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TheRealTuna

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Posts posted by TheRealTuna

  1. Unfortunately, Volt's kit is abysmal for fighting infested. Literally any other frame can deal with infested better than Volt can. With that said, choosing the right loadout should make it easy to deal with infested. What weapons are you using right now? Obviously something like Snipetron is not ideal vs. infested, whereas the Strun or Braton should make quick work of them. Bronco is also pretty good against infested, and is a good choice if you don't want to invest in a new primary / are in need of a short range secondary.

    Basically, as Volt, ignore all of your abilities except for Speed when fighting infested. They are completely useless. Using your 4th skill (if you have it) will get you killed, as the damage it deals to infested is negligible and it doesn't give you any sort of invulernability while casting. Your electric shield is just a garbage skill altogether, and, again, infested aren't susceptible to electricity, which renders your first ability useless.

    tldr; Use speed, kite as much as you can, fire away with Strun/Braton/Bronco.

    EDIT: With regard to Ryme's post: True, Scindo performs really well against infested, if you are into melee. I would definitely not recommend using anything but Scindo's charge attack as far as melee is concerned though, as you will get swarmed and permastunlocked as soon as you get touched by one charger. Using regular melee swings with any weapon is a terrible idea against infested when going solo, as you will just get knocked down and be killed.

  2. Snipetron's definitely a solid weapon. It was the first weapon I worked towards and the first weapon I opted to supercharge. It's very satisfying to land those headshots. It's often compared to the Latron, which features lower damage, a shorter range zoom, high recoil, but a higher rate of fire and ammo pool. If you want to exclusively play that long range game, Snipetron is solid.

    Overall I'd give it a 7/10. It does its job well, but I do feel like it becomes less relevant by the end of the game as I feel that a modded Latron will outperform a modded Snipetron. All in all though, I have fun using both weapons.

    EDIT: Snipetron is also really bad against infested, as you don't have the time to position and line up your shots properly like you do against Grineer/Corpus. Latron has an easier time dealing with infested than Snipetron.

  3. I like the idea of a market resource post, but I would suggest that it be a market resource post that SCALES WITH POPULARITY. For example, the value of morphics would be considered less the more people trade it in for other materials, thus affected the ratio at which morphics can be exchanged with other materials. Similarly, the value of Rubedo would increase as people continue exchanging their materials for it, thus increasing the amount of other resources required to trade for Rubedo.

    I think this kind of scaling would go a long way in balancing the usefulness of this tool, so that grinding would not become completely obsolete and players would still have to tough it out sometimes on Lith/Eurasia/Lua for that extra Rubedo.

  4. One of the only reasonable issues raised in this thread is the fact that warframe/inventory slots not being available to F2P players limits progression. DE is AWARE OF THIS. DERebecca has ALREADY COMMENTED, and acknowledges that it is an issue. They are working on it.

    Another issue is, clearly, the rarity of Orokin items due to the current bogus alert system. DE is AWARE OF THIS. DESteve has ALREADY COMMENTED, and acknowledges that the alert system needs to be revamped. They are working on it.

    Apart from those two issues, there is nothing wrong with the cash shop. If you want to buy a warframe outright, then it should be expensive. If you want to buy a weapon outright, it should be expensive. Cosmetic helmets and palletes are currently $5 each. The helmets barely affect stats, and the palletes are purely for cosmetic purposes. If you don't want to spend money on these things, you don't have to as they don't affect progression at all.

    "But TheRealTuna, ur suuuuuuuuuuuuuuuuuuuuuuuuuch a hypocrite cuz ur a founder and i bet u bought all ur stuff w/ plat!!! fking hypocrite noob retard fish wtf get out of this thread founder scum"

    I've never bought a warframe, and i've never bought a weapon. That honestly defeats the purpose of the game for me...I want to grind and earn my new gear. It's no fun otherwise. Players might disagree, and to them I would say spend the platinum if you don't want to grind. I have bought warframe/inventory slots, because they are required for progression. Again, these need to be made available to F2P players. I have also bought several orokin items out of a compulsion to optimize, but they were never required. A 3-multishotted HEK might not be able to roast infested as well as a 5-multishotted HEK, but it still gets the job done just fine.

  5. Boar is by far the worst shotgun in the game. I don't really get how you can enjoy the boar and not the HEK, unless you are comparing your Lv30 charged boar to your low level HEK. HEK and Gorgon are generally accepted as the strongest guns in the game, sometimes traded out for Snipetron/Latron if players prefer that kind of long range play. Multishotted HEK/Gorgon just rip through everything. It almost makes the game boring, how easy it becomes.

  6. Ill also make this claim, having not tried bronco, sicarus, and

    those are the only ones i havnt tried i think.

    Anyway, its numbers. akbolto is the only sidearm thats as potent as a primary. best gun for carrying suitcase, also its strongest against grineer, melee against infested, and who bothers to stop and fight corpus?

    Balance.

    Im actually leveling up a sicarus because i think it looks neat and im gambling on it become powerful with a rate increase and two multishots.

    Unfortunately, the Sicarius suffers from the same issue that Afuris does: it runs out of ammo sooooo fast. I have a ~40% RoF / 20% Freeze Dmg mod + 200% multishot on my Sic, and it just completely plows through ammo. Unfortunately, I don't really feel like it does enough damage to compete with other pistols, and the spread of the weapon makes it ineffective at long range (at least with multishot).

  7. I have every pistol supercharged and at 30, and I definitely consider Bronco one of the best. It does some serious damage, never runs out of ammo, and complements ranged primaries perfectly. Like the OP, I use a Latron.

    I really like the Sicarus as well, but it unfortunately runs out of ammo way too fast.

    I'd definitely say Bronco/Akbolto are the two best pistols right now. Lex is also pretty nice if you are using a HEK/close range primary and need some sniping power.

  8. I was only skeptical since I hadn't gotten one in so much time of play, while having gotten several multishot, puncture, power strength, and power efficiency mods. I took CYBERPUNK at his word when he said that he had one on his frame. I was just trying to establish what the deal is with power strength mods with the knowledge that power duration mods exist.

  9. I've heard there are issues with excal + power range mods, yeah.

    Range mods definitely do function mostly...some of the frame abilities, like Avalanche, don't actually LOOK like theyre reaching farther distances, but they actually are. Regardless, there are definitely still a bunch of bugs associated with range mods...I made a thread in the bug section regarding them a while back.

    If its true that power duration mods do exist, then I am tempted to believe that power strength mods are just buggy right now. Either they don't strengthen abilities as intended, or the numbers just dont reflect the increase in damage, but the damage actually is being strengthened. Hopefully some others can shed light on this.

  10. Hi all,

    I am not sure what the deal is with these mods. I assume that they are supposed to buff the damage done by abilities. I've been testing them out with Frost but haven't been seeing any effect.

    As we all know, Frost's 4th skill, Avalanche, does 1,000 to normal Infested. After popping on some power strength mods, I expected to see a higher damage number...but I'm still seeing that 1,000. Do these not affect damage? I have been suspicious, as I have yet to drop a power duration mod in my 100+ hours of gameplay...do these mods actually affect duration and not damage? Is this just another case of unfinished programming / unintentional interaction between mods and skills?

    Let me know if you know somethin. Thanks!

  11. Yeah like I have been saying, the damage of melee weapons is not the issue, it's the fact that you become so vulnerable when going all in as melee. I was one-shotting mobs on Xini with my charged Scindo, but the moment I got knocked down by that loose charger, I could barely get out alive if at all.

    With regard to running out of ammo when using guns and not when using melee: ammo boxes. They are super cheap and ensure that ammo won't be a problem at all, even without multishot mods.

    And yes Sea, you already know I agree with you in regard to multishot :P

  12. I was actually talkin more about regular melee attacks and warframes spec'd with melee damage mods (as charged damaged mods for warframes don't exist).

    Tbh I feel like if we're talking about charged attacks, Scindo/Fragor would do way better than single target weps because you can't be staggered while in the middle of your swing, which is the major problem (for me) to begin with.

    I'm pretty inexperienced with melee altogether though...I like using plasma sword the most cause it looks good :P I was just tryng to make use of the melee damage warframe mods I came across, but I almost feel like they are pretty useless because, like I said, I am just far too vulnerable while normal attacking with melee weps.

  13. My only problem with melee weapons is that you are always at risk of being stunned/staggered/knocked down/murdered because every enemy melee attack does one of those things. It's just really unsafe to go into a horde of Infested and start meleeing because if you get knocked down once, you're probably not gonna be able to get back up again.

    That said, the problem with melee weapons isn't their damage output, but the fact that they are so unsafe to rely on completely.

    I was so hyped to get slashing with my supercharged Scindo on my Ash on Xini, and just kept dying because you are so susceptable to getting permastaggered.

  14. Radial Blast is indeed really useless. Rhino Stomp at LEAST provides a fair CC duration in which you can peel enemies off teammates / revive teammates if needed. Radial Blast needs to be replaced with someting altogether. An area taunt sounds good in theory, but in this game, mobs aren't going to survive long enough for a taunt. I would expect something like "Battle Roar" as Rhino's 3rd...although I'm not positive as to what it would do. Maybe it slows and fears enemies in its radius? Maybe it is an attack and defense debuff for enemies in the range of the skill? Maybe it's a party buff that increase the attack/defense/attack speed of nearby allies? I dunno, just throwing some ideas out there.

    I always thought Rhino needed a skill or passive or something that rendered him immune to stagger. In my opinion, Iron Skin is way too strong. I would love to see it changed to, instead of making Rhino immune to all damage, reducing incoming damage by 50% or something and rendering him immune to stagger for the duration of the skill.

    I think the mechanics and idea behind Rhino Charge is good, but I feel like it would make more sense if the skill functioned more like the following:

    Rhino charges forward, dealing damage to and knocking over all enemies in his path. While running, Rhino can be maneuvered. It would be different from Excalibur's slash dash, and would have a different function.

    Overall I love the idea of Rhino, but feel like he needs some work.

  15. The fact that it's not worth using anything else if you have them should tell you something. As it is, they don't just allow you kill high level enemies, but mow them down almost instantly. Wouldn't it be more interesting if there was a wide range of viable choices for mods in the endgame?

    This. I have a few critical damage and crit rate mods, and think to myself: "Oh cool! Maybe i'll be able to do something cool with these!"...and then I realize I have multishot mods, so why bother with something so completely inferior.

  16. MS is very rare though. I once had one for a pistol. i sold it D: i rarely used the pistol and when i had MS on it it didnt seem to make a difference (due to me not using it often lol.) so i sold it.. worst mistake ever. 2 weeks later still no MS mod. but 2 shotgun 4.9 puncture mods though... Due to their rarity i say they dont need a nerf. Maybe a cap at 100% or 125% but Nuh-uh nothing else

    That is, in fact, exactly the nerf they need. Right now, there is no reason to use anything except Multishot mods (and maybe a puncture mod depending on your weap), because Multishots function as damage, rate of fire, clip size, and max ammo mods in one package. There needs to be a cap that limits how much multishot you can get, or a nerf to the values of multishot mods in general. Yes, they are rare...but they are completely game breaking once acquired.

  17. Imo the Akbolto is the best pistol available in game right now and outclasses all of the other pistols by a fair margin. The fact that they ignore armor is huge.

    Aklatos feel nice but I never feel like they do enough damage. Afuris run out of ammo far too quickly to be able to compete with other pistols.

    If you are using a Snipetron, you should configure your pistol loadout to be able to deal with close-mid range encounters as you already have long range covered. With that said, I'd definitely go with Akbolto, as they perform especially well in close-mid range fights.

    Bronco is also not a bad option, but only excels at close range...better suited with something like Latron as your primary, which covers Long-Mid range pretty well.

  18. Multishot doesn't represent the chance of a bullet striking an enemy an additional time, but firing additional bullets altogether. The additional bullets fired are also affected by spread, which means the just made distinction is important.

    Multishot doesn't currently have a cap, so stack it to the ceiling as high as you can.

  19. When you buy a blueprint from the market, it goes directly to your Foundry. Go to the top right corner of the main screen and click on Foundry to see your blueprint.

    In order to craft Frost, you need to forge a Frost chasis, Frost helmet, and Frost systems. In order to forge those, you need the blueprints for each. Those blueprints can be found from boss from planet Ceres, which is a 25-35 area if I remember correctly.

    The blueprint system is a little unclear for newer players, which is unfortunate. If you knew, you probably would've spent the credits on a better weapon instead of a blueprint that you can't use for a while.

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