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TheRealTuna

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Posts posted by TheRealTuna

  1. Although I haven't read all the posts of this thread, I am going to throw in my +1 for multishot needing a serious rework.

    After farming for mods for a good chunk of yesterday and today, I found 2 multishot mods for pistol, one for 63%, the other for 74%. I stuck them both on my AFURIS, and slotted the other two mod slots with damage. Think fully automatic dual wielded bronco. Each single shot / click of the mouse buttons fires 5 pellets; it's just absolutely unreasonably strong.

    Arguing that "only some people have multishot and so it doesn't need to be nerfed" is not a reasonable argument for keeping multishot the way it is. Even if it's true that only some -- or even a small minority -- have multishot, multishot completely breaks the game. It's not an easy thing to balance, but there is no way that keeping multishot the way it is makes sense in its current state. The easiest fix I can think of is scaling down multishot mods by a significant margin...maybe having them be 33% of their original value? For instance, a 60% multishot mod would drop to 20%. That, or simply remove them and add "legendary" mods to compensate for the rarity of multishot mods that could add especially high values of damage, rate, clip size, etc.

  2. Hello all!

    I came across two puncture mods and am honestly questioning whether or not I should use them or just slot in extra damage. I am skeptical as to how beneficial puncture mods really are. Is the reason they are sought after because it allows one shot to hit multiple enemies (if they are lined up properly)? Enlighten me!

  3. I'm using a 18% sprint speed mod I found to compensate for the speed of the helm, and it definitely makes me go faster than what I was at without it equipped. The helm is probably something like -10/15% speed. Regardless, and as has been expressed by many others already, the fact that this helm reduces speed by so much and barely allows you to keep up with teammates during missions is kind of a bummer

  4. I Really, love the gun as well. The whole aspect of a single shot weapon. But the problem is that when mobs start racking up. They just keep doing so cause you cannot kill at speed with the gun.

    I'm currently using 2x +48.5% fire rate mods and I have no issue whatsoever mowing down a group of enemies. I'm honestly considering replacing one with damage as I haven't found the rate of fire to be a huge problem really. The only issue with having that kind of rate of fire is that the recoil really messes with your aiming.

    Because the Latron serves me so well in Mid-Long range fights, I am able to spec my pistol and melee wep for the scenarios where I get overwhelmed by Infested and occasionally corpus. Akfuris with Electric damage mods to deal with corpus, and scindo to deal with infestation rushes. The latron takes care of infested ancients just fine.

  5. I already mentioned before that the "?" Alert mission by which Orokin items are obtained definitely needs tweaking. Depending entirely on RNG is just not good gameplay. If you have the time, you should be able to grind out most of the significant stuff that P2P can get by paying.

    With that said, players do not NEED to upgrade their weapons beyond Level 15 to play through content. Are you more powerful as a Level 30 frame using Level 30 weapons as compared to being a Level 15 frame using 15 Weapons? Yes, but that doesn't mean that "content is restricted." You can still clear levels without supercharging, get credits, farm blueprints, and farm crafting materials. There is no restriction of content by limiting the availability of Orokin items to F2P players.

    That said, the issue of warframe/item slots is what I think is actually important. This discussion has predominately centered around Orokin items, and there hasn't really been much discussion about having warframe/item slots become available in game. Do I think F2P players should be able to grind towards warframe/item slots? Absolutely. Not allowing them to F2P players is REALLY what haults progression, not the lack of Orokin items.

  6. Unlike regular games that come with price tags, F2P games NECESSARILY draw a line in the sand between F2P players and P2P players. It's unavoidable, and it's the nature of these kind of games. Both players have to be treated "well" obviously, but it's honestly more of a question of "How are we going to make people WANT to spend money on this game?" Why would you ever spend money on a game if exactly the same things are available without paying? Yes, there is the demographic of people that are either unwilling or unable to spend the hours to grind for stuff, and might buy a new warframe regardless of the price because it is convenient...but let's be honest, that is not the majority of players that play F2P games. A lot of F2P players have time, and will grind for what they want. Are people entitled to MORE because they are paying money? Well...yes! Can you really argue that P2P players aren't entitled to more than F2P players? By no means does that mean that F2P players should be treated poorly, but there must be some kind of reward for paying players.

    Now, what is considered "more" is another issue. It gets kind of tricky when a thing like Orokin catalyst, which affects gameplay, is implemented in the game. Because of how different the business models are for WARFRAME and for League, WARFRAME can't just simply follow League's business model and expect to thrive. League is the most played game on earth with over 100 champs and thousands of skins for sale. WARFRAME can't rely purely on skins. So, what is "more" in a game like WARFRAME? More is comfort. More is convenience. Should I expect to be more comfortable for paying money than if I hadn't? Of course.

    That said, gameplay shouldn't be restricted for F2P players. But that doesn't mean everything needs to be presented to them on a silver platter because they elected to play the game.

  7. It really comes down to DE's business model and how much they expect catalysts and generators to actually yield. It's difficult to determine how much each platinum item will yield in terms of profit for DE as we are still only in closed beta, and no skins exist yet. It would be interesting to see the current profit generated from each plat item. If it turns out that Orokin items are not really a significant source of income, I think DE will actually tend on their own to make them more available in game. If they are, in fact, a significant source of income, they are going to be less inclined to allow for things like the recycling of catalysts through crafting.

    The fact remains that, even if the Akbolto was the logical next step for a Bolto user, the supercharged Bolto on its own is not bad at all. It's not optimal with the introduction of the Akbolto, but why should you be entitled to smooth optimization if you're playing as a F2P player? Especially if you didn't even pay money for the catalyst to begin with...

  8. I am tempted to agree with your analysis Bfool, but I am still not convinced that people won't buy orokin items for the reason that supercharged weapons are perceived as such a significant advantage over non-charged ones.

    Although realistically they might be the least WORTH spending platinum on according to what you say, as item/warframe slots and affinity boosters aren't available for free as of yet, I still think that people WILL spend platinum on them for the sake of convenience and desire to optimize. Were I a player with a warframe or two and a couple weapons at Level 15 without the need for those extra slots or boosters yet, I might be inclined to just shell out the cheap price for the upgrade items.

    Do you remember the initial fuss over the PRO system? Players were up in arms complaining that "WARFRAME is P2P!" and there were COUNTLESS threads on every forum and subforum created for the purpose of trashing the PRO system. This signifies peoples' perception of the whole supercharge concept -- it significantly impacts in game performance, and people without supercharged weapons are at a disadvanage compared to those who do. How true that is has yet to be determined (although 2 mod slots and extra stats is nothing to scoff at, truthfully).

    Your point is well taken nonetheless, I think orokin items may contribute less to the overall income of DE than I initially thought based on your analysis of each plat item. However, just because they will contribute "less" than what I initially thought does not mean F2P players are somehow entitled to being able to recycle those orokin items. They are still a source of income. Players looking to optimize their frames and weapons asap will buy them, and those people definitely do exist.

    There was so much angst and projection in the first three paragraphs of that post that I'm simply going to disregard it. Please post again when you're not being overtly insulting, thanks :)

    In the same way that any presumptuous and entitled brat wouldn't, I am not surprised that you don't want to address anything that I said. What you seem to have labeled as "angst and projection" is neither angst nor projection, but is actually a clarification of the faulty presumptions from the "overtly insulting" post written by you that preceded my post.

    Next time you find an orokin catalyst, be sure that you are using it on what you want to use it on. Don't expect DE to change your diaper because you had an accident.

  9. It's very hard to take your post seriously, as you are most certainly talking down to free players who have not made the same choices as you, because they have not made the same choices as you.

    The akbolto was not out when I upgraded my bolto. Given the choice between keeping a single bolto or using a dual bolto, no one would keep the single bolto unless it had consumed a rare and important macgufin. If you have been here for any length of time, you already know exactly how futile it is to ask these devs what their plans are for specific items, or even in general; just getting the actual notes from the patch itself is an exercise in patience and hope.

    Allowing players to reuse catalysts that are consumed in the foundry process is in DE's best interests in every way; it lets players keep the things they've worked towards without them becoming useless, it encourages players to use the catalysts because they won't be wasted if an upgrade comes out, and it builds good will by not intentionally screwing over people who might decide to buy catalysts because of their increased perception of value.

    The amount of content represented by this game is honestly irrelevant; the company decided to make it f2p. Catalysts and other things worked for in-game are just that; things that were worked for, not freely given with no strings attached. They required watching diligently for ? alerts and then farming the materials to build them. To have them become useless cheapens the perceived reward for that work, and will hurt DE in the long-run regardless of how many tilesets they may release.

    First of all, it's interesting that you seem to know so much about the choices that I've made...of course, we're talking about me investing in the Master founder pack. If I told you that I wanted a HEK, I'm sure you would assume that I would just buy it with Platinum...but your assumption would be wrong just as your initial assumption of why I purchased the founders pack is wrong. I farmed for the materials required to make the HEK and am electing not to rush it through the crafting process. Why? Because I have always been a F2P player. I ENJOY the grind, and I enjoy the satisfaction of completing an objective without having to take shortcuts and use real money. The reason I bought the pack was to support DE and WARFRAME. I respect the work that DE is doing, and was impressed enough by the enormous amount of content they are releasing to invest money into the COMPANY. I still have almost all of my platinum left, with a bit spent on the color pallete and newly released helmets which are completely unnecessary but welcome things. I don't plan on spending Platinum on anything that I can achieve for free. As one who is practiced in its form, I'm sure you know what they say about assuming, Lohntron.

    Apart from exposing your "understanding" as ignorance, the reason I mentioned my reasons for investing in the Master foundes pack is that it is important to note that my previous post was written AS A PREDOMINATELY F2P PLAYER. In fact, I bought the Master founders package TWO DAYS AGO, and have been playing and experiencing the game as a F2P player since I got a beta key.

    It is difficult for me to take YOUR post seriously, as you appear to just be one of many thankless F2P players out there that feels that he is entitled to more and more just for playing the game...and this isn't me assuming, this is you presenting yourself in such a way that reasonably leads to this conclusion. F2P players are not entitled to anything just for playing the game, and will never be entitled to any such things. The amount of content you get for free is absolutely relevant; that you believe otherwise only further supports the contention that you are part of the aformentioned demographic. Sure, you could make the argument that F2P games NEED their F2P players, that this is a closed beta that relies on the feedback of F2P players, and if you don't get what you want you will "be done with this game" or "just stop playing" -- to use phrases that members of the aformentioned demographic tend to use -- then go ahead. Shake your fists in the air, stomp on the ground, cry "wah wah wah" and play another game. You aren't entitled to anything. Learn to respect the hard work of others, as opposed to crying that you aren't getting everything you want when you want it.

    I expect catalysts and generators to become an important source of income for WARFRAME, even if they won't rake in as much as skins eventually will. They are important (but far from required) and relatively cheap. Because they are cheap, people will be more inclined to invest a little money into them. On top of that, they are difficult to acquire (AS THEY SHOULD BE), making them more attractive for their relatively low cost. Warframes, on the other hand, are very expensive and intimidating; between warframes, and skins/reactors/item slots, I definitely feel like the income will come more from the latter.

    Allowing players to reuse catalysts in any way will be harmful to DE's income for obvious reasons. It is a priviledge to be able to get orokin catalysts in game, a priviledge that I (and you) should be thankful for before going on about how it's unfair that you used your catalyst poorly and want it back. Using a Bolto over an Akbolto isn't optimal, sure. But it's far from ineffective, and definitely far from "useless" as you say, and certainly shouldn't feel like a waste of your time and resources just because it isn't optimal. "But it's not the best!!! I want the best!!!"...then wait for another catalyst to appear or pay for the catalyst. There is no reason, according to any F2P model, why you should be able to achieve optimum results and gear QUICKLY without having to shell out money.

    WITH THAT SAID, if we are discussing sensibility of allowing catalysts to become reusable through combining and crafting versus just allowing them to be removed from weapons at will, the former obviously is more sensible, and at least makes some sort of sense as to why it COULD be argued for. While it is in no way required, and while players are in no way entitled to that kind of catalyst flexibility, it COULD make sense for DE to implement that kind of feature if they happen to be generous enough or if adding such a feature doesn't negatively impact their income too much according to their business models and projections.

    EDIT: I should say, and at the risk of sounding hypocritical, that I do think catalysts are a bit too rare in the game right now. Alert missions have so many potential rewards that the likelihood of a "?" alert actually appearing with a catalyst BP is just too random. With that said, that is what should be addressed, not the ability of being able to reuse catalysts. Of course, catalysts should still be kept very rare, but some form of consistency would help keep F2P players at bay.

  10. I don't really see a good reason for why the catalyst of a crafting component should be transfered to the new weapon, or why the new weapon should have any additional benefits at all even if crafted using high level/supercharged components.

    I doubt the feature to "transfer" catalysts from crafting component to crafted item will ever be implemented for the same reason that catalysts can't be "removed" from weapons and then applied to other ones. DE needs to make money, and already gives players a gigantic amount of f2p content INCLUDING catalysts, even if they are very rare (granted, I definitely think the alert system needs some sort of revamp/rework). Allowing players to reuse their catalysts in any way would not be in the best interest of DE. Instead, be more careful about what you apply your catalysts to. If the Akbolto was already available when you catalyst'd your Bolto, then that was just a really bad decision. If they weren't available, you should have inquired as to whether dual boltos would become available or not.

    F2P players always want more than what they are presented with, but take a moment to step back and understand just how much content was offered to players for free in this game.

  11. I am so happy to see:

    Each Warframe now has a custom upgrade tree with more choices and increased specialization! You must respec as a result of this change!

    and

    Warframes now have different starting statistics for key attributes.

    Proof that the DE team is listening to its players! Such a needed alteration. Awesome work guys!!!!!!!!!!!

  12. The login reward table definitely needs some work, but it's a tricky thing to deal with as well. On one hand, you can't really COMPLAIN about getting free stuff, even if they are just 1,000 credit ammo boxes. On the other hand, who cares about these ammo boxes when they cost almost nothing during a time in which credits themselves are near worthless once you get the gear you want (which doesn't take long).

    I would say either scrap the reward login system altogether, or offer better stuff. "But TheRealTuna, you can't REALLY expect them to give us good stuff just for logging in, can you?" Well, no, and I would even make a motion to have Orokin Catalyst/Reactor BPs removed from the daily login because that reward is TOO good, but replacing ammo boxes and other useless rewards with maybe Green/Blue Mods based on the level of your highest warframe would actually give purpose to the reward login system and would actually make me excited to see the roulette spin.

    Weapon/Warframe EXP isn't bad for earlier ranks, I would say, and makes sense as well; if you are at a low rank of the login roulette, you are probably just starting the game, and so the additional exp is welcome. Junky consumables at Rank 3, however, is not only silly, but disappointing and uninteresting as well.

  13. I have also never gotten multishot, puncture, power cost down, or power + mods despite having already invested over 45 hours into the game. I think they are just tough to find, with armor, shield capacity, and health being the most common (in my experience).

    Or we are just very unlucky :(

  14. It may have something to do with the white affinity orbs that drop from crates/boxes/whatever those things are. Does anyone know if those white orbs grant affinity for weapons across the board or just for the weapon you happened to be holding at the time? How do those white orbs affect melee weapons in particular, as they are neither considered to be "out" or "holstered" afaik.

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