifies powers. Which basically rules out anyone with an active/timer based ability. 

  13. Mastery rank 21. 2200+ hours at this moment. Well over 20 appearances with many different groups/loadouts.

     

    And yet not a single Slay of Shadow Stalker. 

     

    Is there some secret? I understand that he's like a sentient with adaptive so burst damage/crits/different elementals are key.

     

    But I've tried it all and just gotten destroyed no matter the mission, farming XP on Draco, or casually playing a t2 Survival for some extra argon. I have been unable to kill him, nor has any group I've been with able.

     

    Any help on how to easily scum him or just, well anything useful tip wise would be much appreciated.

     

    Personally I think he needs to be nerfed at least somewhat. Any other boss is practically a pushover. Assassin or Literal Boss node Boss.

  14. While doing today's sortie (12/16/2015) The last mission was a spy with elemental resistance for enemies. 

     

    Okay, simple enough.

     

    We alerted all 3 vaults and then the mission turned to exterminate. Well. It was about 307 enemies. We killed off approx. 100 of them, then the mission marker led us to a locked door.

     

    Using Ivara and her passive enemy radar, I went to the door and saw that the entire hallway was covered in red dots. 

     

    Using her bow and natural punch through, I was able to pick off maybe 30 or so more enemies before realizing.

     

    Because the mission changed from spy completion to Exterminate, the door led to extract, and since the door was so far in the mission, the rest of the enemies for the entire mission spawned behind it. 

     

    Leading to the mission being 100% uncompleteable as no one could travel to extract.

     

    Looking forwards to seeing some sort of patch for this. Maybe when it switches modes to exterminate it fully unlocks all doors? 

  15. I'm fine with not being able to stay in prowl while using parkour, I just want it to automatically re-cast when I'm done with that action.

     

    Well that's sort of the penalty of it all. Okay, you can move slow, limited mobility as far as parkour movements. 

     

    It should really deactivate when you look at it in another sense. I like to imagine it like a modern shooter. You have a sniper and a ghillie suit, the suit being prowl in my mind. You fire, they are aware of your last known position (When you decloak then recloak) But if you suddenly get up from the field and start running (Sprinting or Bullet Jump) They know you're there and would have to completely relocate. Or in this case, cast the ability once more.

     

    I understand that you want it to toggle back on, but I don't see any problems with something like that. I'd go as to say maybe a half/half for this. Basically the way it is, but make it so you only recloak after a short period of sprinting, which like Geezues said, will cost a fair amount more energy, but recloak, while leaving the parkour aspects alone.

  16. Personally I think sprinting should be enabled in prowl mode but should DRASTICALLY increase the energy drain per second while sprinting.

     Like Navigator without any efficiency mods?

     

    And regardless, I think Prowl is fine the way it is. It kinda makes sense, I mean, it is called "Prowl" There is no timer, and it's limited by energy drain. Might as well have a few things that just turn it off. Jumping, Double Jumping, Rolling, and using ziplines keep you in Prowl, while bullet jumping, sliding, or sprinting take you out of it, and if you're invisible and take damage, your energy just gets DROPPED. 

     

    Personally I think it's fine, but, to each their own.

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