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ThatGuySnuggles

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Everything posted by ThatGuySnuggles

  1. When you holster the weapon it sticks out weirdly to one side of the Frame's model. However, when bullet jumping or double jumping, the holster animation is completely different, and looks much more appropriate than what was mentioned above. For this reason I believe the holster animation that Cinta has outside of movement is unintentional. And very unsightly. Not the most pressing concern, but a bug nonetheless.
  2. Nezha's augment mod, "Pyroclastic Flow" is pretty fun to use, but I find it just as awkward to use as well. Every time I want to refresh the ability, it activates the augment, placing you in a brief and awkward animation lock that is completely unavoidable. Hence, there are moments where you may want to refresh the ability without utilizing the augment, but cannot. I think a nice quality of life change would be making it so that the player would have to HOLD the ability's button before the augment is activated. Additionally, it can be made so that every time the ability refreshes, the damage that you have built up also refreshes. That way it cannot be abused and stacked indefinitely. Just an idea. Would be nice.
  3. In an attempt to further optimize customization and fashion framing... It would be cool if we could assign more than one animation set to our frames. For example, you could have Excalibur's animation set, set to your frame for when they are unarmed. BUT, when you pull out your primary, perhaps you set Volt's animation set to that. And then for your secondary it could be different as well. That's basically what I was thinking about. Would be cool. Just an idea.
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