mishmashmarsh
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Posts posted by mishmashmarsh
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Same issue here, the one time I get a good drop too 😕
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I use a controller for warframe on PC, I know, I know. I just find it easier.
After playing a single mission, the second mission will break my controlls. I can't shoot, get out of the gunner/pilot seat, and no matter what I try, switching to my keyboard and mouse for example it deosn't fix, making railjack unplayable for me and most likely other that use a controller on PC.
No idea if this is a known issue but I'd like to put it out there.
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These mods did not need a buff in the slightest. A nerf to blood rush is what was needed and done already, it was a 165% now it's 65% that's a good thing.
I believe one thing DE missed is the fact that the 220% from Sacrificial steel is also buffed up to 275% with Sacrificial pressure. With just these 2 mods the Dakra prime reaches 135% crit, that's incredibly strong., this is indirectly making anything but a crit build obsolete
A weapon with a 8% crit can be buffed to 30% with this change, I'd reccomend reverting this chance or atleast changing the numbers to be a little less impactful, seeing as the purpose of this change was to make these mods no longer obsolete, this is indirectly making anything but a crit build obsolete.
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4 minutes ago, sam686 said:
A video of this problem will be nice to see. Did the enemy index score go up when game ended?
Each index score add 10 seconds, but each enemy score subtract 10 seconds.
If enemy scored 12 index points, time subtract 120 seconds. With less then 2 minutes of time left, this will instantly end the index game.
Considering we had me as Gara with a wall around the enemy point and a Limbo with rift there, I doubt that was the case.
I could attempt the replicate the issue while reccording though, not something I'd considered.
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Existem fóruns para falantes de português na seção Fóruns internacionais
Caso contrário, os falantes de inglês são os únicos a ver isso.
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I just did it again, I was in there for an hour and a half...
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Just did an index mission, was about to hand in my points and it timed out with 14 seconds left on the timer. Warframe has always had an issue with timers in missions ending early, most noticeable when doing a mobile defence. But none have disrupted a match, exept in the index.
A timer UI bug in the index has the potential to waist upto 50k creds per run with this issue.
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If you don't enjoy the PvE in warframe then this isn't the game for you. The PvP in an abandoned feature of the game that pretty much nobody plays.
Warframes updates are all PvE focused and nobody seems interested in the PvP even when it was a new feature.
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On 2019-09-28 at 8:14 AM, (XB1)TyeGoo said:
Good idea, wrong forum section, though. Needs to be in feedback.
I don't suppose there's a way to move this thread over is there? Guessing you just gotta make another in feedback. If so I did about a day after starting this one.
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They stated in the last primetime that they are looking to add it to more bosses.
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"Anything picked up off the ground is lost though" Really think they should add a timer to leaving, it wouldn't be a negative unless your more upset about having to wait 5 seconds to leave over potentianly losing drops for a mission. A mission that can last as long as you want I may add.
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What seems to be the issue? Your near the planet Static TV's no?
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I'll still stand by my feedback of adding a timer to leaving, there's no harm in it and it would stop people accidently leaving the mission. Even if you do just lose your drops, an hour worth of drops is a bunch of farm gone.
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I never buy a WF that has a quest attacked to it, but if there's no quest or lore to it +it's really hard to farm because of drop chances, I buy it. Plats easy to make without spending a penny.
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I was just in a 45+ minute survival arbitration and because I was spamming jump when I died, I instantly quit the arbitration and got nothing. Can we please add an "Are you sure?" counter for 5 seconds like they did with trading? This would resolve people misclicking and loseing everything in they're arbitrations.
This isn't the first time I've done this, it probably won't be the last time I'll do this by accident eather.
Anyone else done this before?
PS: Even if they made you keep all your rewards from the last 5 minute interval that would be fine, but losing everything after all the time you spend? Seems like a silly design desision IMO.
PPS: This was originaly posted in general but I was told this was the correct place.
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Good thinking might do that
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I was just in a 45+ minute survival arbitration and because I was spamming jump when I died, I instantly quit the arbitration and got nothing. Can we please add an "Are you sure?" counter for 5 seconds like they did with trading? This would resolve people misclicking and loseing everything in they're arbitrations.
This isn't the first time I've done this, it probably won't be the last time I'll do this by accident eather.
Anyone else done this before?
PS: Even if they made you keep all your rewards from the last 5 minute interval that would be fine, but losing everything after all the time you spend? Seems like a silly design desision IMO.
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With update 25.6.0 released, the augment changes have introduced new bugs, one of which is with Titanic rumbler an augment for Atlas's 4th.
When using a controller on PC (which I do, don't shoot me) Using your 4th a second time would usually detonate your 4th, giving you the option to recast them, since 25.6.0 however the augment gives your 4th's recast the ability to make your rumbler taunt and knockdown all nearby enemies. This augment unfortunately prevents using all other abilities while your 4th is active while using a controller for some reason, you can switch abilities but not activate them.
If you use your keyboard however this is no longer a problem and you can cast abilities freely, this is an uncommon issue I'd imagine as most PC players play with keyboard and mouse, but I thought I would let it be known.
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I really hope they charge the effect to something more visible with a black/dark coloring.
A pitch black laser would look amazing IMO.
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I noticed in-game my abilities barely had any visual effects when colored black, I'm not sure if this is intentional or a bug. Shouldn't you have a strong black color rather than barely any?
I could have sworn this was fixed a long time ago with black energy colors, you know when we used to color things black and it would be a very dull white instead.
SpoilerI don't see why making an energy color black would make it barely visible, rather than you know... black.
An energy transparency meter could be pretty neat for people who don't like flashy/bright powers, but having no option to have defined black colored abilities isn't the best option IMO.
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I now know how to replicate the bug.
During a survival mission use the archwing deployer to use the Grattler, while firing the weapon evac the mission. That's it, real easy to replicate.
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Can someone explain what in gods name could cause this?
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I'd like them to just get rid of conclave all together. People played raids more than conclave but they removed those because of the lack of a player base and the need to update them.
Warframe was never meant for PvP, It's to easy a game with no real challenge (skill wise) required. So the community it's attracted are the wrong crowd for the PvP scene.
If they just added the conclave rewards to something like Arbitration that'd be fine IMO.
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Leave offers here or PM me offers in-game.
Anomaly mission can't be completed (Railjack Bug)
in Mission Specific
Posted
Same issue, RIP Shedu reciever.