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LordTomS

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Posts posted by LordTomS

  1. I'd like to see that when you press Q to access your inventory, you see your sub-objective(Kill 5 enemies while sliding, Kill 20 with pistol ect).

    Also that infested disruptors or the poisonous ones throw something on players that are using elevation as an advantage to push them off or do damage.

    A thrown weapon slot with different kinds of crowd controll uses. A grenade that doesn't do insane amounts of damage but will make the AI get out of cover, a smokebomb to make yourself invisible for a second or an EMP grenade that drains shields for a % amount are examples.

    Using the second reward slot for Alerts to be a mod reward slot. "Rifle Mod", "Ash Mod" ect and the third when applicable be a "?". Because I ignore alerts immediatly whenever I see that there is no "?". Make it random per player with higher chance of blue quality(but could still just as well get a white?)? Just some incentive to do alerts.

    Holding Q and pressing 1,2,3,4 would use the items corresponding with that number.

    Pretty much all I can think off right now.

  2. Minigun

    Greatsword

    A remake of the model for the LEX to make it look like a flippin' handcannon.

    The weapons CORPUS use, plasma-ish.

    Dual BOLTO.

    A repeater type rifle, not as slow or high damage as the SNIPERTRON but slower, more accurate than the LATRON.

    A throwing weapon slot, either for grenades, shuriken or a smokebomb ect. Nothing overpowering like 1 grenade cleaning out a group of hostiles, just to either stun, slow or render yourself invisible for a second or two.

    I would also like to see that when you press Q to see your inventory, you also see your sub-objective.

  3. Getting weapons in this game is far too easy imho. I've played less than 4 days and I have a Rhino and HEK building in the foundry and well over a 100k cash to buy pretty much whatever else I want that isn't up for plat.

    Now getting some of these mats have a been a real grind mind you, Rubedo was a real chore.Yet I think it should've been a nightmare. It's far too easy for a no-lifer like me to farm mats.

    And that's just it, not all of us are no-lifers. Which makes this problem so hard to solve.

    Maybe crafting material drop boosters? +25% Material drops for x days?

    And upping the cash cost of weapons by 300% because there's no reason to buy a weapon for platinum because it's so easy to get the cash for it. Atleast doubling the raw material cost of crafting, not Neurodes or sensory modules, things like Alloy plate, Rubedo and Salvage.

    Adding alot more customization to your Warframe should bring alot of income.

    This is all of cource my opinions.

  4. I agree with OP, the fact that you have to pay real money for revives limits my time in-game, I wont go for big boss levels with 0 revives.

    And before you goons start calling people noobs ect, this game has some serious lag at times added with 1 hit=death laser fences, grenades or those stompy Corpus things than stunlock you. You can in fact loose 4 lives a day regardless over how awesome and godlike you are at this game.

    Or here's a thought. Someone might not be a pro player with lightning hand-eye co-ordination. Some people might even have slight disabilites hampering them.

    I'd like to see a 4(-ish) deaths allowed per mission rather than day.

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