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Shufly

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Posts posted by Shufly

  1. 1 minute ago, Xekrin said:

    Well, for starters Saryn is hardly a tank frame, and secondly we can speculate until the cows return but DE has already flat out said no to making elemental frames immune to their element, it simply won't happen. 

    Yeah that conversation has frankly been done to death.  Every discussion about Ember or Frost's passive always comes back to this.  Honestly, while it "makes sense" it would frankly be boring.  Not to mention it would set a precedent of immunity/resistance for a particular set of frames, leaving others with "unique" abilities, while elemental ones get the default "let's make them immune to procs!"

    Let's just go for gold and make ash immune to slash, and atlas & rhino immune to impact.  Should hydroid be immune to cold too?  Hek why not.  Who needs real passives when we can just slap resistances and immunities on everywhere.

    Better passives are nice, but lets think outside that there box please.

    Okay, immunity to one specific element, which by the way, when in a PVE scenario only pops up every so often (and is rarely a damage type used exclusively by enemies, unless one mission/tile-set is specifically using a S#&$load of one kind (IE Napalm spam)). Frames where immunity/reduced damage to specific elements wouldn't be a bad thing, and that's not even saying they wouldn't keep their original passives either. 

    Also, Ash immune to slash? Really (I use knives, thusly I cannot cut myself, even though I wear no armor, the natural deterrent to blades). And hydroid (water) immune to cold (ice)?... that seems like it's really stretching your hyperbolic tangent you're pulling here.

    Granted, I'll give you credit for Rhino/Atlas, reduction in impact damage/procs would make sense for them. Specifically a "REDUCTION" not immunity.
     

  2. 17 minutes ago, (PS4)LeBlingKing69 said:

    If I remember correctly, DE said that if each elementalist had innate immunity/reduction to their own element, Sayrn would have a better advantage over high Infested missions (Venomous Eximus Toxic Ancients), or something like that.

    Counter-argument: Warframes are tools: You use the right one for the right job. Going to a Ice hazard mission, bring frost or frames equipted to deal with frost (make those mods more effective against status procs and damage) or both. Going to an inferno/hellscape? Bring Ember. Going to the set of the next Pirates of the Caribbean? Why not Hydroid?

    Ultimately, they need to balance how resistances/damage/armor and status works for/again frames. Shield gating is a nice start in that direction, but status has been needing a rework for a long time now.

  3. Will do guys @

    On 6/7/2017 at 2:03 PM, (Xbox One)DomTheKilleur said:

    I'm a fan of old vintage weaponry and this is right down my alley. Please keep us updated @Shufly.

    Sorry for the falloff in updates. Been super busy at work, and admittedly drawing some other stuff. I ran into a bit of a brick wall with the design stuff, since I'm STILL having a hard time with getting grineer aesthetics correct (I'd like to speak with the head Grineer artists someday, but sadly no tenno con tickets in my future :C). I'll hopefully have a new update later in the week.

  4. 1 hour ago, Redthirst said:

    Or just make it so you can dissolve the mods on the Post-mission Results screen with a pair of clicks.

    That's partly what I was saying in my original post.

     

     

    31 minutes ago, AmaliaKalio said:

    My main is on PC, but I've been leveling up on Xbox One recently to help out some friends. For consoles especially, something like this would be useful. But likewise from a fresh account point of view, it's nice to have the option of endo vs credits for your mods. If something like this were to get put in, it'd be nice to keep that option, or perhaps a % option between the two. IE: I get 10x duplicate mods this mission, 40% become credits and 60% become endo.

    Where that last option really falls apart is that not all mods are of equal value. Some back-end mathing would need to be in place to weigh the running total of any combination. </brainstorm>

     

    Edit: This would also need a way to allow players to have multiple copies the same mod, if they so choose. Like. Specific instances, so a rank 0 won't replace a rank 3 or 5 that you use on another build. 

    As far as the "falling apart" issue, we already have some mod sorting mechanics that work like that. I mean, even with the best mods I have, I don't really ever want more than 10 of them. and for the filter it could be simple. like no more than 10 of uncommon, 5 of rare, unlimited riven, etc. But the "intrinsic value" yeas, I get that... might be that you'd have to figure out how to "ignore" mods to these filters.

     

  5. So, was running my eleven billionth defense mission for relics when, after getting yet another vitality mod as a wave reward, it hit me... I have to actually spend time in my day to get that thing desolved into something actually useful...

    But why? Why not automate this process, or at least create a filter?

    How about... We get a feature where you can set a threshhold for how many mods you have of any kind, and with a click of a button in the mods section selects all mods above that threshhold and converts them to endo (or cash, if you're particularly crazy). an aditional feature to include would also be to convert all duplicate mods recieved at the after-mission screen onboard the orbiter.

    Reasons for why I'd want a feature like this is fairly obvious: saving time, and dealing with the flood of mods that have long since been useful as a drop for me, and many others like myself. I'm sure this could be useful to new players as well, as it would allow them to focus more on gameplay and less on inventory management.

    ~Shufly.

     

  6. (Preface: This is a small project I decided to embark on to get myself back into doing 3D work. I'm not sure based on the rules or not if a Latron concept would be accepted but ah well, it'll be fun anyway.)

    So, I'll be posting some artwork early tonight after I finish up some concepts, but here's the idea. 

    My (and maybe yours) favorite Nerf gun, the Latron (and its prime cousin), need some skin love (not that kind of skin love)... but... how, and what kind?

    Then It came to my head in a sound.

    *PING!*
    b88364874c0781923b764066158f1001.jpg

    The Mg1 Garand, or at least, a battle rifle style like that. The Latron is technically an EBR (enhanced battle rifle) and why not get back to our roots and get a little fun with the concept.

    Anyway, I'll be posting some concept art up in a bit, and there will be some edits here, including idea changes. The original idea was to go for A Grineer Garand design, but that may even change factions (since I've been having a VERY hard time emulating the Grineer art style). Anyway. Here goes nothin'. More to come very soon.
    Edit-1
    I still need to do some concept work, but here's a very rough idea of a Grineer thing (I work nights on weekends, so I've had not much time yet.).



    Edit:
    (also, yes, I do realize the Tiberon is also (technically) a battle rifle, but it's of a very long style rifle compared to the more compact design (not to mention, the tib is a tri-barrel design). I'll post some concept art soon enough to get a rough idea of where to go with this.

    5/22/2017 (Been having a rough time trying to get the grineer style narrowed down. I wish I could pick the brain of the guy who works on the majority of grineer weapon designs, but I feel it's a little closer). Anyway, Here's another go at it. I'll do a rough up in blender soon, but I could use some feedback. 

     

  7. 3 hours ago, Sir_NoScope said:

    In my opinion, the best defense is a good defense. Since I'm 9 pages in and have seen about two pieces of "original" creations, while most are just blatant steals from other games (or yet another polearm, like we need more of those) I'm just going to blatantly steal from our OWN game. Originally. :cool:

    Just_A_Shield.jpg

    Here we have it boyos. The good ole, state of the art Shield-shield.

    As we can see, rather than taking something random lying around (a pole, a whip, an axe, etc) and adding an axe to it, labeling it as a "Tenno"-alignment weapon, we have here a bonafide classic, a random-&amp;#&#33; slab of metal with some peekaboo eye-holesies, labeled as a Grineer weapon, as the peel, lick, and slap label of Grineer Superiority is located on the top right corner.

    Below, we will discuss the details of this fine-&amp;#&#33; piece of weaponry.

    OFFENSIVE CAPABILITIES:
    As you can see, this is a blunt weapon. No, there isn't a needle hidden somewhere to add puncture. No, there's not a buzz-saw that pops out and eviscerates foes when you use your finishers on them. To be perfectly blunt, this is the most original non-deviantart un-special not-tumblr weapon that could POSSIBLY be added to warframe going into update 20-something.

    So it doesn't have a hidden blade, or some kind of gun?
    Didn't you just read the last paragraph? No, this thing's a fine-&amp;#&#33; classy woman, she doesn't need to carry around blades and guns and whatnot, that's what she has her man for.

    What about a hidden laser?
    Pls oh gawd no. Just a slab of metal.

    What if we mounted a turret on it?
    Stop guys. Really please stop.

    Why don't we make it summon a torrent of water to blast foes away?
    What on earth is wrong with you? It's just. A slab. Of metal.

    If we're going classic, can it actually copter?
    Yes.

    Sometimes shield is smashing board?

  8. 10 hours ago, nuttoo said:

    Faction: Grineer
    Type : Sword & Shield
    Description :  " The Rampart " ,The hammer & shield has adapted its hammer head that can spin itself to increase dmg and crush enemy like meat balls. Shield itself has been designed to suit its user . It can roll shield part to fit user's arm for more flexibility . It has cooling system from spinning part on top of hammer. This part is extremely hot from gear spinning. (If this weapon win this contest . It can be adapted by designer's desicion)

    I like the design, but the aesthetics of it look very blocky, and thus like it should belong to the Corpus, not the grineer. Grineer usually have an Asymmetrical design mixed with an organic/utilitarian flow. That and changing the faction to corpus might actually be a benefit since corpus have yet to have a sword and shield (where grineer have the Ack and Brunt). Still, cool design. Looks chunky and good for a defensive stance/play-style.

  9. 3 minutes ago, (PS4)reddragonhrcro said:

    I like this a lot.

    FOR SHOVELRY!

     

    Definitely part of the inspiration. That, and I was a bit inspired from the Synthesis scan of the Lancer, story, too. I'll have one more image to do once I get home. (Had to draw that with a mouse... uhhg. I need a tablet. I'll upload that pose picture with a scanner too.

    Edit: Also, Come'on DE, we need more "Quirky" weapons.

  10. The weapon: Spahd (Spade)

    Stance/Weapon-style: Heavy Blade

    Faction: Grineer

    Background: Created to honor Grineer of high standing. This shovel (or spade) has been reproduced in remembrance that even the lowliest of Grineer are capable of incredible feats and to commemorate the first known victory over the Sentients by Grineer "forces". This enhanced workers tool comes with Plasma blade tips that cut through ore and rock just as well as it does the wielders foes.


    Edit=(I'll be posting some more refined stuff once I can find a scanner. Sorry but the S#&amp;&#036; drawings will have to do for now till I can get my tablet going). Gotta use that two picture limit!
    Edit 2: here's something more fancy... I'll probably edit one more time after this to show a complete concept (after I erase one of the two pics)

  11. Sup Cordy!

     

    Two questions, take your pick:

    Are Grineer, due to the excessive cloning that their kind has experienced in order to continue existing, have they become reproductively sterile? I ask, because Steel meridians "boss" gave me a fairly harsh look (*and a salvo of scalding caffeinated beverage to the face*) when I asked.

    How does the Tenno target capture technology work exactly, is it similar to cephalon simaris's synthesis tech? Quiet a few of my targets have the habit of screaming a lot, and I've become somewhat concerned, since well, I typically like to run stealthy, and the screaming isn't good for that.

    ~A concerned Tenno.

  12. I wouldn't say it's (PVP) an absolute mess, honestly. The recent additions to conclave are a lot of fun, and the balancing, while slow, has been a steady improvement. I'm not asking that a feature like this becomes a reality anytime soon (not until at least PVP becomes sufficiently improved of course, which I agree with you).

    EDIT: also, I should note that a system "similar" but not the same as from Software could be used. (Believe me, recently with dark souls 2, I've seen my share of min-maxers it can be annoying, hence the idea of "pre-set gear/frames for the stalker players). Ideally the stalkers would be at a natural disadvantage to regular players (weaker if you will, in a way). I do believe PvE is this games strong point, so those who get invaded while enjoying it should have a decent chance to continue enjoying it, even in the face of a player enemy.

    And to answer "WHY?", because some people enjoy pvp. I'm one of those people. I also enjoy PVE, but yeah, sporadic human competition is entertaining for me.

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