Jump to content

Harbinger91

PC Member
  • Content Count

    62
  • Joined

  • Last visited

Community Reputation

50

About Harbinger91

  • Rank
    Gold Initiate

Recent Profile Visitors

248 profile views
  1. Dear DE: Could you please remove the cooldown mechanic of archguns? A 5 minute cooldown is still 5 minutes too long. Also, could you please add the arch-gun ammo to ground tilesets?
  2. GIVE THAT MAN A COOKIE! Seriously though. Whoever pushed the idea of unskippable cutscenes through most definitely isn't and never has been a gamer. And for similar reasons: who the hell suggested the Archgun cooldown mechanic? Whoever did that clearly has no clue how arch-guns compare damage-wise to regular guns.
  3. Whoa, we are not done yet bro We need to harp on till they add the arch-guns to our regular ground loadout and remove that stupid cooldown mechanic altogether.
  4. Basically: If you want Arch-Guns to be "power-weapons" with a cooldown, add at least one zero to it's base damage so it would justify such a mechanic.
  5. My thoughts exactly lol It's not like archguns are stronger than existing primaries anyway, so why bother introducing such a stupid mechanic in the first place? If you ask me, it would have been perfectly fine to just copypasta the space arch-guns onto ground and let people equip them with their loadout, but be unable to equip melee/secondaries and get the hobbled dragon key effect in exchange for a gun with unlimited ammo...
  6. Agreed. Nowadays, making all the cutscenes is the industry standard. And is ESPECIALLY expected when you are playing a grind like this, where you don't want to be forced to watch a boring cutscene over and over again.
  7. MY THOUGHTS EXACTLY! Arch-Guns are not overpowered (hell, they are in fact weaker than the top tier weapons people put to use). I don't want to bring my Imperator Vandal to a mission because it makes killing enemies easier (laughs in Ignis Wraith), I WANT TO BRING IT BECAUSE I WANT TO SHOOT ENEMIES WITH A BIG GUN!
  8. Plus for the arch-guns, if you are gonna put them on such a weird cooldown mechanic, at least add a zero or two to the damage so they act like actual power-weapons and not just glorified peashooters.
  9. Whoa, I got an invite for that? well, whoops, not quite there yet man, still at 466 hours played and MR16. ---RV---Maniac, should I accept anyway or just play through the remaining 150 hours, by when I'll more than likely have hit MR20?
  10. MR 20 is not as bad as it sounds. It's not like you need to actually obtain and max-level every warframe, companion and equipment in the game.
  11. For some reason I am getting the reward message a few times for the same mission. Which basically meant I got the reward a few times, causing me to get 60 cores instead of 20 (got the message 3 times), is that a bug or a feature? Several other guys from my alliance seem to have gotten additional rewards as well^^
  12. We are aware of that. But who knows when they might go and get themselves voting rights as well?
  13. Lets just hope that PWE won't start pulling strings. Because that can't go well for Warframe Star Trek Online before PWE was not bad, but when PWE joined in, we got lock boxes, lots of power creep and more and getting more and more pushed towards spening three-digit sums in the game. That was also the reason why I dropped Star Trek Online last summer. From being a decent free2p game it degenerated into a moneygrabbing p2w abomination.
  14. Perfectworld Entertainment? Oh, hell no. That can't go well. I remember too well what kind of an abomination Star Trek Online became after Perfect World got in. Please don't let them do this to Warframe.
×
×
  • Create New...