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leonvision

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Posts posted by leonvision

  1. yep, kubrows changes size to match the up/down-scaling of the enemy model. Kela, for instance,is just a up-scaled female grineer model. it's a bug, obviously, but DE has lots to do before fixing this bug that doesnt impact gameplay.

  2. specifically on the topic of damage bypassing shields. i voted for "make it more rare". in particular, they need to be completely removed from slash procs. it's fine slash procs doing DoT but they should not bypass shields. and even if slash procs only ever do "chip damage", they eventually whittle you down, even if it's 1 damage at a time. so reducing damage bypassing shield doesnt help the situation.

     

    on a sidenote, it's funny because i did more than one detailed post of this topic when damage 2.0 first came out more than half a year ago, it was even acknowledged by the dev team as an issue, yet nothing has been done.

  3. this is sort of why i hate the invasion system, and have been playing the game less ever since it's been implemented. it's undeniable that many players, like myself, have some nodes they prefer, for the level range, gamemode and tileset, and when they LOSE that node, they LOSE a place they like playing, and a extra reason they stop playing the game.

  4. tbh, i think they should have BOTH, survival with random generated map, and fixed single room.

     

    btw, you sound like you have some trouble with comprehending how enemy spawn in the game (and in survival), it's important to learn which room have good spawn rates and which doesnt, the general rule of thumb is the more exits a room has, the more will spawn.

  5. same issue applied to almost every mod in the game. for instance, look at multishot, 90% for rifle vs 120% for pistols and shotguns. now look at damage mods 165% for rifles, 90% for shotguns, 220% for pistols and 150% for melee. it's all over the place, yea. and im aware im not taking all mods into account, but we're comparing single mods to single mods here.

     

    edit: that's just 2 examples, if i were to list every set of mods that's has this issue, it would be the same as listing every mod set in the game.

  6. tbh, DE never should have committed to a weapon a week, which is partly the reason why some weapons seems very similar to one another. also DE doesnt seem to spend enough time looking at the stats of a weapon before releasing them, mistakes in stats are too frequent. look at how marelok is stronger than grinlok in everyway (except accuracy), look at how akmagnus somehow got released doing double the damage per shot. look at how when strun wraith first came out, it had WAY too much crit chance.

  7. piercing hit does almost nothing on a dread, so remove that. also, i dont see a point strike on your build, you need one on a dread (dread can hit 100% crit chance). thunderbolt becomes much less useful at higher level as well, so think about replacing that.

     

    and split chamber of course.

  8. I don't know what you're talking about. I had no issues soloing the Interception mission, at all. The Hijacking mission is the one that was impossible to solo, and with a team of 4 we flew through it.

     

    the hijack is perfectly soloable as well, i soloed 800 points(normal core) and 1300 points(shield core), first try, so i could probably improve my score if i wanted to.

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