2A1ias
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Posts posted by 2A1ias
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Suggestion for improvement:
Let us create waypoints from the inside of the railjack (especially when sitting in the front artillery), so my designated pilot can know where to go or which enemy ship to keep tailing.
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Hello everyone!
Name: Pole-Grakata
Faction: Grineer
Grip: Polearm / Staff
Description: Clem ran out of ammo.
It's Basically a staff with a broken/damaged grakata attached in one end. The grakata and the staff are held together
by a long cloth or silk of some sort ( a ravaged syndanna perhaps?).
It's more than a mere weapon, it's a symbol of versatility and greatness. A banner of strength to our comrades.I'm not so sure about the grip... by definition it would be a polearm, but the grakata is mainly an impact weapon
(like most staffs).I was thinking that instead of an alt fire, it could have some synergies when used with normal Grakatas. Like +30% ammo pool for
normal grakata (and prisma), or +3% crit chance for twin grakatas, when equipped together.Artowrk:
I was also thinking of some extra stuff (like a clem mission to obtain the BP), but i don't want to
make this very lengthy.Hope you like it :)
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Hello everyone, it is my first post here in the Fan concepts.
First of all, a little introduction:
I think there's a lot of potential in the archwing missions, and i feel the "regular" missions are a little unsatisfying
(Special operations like the Balor Fomorian attacks to the relays are quite fun, but uncommon).
One of the main things i liked about the Archwing adventure, (and also Jordas' adventure), was the transition
between footed-mission and the archwing mode, in these cases the archwings helps the player to change the
perspective of the mission, changing the size of the battlefield.
Submersible missions doesn't quite accomplish this because of various reasons, mainly because
the slow speed underwater and the narrow spaces in which we have to manouver (compared to the free roam in
interception o exterminate archwing missions).
TL;DR: We need a more dynamic experience with the archwings.
Concepts:
I was thinking about various scenarios in which the addition of the archwings mechanics
could improve the experience of some missions.
Sabotage mission:
Lets start with a quick example of what I'm talking about.
You start a regular Sabotage mission in one of the greener ships, your objective is to destroy the reactor,
and then leave the ship. Everything's fine, but after a you destroyed the reactor with your
very effective tonkor, Lotus gives you the message: "Ship Integrity Compromised. Tenno, get out of there!".
You head for the extraction point while everything behind you is exploding, and... surprise surprise,
your liset isn't there. But your archwings are...
Ordis: "Operator... we are surrounded by greener/corpus fleet, we cannot extract. Deploying archwing"
"(weird Ordis voice) KILL THEM NOW.... ugh, eliminate the enemy so we can leave before the ship explodes"
And we start a little exterminate mission with the archwings, while heading towards our liset at full speed,
obliterating every enemy in our way.
If you're familiar with the "Rail Shooter" concept you can picture the kind of fast mission i'm thinking of.
From wikipedia:"Rail shooters limit the player to moving around the screen while the game follows a specific route"
Seen in games like StarFox, Sin and Punishment, etc...
Invasion Corpus vs Greener
I think starting this kind of missions with your archwings would be fun,
since you're approaching a bloody battlefield between two factions. A Liset shouldn't be able
to approach and make a safe landing for the warframe. A small warframe with archwings could
pass undetected.
"Operator, your landing point is marked on your map. Deploying archwings"
For example, if you chose the side of the greener, you start in your archwing heading
to the mission start point, which is filled with corpus ships. Then you begin your
mission on foot, exterminating those of the opposing faction.
Random event:
We can enhance the experience and the interactions between our Lisets and the archwings.
Now imagine you are happily wandering around in your Liset, playing with your kubrow, checking the
store, listening to that greener radio station... and then Ordis shouts "Operator, we are under attack!" *screen shaking*
(After all, there a lot of factions trying to hunt us down).
"Operator, we must flee the area"
"We cannot outrun the enemies, you must defend the Liset while we head to a safe place. Deploying Archwings"
And as a mini event, you get out of your liset, equipped with your archwings, ready to defend
your ship. "Operator, the tractor beam will keep you close to the liset while we try to lose them"
From here there are two options:
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If you succeed in defending your ship, you continue wandering around your ship, and asking yourself
about that infested door. (Of course, you get some resources and affinity) -
But if you fail, you get a cutscene of your damaged liset barely landing in the nearest Relay. And then you
have to wait a few ... hours? till your ship gets fixed.
Now, of course, as a random event, being constantly attacked would be annoying
I think these kind of events could be triggered in the same fashion as the stalker, zanuka or gustrag three.
I know there could be several problems with implementing missions with archwings, as they are not
available to everyone. But maybe with these kind of changes we could get more used to the archwings,
making them a fundamental part of some missions, and preventing them from feeling like a secondary
mode.
Thanks for reading, i hope you like some of the ideas :)
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If you succeed in defending your ship, you continue wandering around your ship, and asking yourself
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Can confirm. I have no problem with cephalon suda medallions (data) , but steel meridians medallions (insignia) are invisible.
It was an exterminate mission, top level mission with steel meridian, on the tileset shown in the pictures.
Pics:
https://dl.dropboxusercontent.com/u/93637862/med1.png
https://dl.dropboxusercontent.com/u/93637862/med2.png
https://dl.dropboxusercontent.com/u/93637862/med3.png
https://dl.dropboxusercontent.com/u/93637862/med4.png
https://dl.dropboxusercontent.com/u/93637862/med5.png
https://dl.dropboxusercontent.com/u/93637862/med6.png
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DESCRIPTION: No extra reputation, or reputation at all (for normal mission) is being obtained when wearing a sigil.
Who Any warframe with a sigil equiped
What is not generatig more reputation for the syndicate
Where Anywhere, any mision .
CAN YOU REPRODUCE THE BUG? Yes, i've been doing missions with the sigil
and my rep with steel meridian is not increasing. I tried with the armada sigil and the champion sigil.
REPRODUCTION STEPS: Equip the sigil, go to a mission and finish it, check the results window.
I haven tried it with any other syndicate yet.
i think it's related to U17. They were working before the update.
Sigil equiped:
https://dl.dropboxusercontent.com/u/93637862/steel2.PNG
Mision result (found one of those simaris scan targets)
https://dl.dropboxusercontent.com/u/93637862/Steel.PNG
Eclipse Feedback Megathread
in Announcements
Posted · Edited by 2A1ias
I clicked submit before finishing the idea
CONSISTENCY. But remove it's interaction with ambient light. Add synergy with other abilities. And treat current light levels like a meter.
Tap to shine - every enemy killed makes you brighter & increases the damage. Half effectiveness for Helminth.
Hold to hide - every hit you take fills your "shadow meter" and increases your DR. Max 50% DR for Helminth.
Eclipse augment affects the hall of mirrors clones:
When shinning - Works as right now. Clones get the damage bonus.
When hidding - the 4 mirror clones are able to shot primaries & secondaries, no damage bonus.
For Mirage:
Casting prism fills your meter to the max. Kills from hall of mirrors also fill the light/shadow meter.
Seight of hand: Actually don't know if this is also broken, gems are suppossed to react to light.
But the gems should be decided by your eclipse status. And initially by your energy color brightness (like Equinox' starting form)