Okay so this one's gonna be a bit long, and this is also my first forum post so if I should post this somewhere else please let me know.
Octavia. She's amazing! She can play music in-mission, she is powerful enough to level-cap no problem... but there seems to be something, idk, missing. I've been thinking about this for a while now and I think I've figured out how an Octavia Rework could work. Some of these things I'll list here might sound familiar, but that's only because I've heard other people talking about the same thing. Please let me know what you all think about this idea, as I believe this could make her WAY more interesting to play, and ultimately make playing her more fun!
First off, I want to start with her abilities, since that's basically the core of every wWrframe. I'm going to talk about the Helminth in a later section, this section is solely for her 4 abilities. I'm also not going to talk about things like element/damage types etc. because I'm not well-versed in such things and making a suggestion on it would likely not be balanced, so I'll leave that up to the devs to figure out. Here's what I'd do with her abilities if I were the one making the rework:
Ability 1: Mandichord
This ability essentially combines the first 3 existing abilities into one, making Octavia herself play all of the parts of the song. I would suggest making this a wheel-select power similar to Xaku's The Lost or Ivara's Quiver. This would allow for 2 extra slots for brand new powers, while not sacrificing functionality, necessarily. The Resonator would also circle Octavia, instead of wandering aimlessly and being ultimately useless.
Ability 2: Swap
Now I'm going to say that I LOVE playing Octavia. However, what I don't love is sitting in an endurance mission for 20+ minutes hearing the same 8-second song on repeat. That's where this new power comes in! This would allow players to change the song mid-mission! Doing so would grant a short lived bonus to ability strength or something similar, making it not completely useless, and if someone wanted to swap to the same song, that should be possible too! That way, you can get the bonus without having to switch to a different track if you don't want to.
Ability 3: Amp
I know what you're thinking; wait isn't that her current 4th ability? and well no. This ability has the same name and does something similar, but is implemented differently. Essentially in this version, you'd cast Amp and Octavia's ability range would increase a little bit, but with every secondary effect she accrues (Nocturn/Vivace/etc) the range is increased a little bit more. Furthermore, it's no longer stationary, it moves with Octavia herself.
Ability 4: Finale
This ability would cancel all other abilities when cast, but would deal high amounts of damage to enemies within the range of Amp ONCE. This damage would scale off of the range of Amp, with higher range meaning more damage. This ability would also cause energy orbs to drop from half of all enemies killed as guaranteed drops, allowing Octavia and allies to refill their energy.
Now let's talk about the Mandichord. This section is honestly optional, but this is what I'd like to see from a possible Mandichord rework. The main thing I'd love to see added to the Mandichord is Octaves, that is, the ability to change the octave of each instrument (except for maybe the mallet) so you can better fine-tune the notes you put on, allowing for a higher range of notes you can use. The Shawzin already has something similar so I don't see a reason this *can't* be done with Octavia's Mandichord. Another thing I'd love to see is the ability to add sections to the songs we make, you know, to make songs that are longer than 8 seconds.
The Helminth ability would go to Mandichord (Ability 1), and would basically do the same thing that the resonator ability already does. In this case, however, the resonator would circle around the Warframe, and it would be the only part of the Mandichord ability to transfer to other frames. If anyone else has another suggestion for this, please leave it below, but I think this would be a decent compromise.
As far as Augment mods go, I'm not sure. This kit isn't in the game so it's not like I can test this out to see what would be best to make into an augment mod, so I'm leaving that up to everyone else as well, sorry.
Octavia's passive would also need to change, but I'm not sure what to change it to.
It's late at night for me when I'm writing this, so I hope it doesn't just go unnoticed. Nonetheless, please comment below what you think of this whole idea and what things could be improved.
(I accidentally pressed the page button and I have no idea how to remove the extra page)