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Bakul

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Posts posted by Bakul

  1. 1. any specific tips/hints which i need to know while playing him?

    2. which weapons would you recommend? 

    3. is the frame endgame viable?

    4. is she solo viable? 

    5. how do YOU play wukong? ( i always find it interesting to get sometimes other views on frames than the usual "press 4 for the win", like for example someone told me that he play hydroid as a melee caster,while most times other players tell that he is a fragile caster,etc,you know what i mean) 

  2. i hate archwing missions,thats the first needed info!

    i only did archwing missions when i had to,which means my archwing is only like level 10 or so, now i reached neptune and i guess a fully levelled archwing would be good around that area on the star chart.

    where can i level it easily?

  3. i thought why not give the neck cyst another use,for example a new type of companion that is stuck on you , like a abscess with own abilities like shooting or a tentacle weapon, its not able to move,just rotate in all directions but gives you extra life or armor for example

    it could have different looks depending on his skills,melee cyst would be living collar full of small tentacles that attack nearby enemies,or stun them etc.

     

     

     

  4. ich muss mir nach 5 jahren mal einen neuen rechner holen,upgrades hab ich keine lust,ich will mir was komplettes holen. selbst bauen fällt aus,kenne mich zuwenig aus und alle freunde nutzen nur noch apple ,da gibts also keine unterstützung.

    kann mir jemand bitte nen guten versand für einen komplett gaming pc empfehlen. inklusive windows 10, preis max ca 750€.

    Ich bin kein ultra high end spieler,deswegen brauche ich keine mörder maschine.

     

  5. the idea is not bad, but i think it would be a good melee weapon class,with own movement, spinning attack etc, a bit martial arts,with spiked tails, a morning star at the end etc. the point is that it needs to look good,there is a thin line between cool and hilarious with a tail weapon

  6. vor 17 Stunden schrieb DR.Noooooo_B:

    Seem better but still feel somewhat cluncky in my head. How about this:

    Release a gust of hellish wind that charges into enemies for x seconds. The gust have x AoE and home into enemies.

    Upon hitting it will knock enemies back and deal fire dmg. Maybe a chance to ragdoll?

    A possible augment could be that the wind gust gain AoE and damage the more it travels. Could be cold rising hell or something.

    Sorry if im intervining too much but it just i feel like this can be a good concept with enough work :)

    I thought about my idea,the stream following the way the player aims is not that good.

    The Idea of a wind that charges into enemies for a period of time,knocks them down/ragdoll and starts a fire proc is a good idea, maybe if there is an enemy within 1-2 m range after a enemy is hit the stream moves forward to the next one.

    Still the idea of "if the enemy is affected with Suffer the enemy has a chance of X% to die instantly (except xxxx type of enemy)" should be added

  7. vor 11 Minuten schrieb DR.Noooooo_B:

    Sounds pretty cool. I very much like the theme. As for the abilities the first one and the 3rd seem good as well as the passive. Super cool. With the 2nd one I feel uncomfortavle though. Imo it feels too much like a lesser version of the first+ speed boost which I find not really apealing. Maybe try to make more disinguished then the 1th one or maybe come up with a different ability. Up to you. And at last the ult. I think u have something good there just need a bit of reworking and refining. I dont think abilities need to be something u wait for too long to take effect so maybe change it mechanics a bit.

    All around sounds awsome :).

    ok,you are right,i need to think about the 2th.

    the idea for the 4th was that you can use it fast to quickly blind enemies in a room (playing solo or faster missions) and for example in survival missions etc to stack up damage fast and clean the room

  8. very dark / hell themed frame, nothing cheesy,more like wayne barlow art, a tormented dark frame.

     

    Passive:  Suffer

    While getting a negative status (don´t know if that is the correct desctription) from an enemy like fire,poison etc, all enemies in a range of x m get a chance of x % to also receive a negative status like the player (random damage type,rotated)

     

    1th: Needle Rain

    An area is marked and a rain of needles is released for X seconds dealing X% slash damage and pinning enemies up to 3 seconds when they enter this area

    Holding [1] the player is able to slowly move the marked area while the skill is active

    Augment

    Ritual Skin

    If the Player or allies enter the affected area they gain X% armor and melee damage is returned to the enemy for X seconds

     

    2th: Staring through the eyes of death

    The player unleashes a stream of hellish wind , if it hits an enemy he is knocked down and gets a fire proc, if another enemy is in the range of x m after the knockdown the wind will follow him,this will continue up to x enemies., if the enemy is affected with Suffer the enemy has a chance of X% to die instantly (except xxxx type of enemy, ike bosses etc)

    3th: Purgatory

    A pool of fire is created pulling enemies in a range of X m into it and kepping them trapped for X seconds, dealing X fire damage

    Augment

    Pay for you sins

    Every second a healing wave is sent out dealing x% health depending on the number of  trapped enemies

    4th: 9 Circles of hell

    After activating the skill a counter is shown ranging from 0 to 9, and a time countdown next to it, after the first enemy is killed , it counts + 1 up to 9 after each kill and the time countdown starts from x down to 0, the higher the counter the higher enemies will suffer.

    After the time counter has finished or the user presses [4] again hell is unleashed releasing a firestorm of burning needles in the room (X m range) , dealing slash/fire damage and blinding all enemies up to x seconds

     

     

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