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Nopy117

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Posts posted by Nopy117

  1. 8 minutes ago, NoticeMeValkyr-senpai said:

    Totally this.

     

      Reveal hidden contents

     

    Use the search~

    If your just going to go thread to thread without adding to the discussion, leave, don't post the same thing at every post u click on.

    "Use the search~"

     

  2. Its better to leave things like an auction house/market to the external site, lots of bad things can come out of them, such as bad economy, botters, general abuse.

    Also put on the flame retardant suit, you'll need it (People here hate auction house/market threads)

  3. 2 minutes ago, PureIcarus said:

    As i specifically said, his idea is wrong, but his intentions are right... plus, if something is easy, there is no challenge, and that's when a game becomes boring. When nothing changes, its called stagnation... when that occurs, people find the easiest way to beat something, it becomes too easy and by that meaning, it becomes boring. The idea is not to make content harder, the idea is to make the content more challenging. A 1000 piece puzzle and a 100,000 piece puzzle have the same difficulty(you put the correct peice next to another piece) , but one is much more challenging than the other, that is why someone who likes to do puzzles is much more likely to pick the 100,000 piece because it provides more than a short, less-than-fulfilling experience.

    As a last note... Stop acting like the people who don't want change a right... because when it comes down to you, you are not. Some content can remain the same for the people who want easy.... but Some things NEED to change for those who do not. DE needs to stop catering to only 1 side of the coin and see that there are people who are sick and tired of easy.

    We already have content for both sides, the raids are objectively harder. A nightmare LoR Is a good balance of communication and difficulty, the rewards are lacking for that, but that doesn't mean DE isn't catering too both sides of the coin, because they are. The current cheese tactics are counters to the enemies we have, instead of the other way around as it should be. The insta kill level 100 grineer need to be changed, there one of the biggest propellants of the ability spamming.

  4. 1 minute ago, PureIcarus said:

    Number one problem with Warframe currently... Players who want everything to be super easy and want 0 challenge so they go out of their way to shut down those people or try to get them to quit.... Quite pathetic to be honest. His idea is wrong, but his intention is perfectly right, Warframe needs more challenge and less cheese.

    So because we don't want the game to be boring and we like the way it currently is, you attribute that to us wanting to get everything easily?......

    The balance and challenge issues do not lie within the energy system, they lie within the enemy design and scaling. Do not assume what players want or how "Pathetic" they are.

  5. Just now, NightElve said:

    all what i read was 7 reasons not to play Warframe, thank god we have DE! i rather not have any of your proposals, i thought you were mainly talking about enemy scaling/the left out focus schools and the useless frames, for now DE is doing a better job, all that are 7 tips for me to quit Warframe/ruin the game

    Exactly, NightElve 

  6. If they change energy so we cannot spam abilities, or limits how we use them, the game will become dull, the powers are what makes game play refreshing and new warframes worth fighting for, if i wanted to run around with my gun, i wouldn't play warframe.

    Some abilities need balancing, but the common "Fix" for it that keeps coming up is for DE to uproot the entire energy system, waste a lot of time fixing something that isn't broken, or can be fixed in a different manner with a lot less disruption to the current game. 

  7. I seem to be in the minority, but life support has always seemed to me like the worst system in the game. The modes called survival, not SCUBA. I want to survive enemies, not survive the atmosphere. The LS is excruciatingly boring aswell, Kill enemy, rng drop, use pod, repeat. Id rather see action packed corridors or something along the lines of what we see when vaubans camp in the tunnel, enemy flowing thru the flood gates type action.

  8. The damage mods will be built into the weapon, not removed, consider it a flat buff, this will allow for more flexibility and viability for every weapon in the game.

  9. The meta should evolve through the introduction of new mechanics and weapons, however the issue right now is DE is reluctant to add anymore top tier weapons, the last top tier added was the tonkor, and that was ages ago. The stradavar is a great example, it had the mechanic to be a nice weapon to rival boltor/soma/ ect, but DE is shy about making the mechanic powerful enough to do so. The Dual toxocyst was a step in the right direction, but even that is outclassed by vaykor marelok and sonicor.

  10. Just now, Reaper-God said:

     Fixed gaining an unintended amounts of sudden velocity when rolling in perfect timing with a double jump. A Developer note here: the parkour combination is still possible and remains an effective way to maneuver and travel forward if you have mastered the keystrokes. - from Lunaro update notes

    So they didn't specify.

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