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Caelum-Warblade

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Posts posted by Caelum-Warblade

  1. Typically, you'd want a Loki for his decoy, believe it or not it helps a lot. Combining that with Ember, Nyx, and I'd say Ash for his final, or Rhino for his tanking and Iron Skin in the long term. As for weapons, use damage frost and fire mods, electricity won't do much sense they don't have sheilds... but on top of that, get damage, crit chance, crit damage, and the last slot I would say fire rate. Mind you, I would use the boltor because it's damage is insane capped and has a chance to stun enemies. For pistols do the same build with weapons, but I would say use either a super high damage gun, aka the Bronco, or the Kraken to take out the big guys, or get rapid fire Afurris with a ammo mod. For melee weapons, use multi-target weapons like Gram, or Ether Blades... they do bonus damage against the infested... This should help you get to 35-50 depending on how well organized you guys are. Good luck :)

  2. This was what I got.. :P

    Chairmen

     

    The Key Works

     

    We will profit. Orokin salvage is incredible. The weapon fusion was a success. The new machines eviscerated our captured Tenno specimen. There are millions prepared. Should we launch? The traitorous Lotus will not be forever blind to our plan.

     

    Please advise.

     

    Collector Apacus

  3. Experience gain upon failing a mission is still broken and does not work for me. If I fail, the experience on my weapons is the same as if I never even got a kill on the mission in the first place...

  4. Okay, so first off, the thought I have is involving Orokin technology. These clan bounty boards would be put into the Dojo for clan-mates to take on and hunt down NPC's that are similar to the Stalker. Basically dynamic enemies with randomly selected powers from the power pool Warframes currently have. So the variety could literally be very expansive. They could be issued by a pool of NPC's names with a variety of descriptions on why they want this guy taken down. Having multiple enemies and taking down a group of tough, dynamic opponents could encourage group planning.

    This could also be a form of advancement within guilds, like attaining the ability to have an in guild rank (not assigned by the actual guild master) so that you could take on higher missions. Sort of like having a D Class all the way to Triple S class mission or something like that. Which could have rewards for the overall clan. I think that would be an awesome utilization, and would cause people to be more communicative within clans.

  5. Based on the fact that this game concept is revived from the previous attempt of a game aka Dark Sector, will we be able to customize our characters faces that lie beneath the armor.

    The enriching feeling of knowing that behined a warframe is someone different can give a player such satisfaction with their own personal identity. So adding a large amount of features pretaining to face customization would be amazing. This face could be visible while in a leisurely area, or even when a player may press a key to reveal the face (not necicarily a tactical thought, but its cool to have the feature available.

    Furthermore, will we see a personal ship in which we can freely walk around on and goto various rooms with different features such as an Arsenal with warframes displayed and weapons on the wall, as well as various other utilities to use , and a central hub that displays the planetary map be implimented into the game?

    I think that would be a better place to go after a mission, and actually seeing the pod connect to a hanger where you can get off of the mini transport vessel and get into your own personal, vessel would give chance to prepare for the next mission in a sense (instead of just the regular galaxy menu that is seen after finishing a mission, that should still remain in the game, but it'd be cool if you accessed something to get to that area).

    dark-sector-20050509053211193_640w.jpg

  6. I honestly think, playing as Rhino, a walking, hulking, beast of a warframe, that I shouldn't be as likely to be knocked back by a melee as something like Ember...

    So here's my thought, how about implimenting weight that into the game by giving heavier warframes a less likely chance to be knocked back from a melee attack, or the annoying railgun bots, than smaller warframes. It would make more sense, and encourage class style of play, like the Dev's seem to want in a sense. Rhino looks like a tank, so when I run out and try to melee a group, and get hit by a little grunt.. it's frustrating that I can't sometimes shrug it off and continue my attack, even if its random, its better than not having a bit of a chance to ignore it.

  7. Q1: Will there be anymore warframes implimented before or during update 8?

    Q2: Are there going to be levels of difficulty for selection, prior to going on a mission ex: Easy, Normal, Hard, Insane, Nightmare?

    Q3: Will you impliment a game type that requires you to escape after blowing up a reactor, within a set time limit, while a base is exploding due to a meltdown?

  8. I realize its a touchy topic, but either way, I like the thought of somehow creating a way to benefit the PvE through PvP so that the game has both aspects of play style. By no means to I expect it to happen anytime soon, but these are just some of the best issues and benefits I can think of. Overall, if it's for the better that there is no PvP fine, no worries, but create some kickass PvE maps, and events and allow customization for warframes (gender as well). I want to have to escpae a space ship as its exploding behind me on a time limit to get to the exit after blowing up the reactor. Give the game a sense of danger, and make the player feel really immersed haha. Either or, thanks for the feedback guys, and I hope I didn't offend any hardcore PvE'ers that hate the thought of PvP. :P

  9. Alright, this is a major topic so so many players have been griping about and grinning at the thought of it somehow being in the game as a functional mode. This concept and idea for PvP is wonderful, yet a huge amount of work. Firstly, this post will just base what I think can be good and bad about PvP, I may leave a few thing's out so I can stick to the main thing. I will go into a little bit of depth on each after I list them, but this is biased on what I think, and you are welcome to disagree with me if you feel I am wrong, but please remain respectful. Also, note on the FAQ's they never denied the possibility of adding PvP, they simply said they wanted to focus on PvE for now and other mechanics pertaining to the current game state.

    Pro's

    - Amazing replayability to the game

    - More marketability for the game due to the extra feature

    - Potentially more moves and abilities added to allow even more dynamic combat

    - Special new PvP maps could be created due to the feature

    - Chance to have a secondary level for special items or skins in pvp (aka Tenno Battle Skill)

    - A third economy of points accumulated by pvping for a set core of pvp lovers

    - More advanced system to register the movements and impacts of warframes and abilities that affect others would be created

    - Special retaliation missions could be created for Tenno vs Tenno action while still having a core objective for both sides

    - Ability to expand lore, and story to create a dynamic feel to the universe

    - More dedicated servers for the actual game

    - Character Customizing??

    - More player interactions and team building

    - Tournaments

    Con's

    - Decreased focus on PvE content

    - Paying to win on the leaderboards could work

    - Huge focus on balancing warframes, mods, weapons, and various other items would consume time

    - Massive bug fixes and testing (another alpha, beta test for those projects)

    - Cost of development for the new systems takes funding away from other projects

    - Less expansive area's (?)

    Alright, so thats what I can think of, obviously I listed more for Pro's because I love PvP, and I think it would be a great implementation to the game, however the downfalls can be just as bad as the benefit can be good.

    The Good

    - Amazing replayability to the game

    1. the biggest thing is that PvP is exciting, very dynamic, and replayable. On average, people probably wouldn't be quitting the game as early with this feature. Though this game relies on a strong set of fans to play the game, and support it (that means by paying), having a PvP can keep players around longer, which can cause them to spend more too. (win, win)

    - More marketability for the game due to the extra feature

    2. its apparent that the mainstream for fps games, has almost always included PvP definitely meaning that the game would be more marketable due to the extra feature. A huge fanbase of this game already want's PvP, but advertising the type of combat in Warframe that you get vs AI's is limited. I can just imagine warframes wall running and shooting enemy players in an open room, and doing backflips off of walls to get behind someone for a backstab... awesome :D.

    - Potentially more moves and abilities added to allow even more dynamic combat

    3. the amount of dynamics that can be added to the game to enhance the styles of play for players can be greatly increased with PvP, allowing a wide variety of boons to combat loving PvEers to enjoy. I'd love to see the ability to chop bosses apart, and to see parts flying, giving that lust for combat a bit more fulfillment with the realism + crazy badass ninja kung fu fighting & gunning.

    - Special new PvP maps could be created due to the feature

    4. It's awesome to have specific environments for PvPers and those can be recycled and implemented into a procedural mission generation environment by combining rooms in a variety of ways (which would be awesome and refreshing instead of just spawning on a certain point of the map with certain doors locked and others unlocked). But also, having an environment that utilizes the special movement abilities of the Tenno, can lead to some wacky, challenging, and stimulating environments.

    - Chance to have a secondary level for special items or skins in pvp (aka Tenno Battle Skill)

    5. As stated earlier the pvp can give an increase profit to the game. Having a secondary level [besides warframe rank, and overall tenno level) can give players several more hours of content to enjoy with cool abilities to unlock (perhaps the return of a tech tree that develops as you level and can be respec’ed for a match (adding huge amounts of content to a match)]. Not to mention having the ability for pvp related items or bonus (within reason and not overpowering anyone) (exp gain increase would be something more fair) the game could profit off of. Having special warframe skins for pvpers could encourage both styles of play to enjoy the overall game

    - A third economy of points accumulated by pvping for a set core of pvp lovers

    6. Having another economy feeds the player's that want to be immersed in a world of carnage, chaos, and fighting, a chance to use it to buy new warframes for PvP (depending on the direction taken for this feature)

    - More advanced system to register the movements and impacts of warframes and abilities that affect others would be created

    7. The addition of a more complex system allowing better, more fluid combat within the gameplay style for both pvp and pve.

    - Special retaliation missions could be created for Tenno vs Tenno action while still having a core objective for both sides

    8. The ability to combine PvE, and PvP can lead to a brillient, and beautiful style of gameplay that creates difficult, rewarding, and fun missions for a game. Having maybe one or two antagonist mercenary tenno fighting against the protagonist tenno while having the assistance of a PvE enemy could cause a great, fun style of play for both sides that can be suprising, and devestatingly, earth shatteringly cool.

    - Ability to expand lore, and story to create a dynamic feel to the universe

    9. Having inner conflict between a species is allways common, and can reflect how the Tenno have their flaws and have some past problems, causing new personal issues that can interest hardcore lore hungry players. (like icing on the cake that is warframe) (P.S. this doesn't mean create an enemy Tenno, because in war, noone is right, and everyone is motivated by the gain for both themselves, and their allies, a mercenary is a perfect fit for this).

    - More dedicated servers for the actual game

    10. As of right now, I'm not certain on the strength of the servers that are being used to run Warframe, but I'd imagine they arn't top notch and can be improved. This PvP system would be another motivation for why to run it on stronger, more dedicated servers, allowing more than just 4 player co op

    - Character Customizing??

    11. I don't know about you all, but I love being able to change my guy, add a bit of a twist to his armor, or change more than just his helmet. I noticed a recycled part on both Rhino and Volt that was just recycled (yes its the lower abdomin area, laugh it up). But being able to tweak and add to characters is just player service and makes me love the game that much more. I also like being able to decide my warframes gender. I'd love to be able to play a Male Mag, or a female Ash etc etc because of the emersion feeling.

    - More player interactions and team building

    12. PvP is a great use for clans and team building gameplay. It can also create communities full of passionate players with tons of feedback.

    - Tournaments

    13. This game, if evened out for warframes, can be very tactical, and so to have organized tournaments could both get the game sponsors, and huge news in the gaming industry. Wicked.

    The Bad

    - Decreased focus on PvE content

    1. The pure enjoyment some players only feel in games, is the PvE and potentially co-op. Having PvP could cause huge distraction from the central reason this game exists.. awesome PvE gameplay. I want more maps, more missions, and events. With PvP it would slow those thing's down.

    - Paying to win on the leaderboards could work

    2. If not checked and balanced, buying a warframe, and weapons could easily give a player an early edge to PvP, which isn't a permenent problem. But it would discourage players from enjoying a PvP aspect, unless they had plenty of experience with PvE, and some players would only be there for the PvP so that could create trouble.

    - Huge focus on balancing warframes, mods, weapons, and various other items would consume time

    3. There is a huge amount that is apparent in Warframe, and that is that some warframes arn't as strong as others, and frankly, some would get torn limb from limb going up against others. Ash's 4th ability to telepot and do mass damage to enemies would be a huge problem in battle and could cause frustration with people screaming for it to get nerfed or there to be more powerful warframes.

    - Massive bug fixes and testing (another alpha, beta test for those projects)

    4. Obviously this would take a huge amount of time, and testing to impliment which could majorly slow down progress and feature additions to the game. Plus the game would most definetly have a leap in system requirements.

    - Cost of development for the new systems takes funding away from other projects

    5. This has been beaten to death by people on council chat, and I know all too well how true it is. It really would take too much funding from PvE for it to be profitable at this point so early on into the game.

    - Less expansive/dynamic missions, enemies, weapons & warframes (?)

    6. So what I mean by this, is on missions, random events sometimes happen out of various possibilites, changing your objectives. Well, with the decrease in dedication through time, people, and money, there would be a lack of different environments, mobs, weapons, warframes, and overall game. Which, can be changed with enough time, people and money. But to expect a game this early on to have enough to support this expansive idea, is rediculous.

    In conclusion, I think that the addition of a PvP would be an immense benefit to the game in a future endeavor. But as of right now, give us more maps, more events, more mobs, more warframes, more weapons, more mods, more warframe.

    Thanks for reading! :D

    Zeref

  10. Yea, I like to solo Pluto and Sedna, on average it feels like a challenge, and using my mods for energy regen, health increase, and sheild increase has helped alot. I'd be dead 6x over otherwise, damage increase is a huge help as well.

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