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(PSN)BeastSlayer876

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Posts posted by (PSN)BeastSlayer876

  1. Not seeing a problem being fixed about how the frame rates will become worse then ever after farming Duviri for more than 2 hours... I tried to finish the expeirence mode but couldn't hit the orywyrm at all due to how the frame rate went from good to "OMG! WHAT JUST HAPPENED?! WHY ARE THEY LIKE LESS THAN 10 FPS?" Another thing that I encountered was the groups of Five Enemies that drop Decress never spawned. And still some chests will won't give rewards even though they were opened...

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  2. This is the most stupidest bug/intention ever. I've been on games where it gives you a notification of like, "Quest items can't be sold/dropped." MODS ARE NOT QUEST ITEMS, so WHY are they under "Last ones can't be traded" deal? If that was the case, then make it where the mods DON'T DROP in missions then! Since they are droppable, they shouold be in theory be allowed to be traded. And I swear if they say, "Drift mods aren't droppable. Same with Corrupted Mods." I will gladly say, "If it's not droppable then explain why RNG is required for set titlesets to be made for those mods to appear, So YES, IT IS DROPPABLE FOR THAT ONE MISSION ONLY!" And if this was intentinal, then make it where only 1 mod can't be traded for EVERY MOD... pls don't because then people would rage about that. Oh wait... they don't like this "last mod of robotic mods can't be traded."

  3. 6 hours ago, (PSN)AbBaNdOn_ said:

    Hehehe so glad I am done with pigments =P.   Some of them are very difficult.  

    I just wish that the pigments were fixed. They had this in for a while and people are always complaining about the pigment farming because of the crazy requirements. Take Shard Black for example... 10% for it to drop and they expect you to get 250 for the pigments but yet Conductor Gold requires 5 and has the same drop chance as well...

     

  4. See I've been doing this pigment for so long. I hate it. That's why I have it as an Ultimate Priority in my Dojo because #*!% the spawning of this #*!%ers. They hardly spawn below 31, forcing you to farm on Bounty 4, 5 or Steel Path. And what's worse is that people say that it has a 20% to drop the pigments... I find that hard to believe because I've killed like over 300 and I only have gotten like not even 10 pigments. It shouldn't be that #*!%ing hard to get a pigment from them. the rarer the enemy, the higher the drop chance should be. Stalker hardly spawns because of a forumla that goes by this Stalker Spawn = .5% + (.5 * players marked by Death by Stalker). So why should Stalker get 100% drop for Leaf Red when enemies that are rare as #*!% have a 10 to 20%. I know the Stalker is a Boss so it should automatically be 100%. Okay fine, let it be a 100% but enemies that are so #*!%ing rare that they have to meet certain requirements shouldn't have less than 50% drop rate for pigments. The pilots took me over a week to get the full amount needed with Nekros, Resource Booster, Resource Drop Chance. And Vomvalysts... Oh god don't get me started for that 10% drop... it took me 3 MONTHS to get 10 pigments. DE, why force us to waste time like this for 1k exp? if it's going to be this hard, MAKE IT 10k or 25k instead of a messly 1k for the dojo. Or Better yet, CHANGE THE DROP CHANCE! 10% to 20% for enemies that are rare shouldn't be a thing. More like 40% to 50%. Common enemies, yeah, make them 10% to 20% instead.

     
     
     
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