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Kaligath

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Everything posted by Kaligath

  1. I see what you mean well i guess they could remove the throw back part of the combo and instead add it to the giant rumbler while allowing it to landslide and keep the activate slam i guess that would make sense seeing how big it is. As for damage they would obviously take from melee mods like landslide already does from atlas himself thus scaling it also its not really a good idea to have them scale due to they would soon become OP in steel path rather they should just allow melee mods to affect them in scaling. I wouldn't give them petrify as petrify is already quite strong.
  2. That's why i suggested this because yes you are right it feels like they should have been a 3rd ability rather then a ult in there current state.
  3. So at the moment the atlas rumblers wander aimlessly attacking the closest target while just doing mediocre damage what if they synergised with landslide more specifically the third string of the landslide ability when you use the third string all rumblers will also landslide that target turning it into a 3 point strike making the rumblers more valuable to keep out this would also incentives people to increase the speed of landslide to the point the third string goes off constantly and your rumblers start appearing as they are mimicking you. This would also improve the AI as when they landslide to the location will target nearby enemies at that location making them more controllable to a degree but still have a fraction of randomness. If you argument for the big rumbler every time you do the third string it will auto cast the slam instead of using landslide as i do find it odd you have to active its slam when in reality it should be automatic. This would make the rumblers worthy of the ultimate ability skill.
  4. You could say that but a dormitory for a group of warframes inside your clan rather then give everyone a single one because we already have. After all we do have the functionality to implement it with the dormitory system.
  5. The reason i did not suggest a black list because it works in the opposite fashion that you would have to actively add everyones name except the ones you do want decorating the room that would be tedious as hell so instead whitelist is everyone who is on the list can do it therefore you only have to add those you want and everyone else is restricted ofcourse under the rank of decorator.
  6. No because rooms already have a limit to how many items can be in them at a given time secondly the game already instances our dojo if you see the message (dojo name 1) it means your in the first instance so such a limit exists as for whitelist they barely take any processing its a flag system of yes or no. In the case of white list its X person is on the list allow access to decoration option on room terminal. X person is not on the list disallow access to decoration option on room terminal. Your treating it like its some big complex system with hundreds of working parts when in reality a whitelist is a simple on and off flag...
  7. So why can't we assign rooms to dojo members it should be simple enough to create a whitelist system that if said player is white list for the room they should have access to decorate that room they are whitelisted for without the need to have a rank that allows them to do decorations the problem with the current system is you have to assign the rank to allow decorating to the whole dojo and well that is risky as someone can easily dismantle everything yet if it was a room system the worst they could do is dismantle that room and only that room. This would encourage more players to join a dojo rather than create their own with the aspect of decorating without the risk of people with malicious intent. You could get people who are a close nit group of friends join a dojo and be assigned by those of the corresponding rank to assign a few rooms connected to them and only to them think of it like a player ran syndicate similar to on the relays.
  8. Seriously they are the size of one and just give it eye lasers or something i am sure nekros and revenant players would be happy to have one as it would match their theme.
  9. Well you would be able to set it as if you always start in the dojo when you login and well if the spawn room is in the area with all the activity then it would reduce that now before you say what if there is an error that messes up so you cant escape the dojo well the boot up process would be rather simple. Log in > check if dojo spawn is available = if false spawn in orbiter = if true spawn in dojo spawn room. They could literately put that in with a minor patch after your account credentials are authenticated when logging in. Yeah i would love a armory to display builds like you would have a weapon on a rack with the players name under it and anyone going up to it will show the mods and statistics of said weapon be its use, kills and what not this would add a level of prowess and set up competitions to build the best weapon builds to rank the highest in the clan also group improvement where they take templates from each other and improve on them.
  10. First of all race course for our K-drive similar to the obstacle course architect where you can make your own course and each room door way would equal a check point that once you have built the course you can do a recording to indicate the order of checkpoints. Abilty to place NPC's allow us to put down a starting location and then draw a path where we can have NPC just wander around or do a military room with say squads of 25 NPC all standing at attention because most rooms even when decorated feel somewhat empty without people or wildlife wandering around. Visits from special NPC's or a way to communicate with NPC's for the reputations where if we accept it much like how we accept missions on the navigation it would teleport us to the map with the mission accepted this would encourage players to stay in the dojo rather then the orbiter and somewhat add a little popularity to the dojo rather then it being empty most of the time. Add the option to assign rooms to players where only they can decorate sure you could make one role for decorating but everyone under that role can still interfere with others room so on the room panel just add a whitelist that you can assign players to that will have full control over decorating that room so for example you could have a group of people in your dojo but they mostly only play with each other. You know those people who constantly are always in a group to assign them to there own room so they don't have to make there own dojo just to do it but have the ability to customize it freely without fear of others trolling them specially when it becomes a much bigger dojo and becomes hard to keep track of. The pros of this feature is those who only really want to customize a few room or just there own for there group can do so just by joining a clan rather then starting a new one creating another dojo that will clog up more of the server with another empty dojo. Add the option to assign rooms a soundtrack need i say anymore the ability to have a track just for a room would be nice rather then hearing the same old music over and over as for transitioning well the music would fade once you enter a new room to the rooms music. A necramech lab to create a new necramech that is dojo themed need i say anymore we have railjack for crying out loud so we should have one for our necramech.
  11. So i was wondering how can we have a pvp mode that wont become busted due to pve and pvp being totally different environments basically you change gear for pve it causes it to be broken in pvp and vice versa so i had the idea why don't we have a pvp mode that does not use warframes but instead using grineer and corpus one team plays as grineer the other plays as corpus. Now we don't really want a generic pvp do we like other games so what i also had in mind is each player gets 4 companions and the player is a squad leader of said companions that can be customized in a pvp load out where you can design each companion as well as your character to give a play style. Roles in this mode will be a holy trinity of offensive, defensive and support for yourself and your companions. Offensive beats support. Defensive beats offensive. Support beats defensive. To join in this mode you must have one loadout for grineer and one for corpus this is so the game when you load in as a team will have a load out ready. The customization would be in mind. Primary Weapon = unlike pve in this mode each character/compainion will have one and only one weapon Body Armour = This will determine what skills your player/companions will have for the player for key binds 1 and 2 Gear = This will determine what passives your companions will have and for the character for key binds 3 and 4 Offensive gear would be making your companions do more damage while allowing you as the player to throw damaging grenades. Defensive gear would be making your companions armor better while allowing you as the player to set up defenses that your companions or yourself can use as cover. Support gear would be making your companions shields better while allowing you as the player to set up crowd control traps to control the area. It would be a 4 v 4 and thus would in fact be 20 v 20 due to the companions making it quite chaotic.
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