impoveris
-
Posts
7 -
Joined
-
Last visited
Posts posted by impoveris
-
-
- TYPE: In-Game
- DESCRIPTION: One of the Orphix Resonators spawned in a location I don't know how to get to. There's a good chance this isn't a bug, it's just that I don't know how to navigate the tile correctly?
- VISUAL:
I was playing with the map overlay up, so it makes the screen a bit more confusing to see clearly.
The Orphix Resonator indicator (red marker) seems as if it's pointing underneath the tile. The map overlay also has the red indicator with the little down arrow underneath it, indicating it's lower down. But, I really think I'm at the "bottom" of the tile.
- REPRODUCTION: Ummm .... random map generation, followed by random Orphix Resonator generation?
- EXPECTED RESULT: An Orphix Resonator in an area that can be quickly found.
- OBSERVED RESULT: I don't know how to find this resonator.
- REPRODUCTION RATE: Probably pretty low.
-
I would like to be able to max out my crew members competencies. Would it be possible to have a mechanic in the game that allowed for the crew members to earn competency points?
I get a strong feeling that you've designed Railjack to be played with a group/squad. The bots are available if have to play solo for a little while, but the intention is to play with other players/Tenno. So, I feel that it might be against you're design to allow for players to improve the bots to a point where they might be better to play with than other Tenno.
-
I wish I could start by saying some aspect was amazingly better,
but nothing really jumped out to me in that way. and I can! The change to makes the derelicts consistently spawn on particular proxima's, and those derelicts always have a hackable station within them is great! That change removes 2 of the 3 RNG needed for a weapon drop, which is a great quality of life improvement!I am also getting used to the mission types and never ending spawns of corpus fighters, and I seem to be adjusting to it.
Here are some old things and some new things that I'm experiencing:
-
After a mission is complete, it's still very difficult to leave a crew. If the crew doesn't go to Dry Dock, and I use Abort Mission, then I seem to lose the affinity gained by my Plexus. I do keep my Intrinsics gains, which I really appreciate. I'm not 100% certain if I keep the items gained.
- I would like for a way to leave a crew/railjack without losing anything gained from the missions that were completed.
- I would also like the ability to leave a crew/railjack that doesn't feel like I'm doing something wrong.
-
I loved the Orphix event, and the new mission type does keep a lot of that feeling.
- However, the time between the Orphix spawns has been reduced and it makes it really difficult to keep going. It doesn't matter if I'm running it with a squad or in solo mode, keeping up with the Orphix spawn rate seems insurmountable. Could the time between spawns be increased please?
- I would also like to see the free Necramechs that are in the map to not be placed near the Orphix spawn points. During the original Orphix event, there are times where you need to jump out into Operator mode, and if you accidently jump back into one of the free Necramechs (unleveled, no mods) in the middle of a fight, it causes frustration and a significant delay to completing the objective.
-
Corpus Defense missions. Please take this with a grain of salt; because I've never really been a big fan of Defense missions. But, the "Pyramid map" for Corpus Defense is my least liked map in the game. Inside of Railjack or outside of it, I find the very large size of the map to create:
- A slow game that frequently takes over a minute to complete a single round
- Reduces the effectiveness of AoE warframe abilities to clear the map
- Can cause enemies to get "stuck" on their way to the objective
- (sigh ... it's just a really bad map)
- 1
-
After a mission is complete, it's still very difficult to leave a crew. If the crew doesn't go to Dry Dock, and I use Abort Mission, then I seem to lose the affinity gained by my Plexus. I do keep my Intrinsics gains, which I really appreciate. I'm not 100% certain if I keep the items gained.
-
The new Intrinsics 2.0 seems to work pretty well for me. The one change that I'm struggling to grapple with is the inability to shoot and blow up Tether. I completely recognize that the change was most likely intentional because that ability was very powerful. I understand from a game design perspective that if one ability becomes used by the majority of players, and the other abilities don't get used, it indicates a balance problem. I also understand that you increased the strength of other abilities (like Seeker Volley) to make them more effective. I think I just really liked "Use Tether, Shoot Tether, Repeat until Mission Cleared" (I do miss Gian Point).
Update 29.10.0: Bug Hunting Megathread (Read First Post!)
in General
Posted