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(NSW)RATHURUE

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Posts posted by (NSW)RATHURUE

  1. Quite literally this 'event' is just VERY lazy version of Assassinate plus Void Angel as extra addition in attempt to balance economy by flooding the market with arcanes before Cross Save goes global.

    That's it.

    That's the hidden agenda.

    It's boring, #*!%ing repetitive and gives absolutely nothing to improve your game. Heck, if not for 'kill 1000 enemies in SP' weekly and the fact that login rewards gave me 48 hours resource drop booster I'd not touch this with a footlong pole.

    • Like 6
  2. I get it, this event is literally DE's last-ditch effort to 'balance' the Warframe market between PC and consoles before cross-save is fully implemented.

    AKA wreck economy in every platform until the price stabilized. People who farmed Eidolons for Legendary arcanes would cry if everybody and their grandma have full R5 energizes just from doing this event (which Scarlet Spear did once) because now they have tens or hundreds of dead stock.

    • Like 1
  3. 2 hours ago, (NSW)Vicghost said:

    I don't understand why the Skana Incarnon was nerfed. It was already one of the weakest incarnons and you're nerfing it why? The only reason that comes to mind is that it was affecting Warframe abilities via Statsticking and jesus christ you are not seeing the forest for the trees there considering every single Riven spammer in Trade Chat is handing out Melee Rivens that jam 100%+ Crit Damage on Warframe abilities.

     

    Every time I take a break from Warframe and an update happens that brings me back it's always immediately followed by one of the most baffling balance changes I've ever seen and it kills my desire to keep playing without fail.

    Like usual, DE always 'fix' things individually instead of addressing the main cause. Just like how they nerfed Mirage, Magus Lockdown and Banshee because the problems they created themself.  

     

    Problem: Mirage's Explosive Legendermain causes severe lag because there could be so much of them activating.

    Fix: Reduce range to fixed, limit duration.

    Real cause: BECAUSE THE MAPS ARE SO #*!%ING USELESSLY BIG.

    Real fix: JUST REDUCE THE MAP SIZE.

     

    Problem: Magus Lockdown and other Warframe Ability can affect Thrax mid-animation so they can fell and 'lost'.

    Fix: Nerf Magus Lockdown and Banshee so they can't affect MORE UNITS THAN THE PROBLEM.

    Real cause: BECAUSE THRAX UNITS JUST LOVE TO JUMP ABOUT ON THE LEDGES SPAMMING THEIR THREE-LASER OR MISSILES

    Real fix: MAKE THRAX USE THEIR ABILITIES LESS. Which also fixes the issue of how they're melting Defense objective on longer runs.

    • Like 2
  4. > Introduce a weapon that's literally launching enemies off the map (Sampotes) 

    > Introduce 'fix' for enemies falling off the map by nerfing things  

     

    Don't act like we don't know what you're doing, DE. Why do you need to nerf our literal lifeline and not fix the underlying problem that is THERE IS TOO MUCH THRAX MOBS THAT SPAWN IN SP DEFENSE.

  5. 6 hours ago, Kaotyke said:

    Twitch Prime is when you link your Amazon Prime account to Twitch. Amazon Prime is PAID SERVICE. Unless you are making accounts to take advantage of the free trial. But thats on Amazon's end.

    Then explain why Apis Syandana, another Twitch Prime only piece, was obtainable for normal Aya (as I said on my post) as evergreen reward. By your logic that should ALSO be only obtainable with Regal Aya, would it not?

    What I'm saying is the inconsistency behind the pricing of these items. Both comes from Twitch Prime, but one was locked behind R Aya when the other can be purchased with normal Aya. What's the reason? Do DE really just run an automated script and put everything that has 'prime' in their name into a labeling machine that creates a line of code that makes them buyable with Regal Aya? Or was that put there with manual coding, means someone thought 'hey we have two kinds of free syandana from Twitch promo, guess one of them should be sold for real money, one of them that looks bad can be gotten by farming, I guess.'

    • Like 1
  6. 15 minutes ago, [DE]Danielle said:

     

    Please explain why Avia Prime armor and Syandana only purchaseable with Regal Aya when it's free from Twitch Prime, when Apis syandana is purchaseable for normal Aya?

    Both comes from Twitch Prime, it doesn't make sense if one of them was only purchaseable with paid currency just because it has 'Prime' on it's name. Avia Prime Armor is a 'prime' armor only in name, since it never came in Prime Access packs!

    • Like 1
  7. 35 minutes ago, Aadi880 said:

    Twitch Prime is premium. You're asking to make Avia Prime armor to be free (No, these were never free. You need to buy twitch prime first), which will REALLY piss off Twitch.

    Doubt this will ever happen.

    Prime Avia Armor and Syndana dropped when Twitch Prime was obtainable via Amazon Prime trial. You can literally just link credit card, claim item, unlink credit card, without paying even a cent.

    It's free.

    • Like 2
  8. Still no explanation why Avia Prime armor set and syndana was included in Regal Aya purchase instead of normal Aya purchase.

    They're both free items from Twitch Prime. There's no reason why they're considered 'prime armor set' when they never come in prime bundles purchaseable by money, where the other Twitch Prime syndana is purchaseable with 10 normal Aya!

    • Like 2
  9. Adding to @Myrvair's suggestion above, can't we just have the generator kicking in after we cleared certain conditions, instead of having 100% energy from Warframes? You can chalk it with 'Reliquary Drive being slow to start because X reasons and you need to use Warframe energy until we get it to start' or something, but the current energy meta is disgusting, to say the least. This can also be incorporated in ammo regeneration, making for example, the Dome Charges regeneration delay being faster the lower the number of currently available charges are; because as of now, the Corpus Crewships in Pluto Proxima needs 2 shots from Tunguska even with Forward Artillery maxed on weakpoint. You will certainly need to forge those if you don't want to board them and risk your RJ being riddled with holes. Heck, modify the Engineering Tree 'Rapid Support' and add 'prioritize regenerating X resources if it falls below 50%' will be nicer than reducing cooldown time on air support, which, 99% players would never use except on NW missions and Lua Rescue missions.

  10. Suggestion for 10th rank Gunnery Intrinsics changes:  

     [Master Gunner]

    - Enables 'slaving' Tunguska Cannon controls to Pilot controls. Hold X to change from normal turret to Tunguska Cannon control; changing modes will lock you from changing back for 3 seconds. 

    By far the most wanted upgrade and the easiest to perform. The action of firing the front cannon breaks the fluidity of the RJ combat, why not remedy that?

    [Cy's Assistance] 

    - Enables 'lock-on square' on toggling aim mode. Keeping your reticle on the enemy entering the circled portion of the screen for 3 seconds will lock on to the targeted enemy as long as you keep them inside the secondary targeting square, just like actual fighter planes targeting system.

    It's far better than the forced lock-on mode, since it won't shift your view abruptly, not to mention it's balanced in both risk and reward (you need to actually chase around enemies to get a proper lock-on, so it makes dogfights enjoyable and not 'hold target, burst enemy, change to next enemy while rotating in same position'.)

    [Voidclad Armaments]

    - Enables 'supercharged fire' mode. Tap the fire button twice rapidly to enter supercharged fire: with 1 energy per second consumption, projectiles will be shot at 150% velocity, do 100% more damage at cost of 50% more heat accretion per shot. Overheating in this mode will take 5 seconds instead of usual 3, and after cooldown complete the guns' performance will drop by 20% for limited time. Supercharged fire can also be applied to front artillery to boost the damage, but at cost of more charging time and 30 seconds cooldown between shots (not that this matters with the new regeneration mechanics...) 

    Basically Exalted Mode for RJ using the base stats of your currently equipped turret. High risk, high reward. Useful in bursting down crewship weakparts and POI, and more importantly, saves you a Dome Charge should you encounter a tanky crewship.

    • Like 2
  11. 1 hour ago, [DE]Rebecca said:

     

    We have shared this feedback with Dev already but the way the new 'Flush Heat Sinks' perk on Rank 9 works + this heat accretion is something we want players to try over the weekend before we change. 

    It's a waste of intrinsics slots. Imagine filling an ability slot, that can be used for more useful thing, to counteract the next thing you unlock. And don't forget the rank 7 bonus, -20% heat, so in total you guys wasted 3 intrinsics slots JUST to have a longer lock-on.

    Because someone thought it's a good idea to make 90% of the guns non-hitscan. Against enemies that moves on 3d plane. At high speeds. While you're under constant fire.

    • Like 13
  12. Oh look, another update that I'm gonna miss for a day or two because my Switch doesn't have enough storage available.

    Oh, you deleted Warframe and thought 'A fresh download SHOULD download the update too, right?' WRONG. Now it's two days and a half to download the basegame, buy the necessary SD card through Amazon because my city is in total lockdown, and download the 20gigs file.  

    Please DE, every time you do this kind of update, UPDATE THE ESHOP DOWNLOADABLE VERSION TOO. It's far easier to download the already patched version than needing to do this twice.

    • Like 2
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