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Puck.Swiftpaw

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Posts posted by Puck.Swiftpaw

  1. 33 minutes ago, DrakeWurrum said:

    The automatic rolling seems to have something to do with making turns feel "realistic" for maneuvering a large craft, rather than relating specifically to aligning a certain direction.

    It is definitely an automatic re-leveling of the ship to a plane that seems to be determined by the planet surface below. If you are facing directly toward or away from the planet, the auto-roll is reduced or doesn't happen. But while piloting, hold the ship still and use whatever key you have bound to roll left or right; you might notice you have a sort of horizon indicator that rotates the opposite direction to hold its level. Roll the ship "upside down" or ninety degrees or what have you; if your crosshair is centered so the ship isn't rotating on any other axis, it will auto-rotate back to its original roll-axis orientation the moment you let go of the button.

    This function definitely needs a toggle, at least.

    • Like 1
  2. 8 minutes ago, DrakeWurrum said:

    Go into settings. You can set Bank Left and Bank Right to keybinds under Railjack.

    Note: This lets you barrel roll.

    Not saying that we should KEEP the auto-rolling, but it's manageable for now.

    Oh, I know you can voluntarily roll; probably shoulda specified. Not looking to get voluntary rolling added, but to get involuntary rolling removed. If you actively use roll control, having your ship abruptly spin around at full speed the moment you release controls is dreadfully jarring...

    • Like 1
  3. Absolutely loving flying my shiny new ship, especially after getting the Piloting intrinsic to rank 5. DE did an awesome job on the Railjack's handling, It's just marred by one thing... if you bank/roll, as soon as you stop moving, the ship will auto-level to what appears to be a horizon indicator in the pilot's HUD. Why would there even be a horizon indicator in a spacecraft?

    Anyway. If memory serves, Archwing itself used to have auto-leveling, and the whole playerbase - the part that played Archwing anyway - screeched to have it removed. Why'd it return? Oh, and now roll controls have been removed from Archwings entirely! Again, in fact. If memory serves, roll controls for spacecraft in Warframe have been very... iterative. I wonder if there's some technical aspect that makes roll-axis control more tricky or difficult to execute consistently? Would love to hear DE comment on that.

    Anyway, yes. Dear DE: please add these to your probably-huge-by-now to-do list, in order of importance:

    1) Remove-or-add-a-toggle-for auto-leveling from Railjack roll control if possible. The only thing wrong with the otherwise awesome flight controls!

    2) Add roll control back to Archwings. Would be nice. Pretty please?

    3) Ensure all spacecraft with roll control have access to this control axis at all times, i.e. sprinting and rolling simultaneously, which Archwings couldn't for some time before their roll was removed again when Empyrean launched. There might be something technical about simultaneous axis control that makes it too hard to do, but would be neat.

    Ya'll lemme know your thoughts. Anyone agree that auto-leveling is annoying? Was the point of the post but I get rambly and other stuff snuck in there too... danke to those that have the patience to read all that!

    TL;DR: Title. DE, Railjacks fly really great but they auto-level after you use roll-axis control. Would be greater if they would not!

    • Like 2
  4. I use the left-hip holster on the Arca Titron so it doesn't clip through the Arca Plasmor when both are holstered... I logged in today and ohey, the Titron's handle-battery is like up next to my head!

     

    Give...us...the option to shorten it again...pretty please! A skin, maybe?

    • Like 1
  5. I'll keep this brief, and I hope this has or comes to dev attention: Setting roll keybinds in Archwing mode only half-works. They function as intended when moving slow, but if you sprint or boost, they cease to function and your roll axis locks until you release sprint.

    This makes flying an Archwing feel much like driving a car that locks its steering wheel when you press the accelerator and can only turn when coasting, or piloting a plane that can only bank when you throttle the engine down to idle...

    I remain convinced that this can't be working as intended, but has anyone else noticed this?

  6. While all the new shinies are as always interesting, there is one ugly little bug still crawling around in the cogs: the fact that in Archwing, roll keybinds seem to deactivate as soon as you sprint/afterburn. You can roll when moving slowly, but not when boosting. The way the roll controls work is fine, but they proceed to shut off entirely whenever you boost to speed and that definitely feels like a bug. After a month or two if not more, I continue to await a fix with bated breath...

  7. Please stop neglecting Archwing. We still have no melee spin attacks, melee block, still can't dodgeroll without afterburning or slide coast at all, and the control responsiveness is generally clunky. The new flight model is great, but it desperately needs polish.

  8. Since nobody else mentioned these, my input...

    1) Bring back the effortless dodgerolls. It seems I can only do those while afterburning now, rather than just sprinting like before, and it makes it much harder to dodge obstacles and narrow entrances in trench runs and such.

    2) Bring back the slide-coasting. Being able to fire forward while afterburning is a nice addition, but I also really liked being able to fire in directions other than that which I'm moving without bleeding all my movement speed.

    3) Someone mentioned this, but the animations feel much more frozen-stick-figure-y now. I'm not sure what changed that resulted in that, but it's definitely an aesthetic downgrade...

    4) The controls in general seem a lot less responsive now; I want to bank/roll when holding Alt+left/right, and afterburn when holding jump+sprint, WITHOUT having to worry about resetting/letting go of and repressing my controls.

    It really is my favourite game mode... Since I'm sure missions and content will improve and expand with time like the rest of the game, fix those four issues and Archwing's movement/control will feel perfect imo. I doubt it'll be a problem of being too complex for most people to learn, since you don't actually have to use all the available controls to make your way about.

  9. Going to go give my spare income to another game instead until the Palatine Jat Kittag skin is purchasable separately. Was really hyped for it and was totally gonna buy it even if it cost 75P, but they had to bundle it with things I don't want and will never use... Maybe DE will listen to the complaints and untie it from the bundle. Until then, it's been fun. Bai.

  10. Really, really agreed. This mod seriously needs to be usable on all primaries, not sniper-exclusive. We need another playstyle-mixup option, not a rushed bandaid for one weapon.

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