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(PSN)Quo_Tee

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Posts posted by (PSN)Quo_Tee

  1. The Saryn 3.0 rework is looking absolutely amazing so far, swapping miasma and spores damage types around just makes sense in the long run since you only needed 1 viral proc to gain the full benefit whereas you'll need many corrosive procs to see a significant difference. Toxic lash now affecting all weapons is also an absolutely amazing change and will no doubt increase the usage of that power. I still feel that Saryn's regenerative molt should just be part of her base kit and not an augment and I really wish that her passive of 25% bonus status duration got bumped even more or changed entirely to something else but overall as a Saryn enthusiast I welcome all of these changes.

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  2. The problem with Limbo is his 2nd ability stasis, I think Limbo's kit is awesome, however stasis has the same issue that people complained about before Ash got his bladestorm rework, the ability prevents teammates from doing any damage to enemies in stasis unless the rift has too many projectiles frozen in place or you use a melee weapon.

    Freezing projectiles in place is cool, but not practical and it is a huge annoyance to anyone who isn't using a melee weapon, I would personally prefer stasis to just freeze enemies in place and not projectiles.

  3. 13 hours ago, Escherionix said:

    it's one of the earliest weapons you can get in the game, and it's very strong given you obtain it from the first boss you face,  it's probably meant to not be too powerful

    Do you know what else you can get extremely early on for 50,000 credits? The Lex.

    Seer does 84 damage with a low status chance, high zoom and no crit chance.

    Regular Lex recently got buffed and now does 120 damage with a decent 20% crit chance and 2x multiplier.

    There is no reason that the Seer, a weapon that must be farmed from Captain Vor which also requires an orokin cell to build, should be outclassed by a weapon you can straight up buy for 50,000 credits. So on that note, I believe that the Seer definitely deserves a buff.

  4. 10 hours ago, [DE]Danielle said:

    Detron

    • Damage increased from 15 to 40
    • Damage fall off added starting from 13m and ending at 26 with a minimum damage of 14
    • Status Chance increased from 10% to 20%
    • Mastery Rank 6 required

    Detron Mara

    • Damage increased from 20 to 30
    • Damage fall off added starting from 16m and ending at 32 with a minimum damage of 15
    • Status Chance increased from 10% to 20%
    • Critical Chance increased from 2.5% to 5%
    • Increased Accuracy for hip and aimed fire
    • Mastery Rank 9 required
     

    So the Detron now has 280 damage while the Mara Detron only has 210? 2.5% crit chance increase and an accuracy increase isn't equal to an extra 70 damage. Why can't the Mara Detron also have 280 damage? It's a terrible sidegrade now.

    Also I really wanted to see the Cestra family get buffed, but I guess that probably won't happen now

  5. It's quite a lackluster update to be honest. The endura isn't anything special and none of the new cosmetics are appealing to me, I'm always grateful for the bug fixes however. That said I'd rather wait a while longer for a new update with more substantial content than rush out a build with nothing in it.

    Edit: I almost completely forgot about Cyclone Kraken. That's what I look forward to the most

  6. 2 minutes ago, frohdoe said:

    Ash is still a great frame. He has stealth, high damage, decent survivability, useful augments. I don't see how he is.... ah, right, you can't just press 4 anymore, you need to press 4, then move your mouse around, then press 4 again. Ruined to the ground.

    Shuriken is a good ability, seeking shuriken is a great augment for the armor stripping, but sonic fracture from Banshee and Abating link from Trinity are much more effective.

    Smoke screen is an inferior invisibility/prowl/metronome. Smoke shadow augment requires your teamates to stand still and lasts a very brief moment compared to metronome.

    Teleport is his strongest ability when combined with the Fatal teleport augment and a covert lethality dagger, although Inaros can open way more enemies up for finishers at a cheaper cost, and recover health on kills.

    Bladestorm does do a lot of damage (as much as it was prior to the changes) however, it costs way too much energy compared to what it did before and it takes a lot of time to set up the ability, during which any teamate can easily kill the targets. Why would I need to take a long time to set up a clunky ability when I can use any of the many "press 4 to win" frames like Equinox, Mesa, Frost, Banshee, Limbo, Ember, Saryn and even Oberon.

    I stand by my "nerfed to the ground" comment, and the percentage usage (or lack of) for Ash recently has hit rock bottom.

  7. Good thing that Ash sets will bascially be worth dirt, I have hundreds if not thousands of his relics and his "rework" ruined Ash almost entirely.

    It's good because people will try and buy his sets now, so I'll sell now, so when players try and sell his stuff once he is gone they are out of luck, also because I have an entire week to not worry about farming him, I can't wait for Oberon prime.

    Edit: Don't bother farming Ash, Focus entirely on farming Trinity prime sets because she'll be worth a pretty penny once she is gone.

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