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Kai

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Posts posted by Kai

  1. Here are the parts of my ship~ First is the upper deck.

    Spoiler

    59c40fc3e241dbd6c2bb07559276ccf5.jpg

    Another view of the upper deck leading downstairs.

    Spoiler

    0950a3f219fda797b9f303ae3ff6b4b6.jpg

    The inner workings of my ship~

    Spoiler

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    Definitely not stolen stuff

    Spoiler

    76e62ffe1c63694c1f9ae8181de09302.jpg

    The lower part leading to the doors to my Operator.

    Spoiler

    5b8e73162ca159bac8208af9529c8624.jpg

    This empty room filled with rocks... cause for some reason, my operator loves rocks.

    Spoiler

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  2. Actually, utilizing this system FOR FORMA is actually good. Per say, a Rank 30 Weapon has gained extra levels. Using a Forma on that weapon will consume the extra levels accumulated to preemptively level the weapon.

    I'm only saying this only because regardless of the passive weapon damage bonus that one would gain through this system is still not enough and everything revolves on the mods that you put in and that's important.

  3. Well, that's the thing though, her abilities aren't exactly direct (except for her 4th Ability) as it purely relies on traps. So it may appear strong, only if the enemy triggers her traps (Namely Sigil and Scatter).  I would draw a sketch of her but then, I don't really have that much time. But if I do so, I'll make it so.

    Also, the fact that she's an energy frame (used to be Arcane Frame), was ideally to put her in line with the other elemental frames (Zephyr, Hydroid, Ember, Frost, Volt, Saryn, Atlas, Oberon, Chroma) as something that deals pure damage.

  4. Quote

    I watched as they made these project harness the very elements we see in this universe. The very fire that we keep in the dark. The waters that bought forward life. The wind that dances around us. The storm that illuminated the dark skies. The cold embrace that steels our body. Even the very essence of poison that broods in the flowers. They were cultivated, gathered and stored into these suits for them to use. I saw their power, how they manipulated and twisted these forms of energy into a weapon against the Sentients, eradicating these twisted lifeforms... but that was the first and possibly the last.

    It was only a short amount of time that passed by when the next wave came, these suits wielded the same power they had but this time, it wasn't enough and one by one they fell before the foes. They had to retreat and another planet was lost to enemy. When all hope seemed lost, they finally unveiled her, another one of them but something about this thing felt pure. In mere seconds, she was sent against them alongside the many suits that had returned from the previous clash. I waited... and waited... then I heard a footstep. It was her, alongside with the rest that has returned. She was key. She was our savior.

     

    MANA

    "The conduit. The pure."

    "Manipulating the very essence of energy with finesse and grace, Mana forges arcane arcane traps that serves to empower her allies as well as certain death to her foes."

    • Role: Crowd Control / Support / Damage Dealer

     

    • Health: 75.0 (220.0 at Rank 30)
    • Shield: 110.0 (350.0 at Rank 30)
    • Armor: 65.0
    • Power: 180.0 (300.0 at Rank 30)
    • Sprint Speed: 1.2

     

    ABILITIES

    Passive - Warp

    Mana's Bullet Jump instead teleports her to the maximum distance of her Bullet Jump instead.

    • Mods that increases Bullet Jump increases the distance of her teleport.

     

    First Ability - Sigil

    Creates a Sigil on the targeted floor, ceiling or wall for 8 seconds. If an enemy approaches the Sigil (Floor) or is within direct line (Ceiling or Wall) of it, it detonates and releases 2 / 3 / 3 / 4 orbs of energy that seeks out nearby enemies within 10 / 12 / 14 / 16 meters, dealing 200 / 300 / 400 / 500 damage that ignores enemy's armor.

    If an ally is within reach of a Sigil (Floor or Wall), if they perform a Bullet Jump they also teleport to the maximum distance of their Bullet Jump.

    • Bolded Numbers are affected by Mods.
    • Up to 4 Sigils may be placed at a time. Attempting to place more will immediately detonate the oldest Sigil placed.

     

    Second Ability - Shield Stream

    Mana covers herself with pure energy, gaining a energy shield with 400 / 600 / 800 / 1,200 Health and levitating off ground. During Shield Stream, Mana cannot attack but may still use her abilities. In addition, as she moves, Mana expends her energy shield to create an arcane stream that persists for 12 seconds after depleting her energy shield.

    The arcane stream can be interacted by Mana and her allies to ride along the stream.

    • May be re-activated while Shield Stream is on to prematurely end it.
    • During this time, Mana's movement will follow the target reticule (aiming up will cause Mana to go up, aiming down will cause Mana to go down while in mid-air, etc), moving at twice the sprint speed.
    • Interacting with the arcane stream (default button "x") will allow Mana and her Allies to slide along the stream towards where Mana ended.
    • Drains 50 Health from Mana's energy shield per 1 meter of arcane stream created.
    • Bolded Numbers are affected by Mods.

     

    Third Ability - Scatter

    Mana leaves 3 / 4 / 5 / 6 fragments of energy around her, covering a 5 / 6 / 7 / 8 meter radius for 12 / 15 / 17 / 20 seconds. Each fragment explodes upon enemy contact, dealing 400 / 600 / 800 / 1,000 damage that ignores enemy's armor.

    • Fragments are randomly placed each time the ability is used.
    • Each time Scatter is used, there is a 3 second window that allows Mana to re-cast Scatter a second time with reduced Energy.
    • Bolded Numbers are affected by Mods.

     

    Fourth Ability - Paradigm Burst

    Hold the ability to cause Mana to charge Paradigm Burst, draining her energy at a rate of 50 per second.

    Release the ability to unleash a powerful wave of energy in a 10 / 12 / 14 / 16 meter radius, blocking enemy fire while it expands. Enemies within radius receive evenly divided damage that ignores armor equal to the amount of energy expended x 4 / 4.5 / 5 / 6. Enemies affected by Paradigm Burst becomes charged for 12 seconds, restoring 22% / 24% / 26% / 30% of the expended energy and granting a 1 second invulnerability to allies upon death. 

    • Bolded Numbers are affected by Mods.
    • Energy restored and invulnerability upon killing charged enemies will affect to allies regardless of distance.

     

     

     

  5. 10 hours ago, Freeshooter92 said:

    You don't HAVE to fight stalker. You can run. You have options. And if he kills you, it isn't like you aren't allowed to do anything else until you beat him. Randomness isn't the problem, being surprised isn't the problem, the mandatory nature of it is. Human beings do not like it if they feel like they have no choice in a given matter. Player freedom and agency is important in all games, not just warframe. 

    You do know you will be forced to fight him? Its either you or him? He will literally pull or teleport you back to him?

  6. 3 minutes ago, Freeshooter92 said:

    The definition of challenge, as a verb:  invite (someone) to engage in a contest.

    Forcing someone to do something is not a challenge. Forcing someone to do something is a punishment. A challenge is something like 'Hey, think you're tough? Try this.' Simaris and syndicates and all that, that's fine. Why? Because you don't have to. You have no actual, forced obligation to do it. And even though it's gated by time, it's not that difficult to farm the things if that's what you wanna do.

    The problem here is not what YOU want out of the game. If you want something added, the consideration is what EVERYONE wants out of the game, and I think it's fair to say that most people would greatly dislike getting forced to do something against their will. Again, the only thing even close to forced aside from Vor's Prize (Which is a tutorial) is the Zanuka escape mission, and even that could be held off for as long as you like so long as you're willing to forgo using that warframe until you feel ready. 

    With your definition, having a random Shadow Stalker spawn is actually not a challenge but a punishment for being marked?

     

    Thing is, I don't know the general opinion of the player-base. YOU don't know the general opinion of the player-base. So what's a good possible basis should I use for my concept? I'm an old player, I want something that is challenging and surprising, I came up with this concept. Perhaps other old players may or may not like it, I do not know that. Perhaps new players may or may not like it. I do not know that as well. You don't know that as well.

    If you think that each and every concept here considers the entirety of the community during its creation? No, the sole idea of the concept itself was intended by creator for themselves, that's just how it is. 

    I'm gonna stop de-railing this now, the issue/suggestion above has been added to making Labyrinth NOT forced upon players.

  7. You can earn Conclave Standing via Lunaro which is a bit easier compared to the usual Conclave PvP. Its straightforward and also fun. But if you're really into Conclave PvP, ideally is to find a good region where people actually do Conclave (I rarely connect to pubs aside from the newbies trying it out for the first time). Doing the missions help and most of the time, Cephalon Capture for a good and calmer way of achieving your missions as compared to Annihilation where everything becomes a flustercuck with like 6+ people shooting at you... but if you're really good at Conclave PvP, Annihilation will net you faster achievements as there is always a target.

  8. 4 minutes ago, Freeshooter92 said:

    That. That right there. This is a video game, FUN is the whole point. In fact, that's the first question you should ask when trying to come up with ideas: Is it fun? Will other people find it fun? As it stands, the idea is basically a tax: Play the game too much and we give you a hard, irritating mission that locks you out of the rest of the game until you complete it. Warframe is a game about being a kung-fu space wizard with guns, it isn't about bumbling around a ghost town of a level with no minimap for an hour and fighting a boss just for the privilege of getting to play again.

    Actually, having a unique reward would make it even more infuriating. Focus is on a timer, so if I actually WANTED to play this, I would have to likely boot up an exterminate, kill everyone, and wait five minutes to spam focus, again and again and again. People get pissed off when they add stuff to Simaris for Hek's sake, could you imagine how enraged people would be to have to do this for a warframe?

    And, even ignoring all that, consider this possibility. I'm minding my own business, having fun and playing my game when I notice an alert come up. It could be a mod, some credits, endo, or maybe even a potato. I finish the mission up, only to be told when I get back 'WAIT BRO YOU GOT A LABYRINTH', and I can't finish or abort it and therefore lose out on the alert. Not because I didn't choose to forgo the rewards in a mission I was running, but because I was using focus and 'playing the game too much'.

    So you would rather have things served to you in a silver platter then? You're not forced to farm Labyrinth for the unique rewards if ever, it just comes naturally. But hey! I'll take in the suggestion and makes it so that it doesn't force you to play this mission but basically just appears in your star chart after certain time (or focus).

    Also, I don't get why people get pissed off when they do add stuff that requires Standing (Conclave, Syndicate, Synthesis), people should already know they're playing Warframe. You can't get it one go, it was designed to take a couple of days (due to the cap of standing you can obtain) before you can get it. It's been there since always. Everything related to Warframe takes time, everything you make in your foundry takes time. That's how I grew up with Warframe back then and I'm used to it.

  9. 1 hour ago, Freeshooter92 said:

    You don't get it man. DE is never, ever gonna accept something that FORCES you to play it. Hell, even the 'escape' mission you get after dieing to Zanuka can be put off. You know what would happen if I got a labyrinth? It would just put me off playing for about a week until I eventually decide to just do it. The way it's presented, Labyrinth is not a fun challenge, it would be a chore you have to do so that the game would allow you to play it again. And all because of that one, simple, 'you have to do it' fact. We all have mission types we hate, and never want to play. I for one, detest capture missions and avoid them like the plague. I have a right to not have to play capture missions, and everyone else has a right to simply not play the missions they don't like.

    That may be your opinion but you don't speak for DE on what they may or may not add. I'm personally fine with any type of missions to the point where I don't know what to play and eventually just sit inside my ship for a good couple of minutes or even an hour. I can do any missions just fine, no problems with it, but I'm aiming for something that basically breaks that "Every time you login to Warframe" vibe, because I'll be honest. It can get tiring every now and then doing the same thing. Also, the fact that it is forced upon you makes it a challenge, not saying it is a fun one, but it is a definitely a challenge for those who want to test something new. Labyrinth Missions would have ample time to warn you before it even appears so you can even grab your friends to do it and finish it faster.

    I won't say your reaction is wrong but it is one of the possibility, what if the Labyrinth rewarded something unique that can only be obtained through this type of mission? I'm sure you'll change your mind and just basically try to farm it.

  10. Does the stars and distant planets amaze you? How they dance as you watch within your chair, feeling almighty and blessed, a spoiled child like you has no place within the stars. Longing for the gentle caress of your mother's arms will turn into a memory, slowly disappearing from your mind. But hey! I know a place where the likes of you would fit, come join me and stay forever.

    Ordis: "Operator, there's an incoming anomaly! Prepare yourself!"

     

    LABYRINTH MISSION

    The Labyrinth Mission are random and challenging missions that may occur when starting a normal mission (Doesn't occur with Raids, Endless, Syndicate, Fissures, Derelict, etc missions). The first hint that the player is dragged to a Labyrinth Mission is the inverted Orbiter Ships during the login screen as well as the unusual background (usually clouds or space) featuring a sickly gray colored fog alongside Ordis' Message.

    Unique to this type of mission is that there is no Abort Mission Button in the player's menu (although you can Alt+F4, but why would you do that?) and the Mini-Map / Map is not present.

     

    OBJECTIVE

    Labyrinth Missions are straightforward, find the Extraction Point.

     

    WHAT'S THE TWIST?

    Labyrinth Missions is nearly devoid of life, your usual Grineer, Corpus, Infested or Corrupted won't spawn. Each room will now require all players to be in it in order to progress further (unlocking the doors) and there are specific rooms which will spawn a Warframe Specter that the player or group must face. 

     

    WARFRAME SPECTER

    Warframe Specters spawned in Labyrinth have random setup, complete with Primary, Secondary and Melee, but the worst of all, they are also able to perform Focus Ability, releasing a ghastly specter of an Operator to cause harm and chaos to the players. They will utilize their abilities to the fullest in an attempt to destroy the player or group.

    Fret not though, you'll have ample time to prepare before the specter spawns as each has their own unique cue upon entering their room. These are purely visual or audial and is designed to alert the players of the type of specter.

    • Ash - A gray fog starts creeping on the floor.
    • Atlas - The room will start to shake.
    • Banshee - The sound will become muffled, similar to the effects of Invisibility and Silence.
    • Chroma - An audible roar will be heard.
    • Ember - Pillars of fire will erupt from the floor.
    • Equinox - A ray of light will shine above with the entire room going dark.
    • Excalibur - A brilliant sword will pierce the ground from above.
    • Frost - Snowflakes will rush around the room, similar to the effects of being inside Snow Globe.
    • Hydroid - The floor will start to flood, similar to Hydroid's Undertow except filling the entire room.
    • Inaros - Sandstorm will occur in the entire room.
    • Ivara - Ziplines will suddenly shoot out all around the room. This can be used by both players and Ivara Specter.
    • Limbo - Players will enter the state of Banish briefly.
    • Loki - The players will see specters of themselves in the room before it disappears.
    • Mag - Players will be dragged towards a certain point of the room briefly.
    • Mesa - Mesa's Energy Lasso (Shooting Gallery) will be present in the room.
    • Mirage - Mirage's Prism will be present on the above the room.
    • Nekros - Shadows of the Dead of a random faction will be present in the room before it disappears. Nekros Specter will always summon the same faction shown in the cue when using Shadows of the Dead.
    • Nezha - An orbiting ring is present in the room, similar to Nezha's Warding Halo.
    • Nyx - Players will see their allies under the visual affects of Mind Control. If there's only one player, the figure of Nyx's Mind Control will be present.
    • Oberon - The floor is covered with Hallowed Ground before briefly disappearing.
    • Rhino - Fragments on the floor will briefly float in mid-air (Rhino Stomp's effects).
    • Saryn - Toxic clouds will fill the room before disappearing.
    • Titania - Razor Butterflies are present in the room.
    • Trinity - A downed specter is present in the room.
    • Valkyr - A loud audible warcry will be heard.
    • Vauban - The room is covered by a single large Bastille.
    • Volt - The Speed Coil (used as a pick-up in one version of Volt's Speed) is present in the room.
    • Wukong - A clump of cloud is present above the room.
    • Zephyr - A whirling tornado is present in the room.

     

    REWARDS

    I honestly have not thought of the rewards yet, but I'll leave it to you guys, perhaps it can be another Warframe? (the cause of the Labyrinth maybe?) A piece of lore tied to a specific Warframe? Items? Caches? Relics? I'm open for suggestions.

     

  11. Does the stars and distant planets amaze you? How they dance as you watch within your chair, feeling almighty and blessed, a spoiled child like you has no place within the stars. Longing for the gentle caress of your mother's arms will turn into a memory, slowly disappearing from your mind. But hey! I know a place where the likes of you would fit, come join me and stay forever.

    Ordis: "Operator, there's an incoming anomaly! Prepare yourse-" Transmission Cut

     

    LABYRINTH MISSION

    The Labyrinth Mission are inevitable and challenging missions that will distort the player's Star Chart, preventing them from seeing entering any other missions until they have finished the Labyrinth Misison. The first hint that the player is dragged to a Labyrinth Mission is the inverted Orbiter Ships during the loading screen as well as the unusual background (usually clouds or space) featuring a sickly gray colored fog alongside Ordis' Message.

    Unique to this type of mission is that there is no Abort Mission Button in the player's menu (although you can Alt+F4, but why would you do that?) and the Mini-Map is now limited 

     

    HOW IS A LABYRINTH CREATED?

    Labyrinth Missions are unique to each player and may only occur to those who have finished the Second Dream. If a Player uses their Focus Ability after a couple of times (about 30-50 maybe?) They will start to see some form of distortion in the edges of the star chart (akin to a black hole) where it starts to blur our some of the planets while zoomed out. It'll gradually expand each time the player uses their Focus Ability to the point where the map where it will reveal a black hole containing an anomalous area. This is the Labyrinth.

     

    OBJECTIVE

    Labyrinth Missions are straightforward, find the Extraction Point.

     

    WHAT'S THE TWIST?

    Labyrinth Missions is nearly devoid of life, your usual Grineer, Corpus, Infested or Corrupted won't spawn. Each room will now require all players to be in it in order to progress further (unlocking the doors) and there are specific rooms which will spawn a Warframe Specter that the player or group must face. 

     

    WARFRAME SPECTER

    Warframe Specters spawned in Labyrinth have random setup, complete with Primary, Secondary and Melee, but the worst of all, they are also able to perform Focus Ability, releasing a ghastly specter of an Operator to cause harm and chaos to the players. They will utilize their abilities to the fullest in an attempt to destroy the player or group.

    Fret not though, you'll have ample time to prepare before the specter spawns as each has their own unique cue upon entering their room. These are purely visual or audial and is designed to alert the players of the type of specter.

    • Ash - A gray fog starts creeping on the floor.
    • Atlas - The room will start to shake.
    • Banshee - The sound will become muffled, similar to the effects of Invisibility and Silence.
    • Chroma - An audible roar will be heard.
    • Ember - Pillars of fire will erupt from the floor.
    • Equinox - A ray of light will shine above with the entire room going dark.
    • Excalibur - A brilliant sword will pierce the ground from above.
    • Frost - Snowflakes will rush around the room, similar to the effects of being inside Snow Globe.
    • Hydroid - The floor will start to flood, similar to Hydroid's Undertow except filling the entire room.
    • Inaros - Sandstorm will occur in the entire room.
    • Ivara - Ziplines will suddenly shoot out all around the room. This can be used by both players and Ivara Specter.
    • Limbo - Players will enter the state of Banish briefly.
    • Loki - The players will see specters of themselves in the room before it disappears.
    • Mag - Players will be dragged towards a certain point of the room briefly.
    • Mesa - Mesa's Energy Lasso (Shooting Gallery) will be present in the room.
    • Mirage - Mirage's Prism will be present on the above the room.
    • Nekros - Shadows of the Dead of a random faction will be present in the room before it disappears. Nekros Specter will always summon the same faction shown in the cue when using Shadows of the Dead.
    • Nezha - An orbiting ring is present in the room, similar to Nezha's Warding Halo.
    • Nyx - Players will see their allies under the visual affects of Mind Control. If there's only one player, the figure of Nyx's Mind Control will be present.
    • Oberon - The floor is covered with Hallowed Ground before briefly disappearing.
    • Rhino - Fragments on the floor will briefly float in mid-air (Rhino Stomp's effects).
    • Saryn - Toxic clouds will fill the room before disappearing.
    • Titania - Razor Butterflies are present in the room.
    • Trinity - A downed specter is present in the room.
    • Valkyr - A loud audible warcry will be heard.
    • Vauban - The room is covered by a single large Bastille.
    • Volt - The Speed Coil (used as a pick-up in one version of Volt's Speed) is present in the room.
    • Wukong - A clump of cloud is present above the room.
    • Zephyr - A whirling tornado is present in the room.

     

    REWARDS

    I honestly have not thought of the rewards yet, but I'll leave it to you guys, perhaps it can be another Warframe? (the cause of the Labyrinth maybe?) A piece of lore tied to a specific Warframe? Items? Caches? Relics? I'm open for suggestions.

     

     

  12. Thing is, saying that Warframe offers so little content is viewing it on an older player's perspective. While new players will see that Warframe has tons of contents and more to come before they can even complete it. So if Destiny 2 is INDEED a hit for FPS-Sci-Fi Players then some players MIGHT switch over but not necessarily mean that DE will lose players since they'll get more and more players eventually.

     

    There's no problem for players playing 2 similar games, it has never been a problem and shouldn't be a problem. Using such argument to force Developers to release more content (mind you rushed content means crap) to satisfy someone's needs is bad.

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