naardejood
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Posts posted by naardejood
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Seeing as how the Dark Dagger has had a non-matching polarity for it's stance slot since melee 2.0 premiered, I highly doubt that.It's going to be fixed in the next Hotfix to match a current stance polarity.
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After double-checking, it appears there *is* no event credit booster running. Only the affinity and resources booster. I just purchased a credit booster and it's showing the regular 7 days, so it's not an additive buff, either. If there's supposed to be a credit booster running, it's apparently bugged out and not applying.It applies to credit booster weekends too, but this isn't a credit booster weekend.
EDIT: After re-reading the event description, there is *not* supposed to be a double-credit event right now. Only affinity and resources.
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I don't think it applies to credit boosters, unfortunately. I usually get 20k with no booster from Pluto Dark Sectors (Hieracon), 40k with a purchased booster and just got 40k with a purchased booster and the double drop rate.
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You don't have to be blocking for it to happen. I've had the ice proc from Elemental Ward reflect back on me due to the Scorches, as well, but I don't typically block.
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This will also occur through terrain and walls.
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WTH those scorchers are hitting me from halfway across the map
It's especially helpful that they're bugged and reflecting Chroma's ice aura back on him, so it takes ages to try to run that mission using an ice-based Chroma 'cause you're frozen a vast majority of the time.
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Dear god, NO. Of all the rewards, Why bring back an EVENT weapon? I hope this is the only time they do this. I didn't even earn the Strun Wraith during the survival event (I only stayed 11 minutes) and this still irks me.
I don't really have a problem with it. Whether or not other players have a weapon I also have effects me in no way. Just like it really doesn't bother me that the Tethra's Doom mods, Cicero Crisis mods, Brakk/Detron, etc. etc. all got re-released. Didn't hurt my experience none.
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Ah, fantastic. I was getting real sick of the colors in my Liset clashing and filling me with rage. Because colors do that.
Nevermind. They still clash. I want the majority of the interior to be black with red highlights, but I can only get mostly red in the cockpit and mostly black in the rest of it. The areas you can color seem to match up kinda funny.
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Ah, fantastic. I was getting real sick of the colors in my Liset clashing and filling me with rage. Because colors do that.
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Also: I notice there are a number of weapons/stances that straight-up cannot hit kubrows, as they are too short. Ceramic Dagger - Pointed Wind, for instance. Not a problem if you have a primary or secondary that can deal with them, but, you know...
And woe be unto ye if you're standing on an uneven surface and trying to hit the damn things, which you will be. This *is* Earth we're talking about.
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Dear DE,
the fog is atrocious.
1.) I'm not playing Turok on the N64, it looks cheap and not at all like real fog and
2.) The high brightness and low contrast is a huge strain on the eyes. Physically inconveniencing the player in order to create a "challenge" is $&*&*#(%&. Haven't you learned anything from the Bursa flashbangs?
I do like the event. Low visibility and melee only is a nice touch. But please, just make it nighttime with no flashlight or something. The fog is painful, both figuratively AND literally.
I'll have to second this. I couldn't get through more than two missions before having to take a break because the fog was making me lightheaded and nauseous. I'd really like to participate in the event and whatnot, but not if it means having to suffer through real physical discomfort. I'm not "enjoying" the event so much as "enduring" it.
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Still occurring on Alad V's side after 16.5.4.
EDIT: I'd be happy to provide more screenshots, if requested.
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After running a few of these missions for Nerf Anyo, it appears that, like the alert bug and the instant tube shattering bug, this bug also only occurs during missions for Alad V.
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After doing a few runs for Nerf Anyo, it appears the alarms work fine for his missions, even to the point where enemies using an alarm panel twice will activate lockdown, but if you're running missions for Alad V then the alarms still do not spawn new enemies or cause enemies to become alerted. Enemies are still using the panels repeatedly and just re-activating the alarm instead of advancing the alert to lockdown.
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Any word on when the busted alarms or ceiling-spawning Grineer will be fixed in Sealab?
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- Fixed enemies occasionally spawning in the Grineer Sealab ceiling..
Looks like this is still a problem.
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Enemies tend to spawn stuck in the ceiling in the chamber containing the research drone/lab assistant/servitor-looking-things you have to kill after using the two panels to destroy the cloning tubes in the second half of Alad V's mission for the new Grineer Sealab tileset. Had three separate enemies spawn lodged in the ceiling. They'll just sit in the ceiling and shoot at you, but you can't see them or hit them without punch-through.
I had screenshots of this but they appear to have not saved. I'll update this thread if I can get that same room to pop later. Hopefully someone else will run into these issues beforehand and get some screenshots up.
EDIT: Screenshots up.
They appear to spawn in when you start destroying the drones, but not before, at least from what I've seen so far.
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It appears that when an enemy sets off an alarm in the new underwater lab map the sound of the alarm plays as usual, the map icons for the hack terminals appear as normal, and you get the usual Lotus warning, but the alarm does not cause more enemies to spawn, nor does it alert enemies outside the room the alarm was activated in, allowing the player to stealth-kill enemies throughout the rest of the map as though the alarms were never activated.
Also noticed that no Manics have spawned while the alarms were active, either.
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haven't paid much attention if these appeared with me aswell, but it's appreciated very much if you made separate topics for each bug, as per forum rules.
Yeah, I noticed that just now. I've been out for a few hours and was in a bit of a rush to get all this down before I had to leave, so I'll handle that now.
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There seem to be floating water textures in at least one location. Looks like a water texture floating a few feet above a second water texture that cuts off abruptly. I took a few screenshots, but it seems they never actually saved. I'll take more the next time I run through the tileset.
EDIT: Got a few screenshots of the water textures, but I haven't been able to get the objective with the research drone thingies to pop again yet.
EDIT 2: This thread contained two other bugs, but I have since separated them out into different threads.
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Please, please, please consider to sell this for CREDITS and not for PLAT. IT'S UNFAIR! --- or let us make the blueprints as a research... (unless we can do that already, ignore this comment xD)
I dunno about "unfair" but they're DEFINITELY nowhere near worth 100 plat, or any plat, for that matter. I would also like to see these either sold for credits (even if you want to charge 250k or some garbage for the reusable ones or make the credit-bought BPs one-use-only) or available for clan research. I suppose you don't really even have to remove the ones you can buy with plat, just give us an option other than to hoark up more cash.
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... You'd better bring out the forbidden numbers.
Kidding. Actually, I rather like archwing. It needs more to do, for sure; however, it's mechanics are enjoyable to me. Reminds me a bit of SCO/ACE Online.
Help Me Understand Infested Ancients
in General Discussion
Posted · Edited by naardejood
Edit: >_<