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Rexuz

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Posts posted by Rexuz

  1. Just now, ShogunGunshow said:

    I've never seen more furor over a more meh weapon.

    That's pretty much the reason. DE is asking too much for a meh weapon.

    If the Hema would do something extraordinare to justify either the Mutagen or the Platinum to skip that level of farming, I don't think we would have this issue.

    Is like asking $500 for a plastic spoon.

  2. All the other bosses, that doesn't require a key to access, have public matchmaking. Even the bosses that require something specific like Vay Hek (MR 5), Tyl Regor (Archwing) and Kela (100 Rathuum) are set in public.

    Now the node is unlocked after doing the The Jordas Precept, but that doesn't mean that the node cannot be set on public. You have the Orokin Moon on public and that is unlocked after The Second Dream.

    Is there any practical reason to have it like that?

  3. 8 hours ago, BlackCoMerc said:

    I would add here, though, that the mission should cap the Caches at four. IF we find all four, we receive the Rotation C reward IN ADDITION to the Cache rewards. 

    I would also add that we could simply eliminate enemy scaling entirely. I mean, there are only four caches and a C rotation reward now. After that, players are welcome to stay and explore the map, killing enemies and earning XP. But there are no more Caches or Rotation rewards. 

    By implementing this type of mission - and I really hope they do - and getting rid of scaling, players will not be able to milk a single survival mission for endless XP. Since enemies will no longer scale, players will experience diminishing returns on XP at some point, and seek out tougher, higher rank missions. As was the intention of the very system that is in use now, and which is having the opposite effect, to wit: Scaling enemies upward, allows players to milk the very mission DE tries to drive them out of, for additional XP, WITHOUT having to leave that mission. 

    So yeah...Loot Caches with A and B rotation rewards. And maybe some small clues about which area of the map they are in, at least. Not exact locations, but offer some clues. Then, if we find all four, we get one C Rotation reward from the last Cache found, and ANOTHER C rotation reward as a bonus for locating all the caches. 

    That is a very radical change. Also, this plan has issues:

    1. If the mission has that cap and the enemies doesn't scale then the challenge is reduced.
    2. It has a hard effect on the loot farming, which is the whole point of going to the Void.
    3. We spend more Void Keys and T3 keys are very rare.

    Also disagree with the XP farming being a problem. You can go to Defense, Interception and Excavation and have the same effect.

  4. Something that's been happening to me is that sometimes I literally fall asleep while doing long Survival missions. The issue is that the monotony of killing hundreds of enemies while watching that counter go up becomes a long term hassle.

    Also the only thing we have to worry about is that the air doesn't go below 10% and we don't get killled by butchers. There's no crucial target to protect or care like in Excavation, Defense or Interception.

    So why don't we do all the work on Survival to make it more interesting? We become the operator that takes 20 minutes to give us something, without actually waiting 20 minutes.

    The idea would be that we just get rid of the timer and replace it with a sort of Spy hunt where we look for Rare Caches (or Consoles) and (if we keep the rotation) on the 4th find we get the "Rotation C" Reward. With the Rare Caches the work would be more easy to implement because the game can randomly spawn it on the map, while the Consoles need their own space.

    With that we have an actual goal instead of looking at the clock like we are waiting for the train on the Air Support Station.

    Other suggestions?

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