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Nopy117

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Posts posted by Nopy117

  1. 16 hours ago, Fuzzy-Bunny said:

     

    • Nerf efficiency mods. Reducing the cost of skills to 1/4 is the biggest reason why skills are so spammable. What's worse is that this comes with little to no drawbacks which can be countered by duration mods. Efficiency mods are currently the norm since they basically remove the limit on casting. I suggest giving streamline and fleeting expertise more drawbacks and let them do exactly as their names imply. Force the player to decide between a weaker (streamlined) spammable build or more powerful builds.
    • Nerf energy vampire. Energy vampire was OP before but with the recent rework of awarding the remaining energy on kill it has become broken. EV should be reverted back to it's original form.
    • Rework Trinity. Not only does trinity outperform any other support frame in healing and damage resistance, she can also serve as an infinite energy generator at the same time. And as if that wasn't enough she can also face tank pretty much anything.
    • Limit the restores. Limit restores on each revive so the players can't just spam them or give them a cooldown.

     

    Maybe this fixes the energy system, but you know what else it does? Makes the game the game extremely boring and not fun. If these changes were implemented i would actually stop playing.

  2. In a devstream a while back they used the phrase "Destroy the void". However, that was a hyperbole based off the huge changes they have planned. The void is staying in the game, along with all void enemies. The way we access the void and the stuff that happens there will most likely change. "Destroy the void=Make massive changes, not actually delete from the game.

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