Leland_Gaunt
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Posts posted by Leland_Gaunt
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Everything is pretty much invincible against lvl 22 enemies
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vor 2 Stunden schrieb Gabbynaru:
There aren't 90 weapons good enough to use on a regular basis, so why anyone would need more than 90 rivens is beyond me. Then again, the existence or rivens is beyond me too. Still, 15 rivens is more than enough for your average player, and the fact that you can hold up to 90 is ridiculously generous. If even that is not enough, then I don't know what to say. Maybe tone it down a little?
I play specific weapon/frame combos, I don't switch them around. Ideally, that's 3 rivens per loadout. 90 slots is nothing with all loadout slots possible occupied.
I need more rivens slots. And more loadout slots.
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One of the worst effin "rewards" in the game
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vor 27 Minuten schrieb hellodownthere:
I don't know for sure but do you know if rivens auto-update the rolled stats or do they stay the same ?
i recall hearing/reading that they stay the same and only change if you re-roll them just making sure.
They'll auto-adjust the values of the stats
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Red & Black. Damn. I've never seen a similar color scheme
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I've bought some frames and all for the same reason: not wanting to get pissed off by abysmal drop rates, terribly designed bosses, boring gamemodes and buggy ass missions. -
Jat Kittag Wraith
Argonak Wraith
Ogris Wraith
Brakk Wraith
Flux Rifle Vandal
Cycron Vandal
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This game has been in need of real grenades since '13
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As long as the enemies' AI is about the same as a wet piece of toast, there won't be any challenge whatsoever. It doesn't matter what level the enemy is, they always behave exactly the same and can just be pulverized with the same methods regardless of where you are (exceptions are maybe sorties with specific modifiers, but even here, the same methods still apply for the most part).
DE doesn't seem know how to design engaging enemies and behavior, they don't seem to know the difference between boring but tedious and challenging but enjoyable. Challenge equals longer grind times in WF, which, at this point, is just laughable. The enemies behave exactly the same way they did in '13, and the game isn't any better for it.
It doesn't matter how much stuff they release, after a certain point, players will just blow through it with no problem, hence the focus on tedious grinding because that's the only way they know how to "prolong" gameplay and "challenge" the players.
It's embarrassing, but at this point, I don't assume they'll ever find something that fits the criteria of endgame or engaging content for the long run. I'm pretty sure Railjack will be dead as soon as people get the stuff they want from it which, (judging from past additions) will probably be about 1-3 items.
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vor einer Stunde schrieb Shadow-Spawn:
It's quite amazing that DE still hasn't fixed this issue as it has been here forever.
I'm sure it's either because they can't or because they don't give a crap. I'm thinking it's a mix of both, otherwise, a glaring issue like this at the foundation of a game would've been fixed already. It's been 6 freaking years.
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Yes please, I'd like that too. I like to play certain warframe/weapon-combos, so naturally, I need more loadout-slots (and riven-slots too for that matter).
I'd definitely pay for those
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vor 3 Minuten schrieb Dark_Chroma_Prime:
We only get the same at the 100/50 days. The others are completely random
Technically, not even necessarily since players can pick from different items there too now
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NW is one of the worst things to happen to WF considering how it's designed. It makes me want to play the game less & less and actually, a some of my friends already stopped because they had enough of the BS that is NW.
Can't say I blame them, it's a terrible system with a terrible design. But I guess it's here to stay, and seeing as DE usually takes a couple of years to tweak/change stuff, I'm not looking forward to the next iteration
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I agree, K-Drives need to not suck to be an alternative.
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You had a couple of months to get it though. That one is on you.
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I'd rather reload a couple of times than use this squirt-gun
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I'm not holding my breath. DE has said a lot of stuff over the years.
And I'm pretty sure that if they implement it, they'll implement it in the worst possible way. They really got a knack for that.
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vor 18 Minuten schrieb (XB1)Dex Xean:
hopefully DE explains why this mod works like this one day.
No worries, they will do so in about 2 years
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Of course you do, consoles will never be equivalent to PC for a gaming experience.
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Primed Equilibrium
Primed Hammershot
Primed Rush
Primed Stretch
Primed Rage
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Gerade eben schrieb NEon0218:
i didnt say its mandatory its just my preferance, where did i say it has to be on her ??? i just want it to work with her.
The very first post:
[...] plays a major role in survivability.
That's nonsense, it might do for some players, but I for example have never felt like that in almost 6y of playing, so that statement to me is nonsensical
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I always find it funny to read how mods like adaptation or quick thinking are labeled as "essential" or "mandatory" for survival.
That's a load of nonsense
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I've been asking myself the same question a lot lately and I can't come IP with a better answer than "habit"
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Not wanting to bother with trading just makes the game harder for yourself than it needs to be.
But it sounds like you have an excuse for everything and just want that validated instead of actually wanting tips on how to improve.
So yes, everything is S#&$ because you said so, it's not worth bothering with anything and not getting all the stuff right away is harassment. Validation given, now you can stop playing.
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Let's talk about Inaros...
in General Discussion
Posted
Even then