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KoshLovesYou

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Posts posted by KoshLovesYou

  1. It may be time to start considering the rewards from visiting the Void. If you don't like farming for Void keys from missions types that drop them (like me), you can also get them from ranking up in your Syndicate. They exchange packs for them for about 25,000 reputation.

     

    The rewards from doing Vault Runs (which require Void Keys that you corrupt), may also be worth considering, as well as helping Simaris get scans so you can get some more utility slot blueprints

     

    Gather Forma to strengthen the more powerful weapons/frames you eventually craft from the Void or receive from your Syndicate, and you'll be set.

  2. Where does the return of Dark Sector conflicts fall on this?  Somewhere after 'long term', depended on attack/defend?  Or sometime earlier somehow?

     

    Seconding this, or clarity if 2nd team is working on it. Where do Clans sit in on PvP experiences outside of 1on1 dojoplay, basically.

  3. I gotta work that night, but I'd love to have my question answered: What EXACTLY does the 'Truth' buff for Arbiter of Hexis do now? "+25 Percent To Parkour" isn't really descriptive on the wiki, and fiddling with my Telos doesn't seem to tell me much.

     

    Haven't gotten it answered by folks in this thread, either: https://forums.warframe.com/index.php?/topic/504851-gilded-trutharbiter-truth-effect-in-post-stamina-warframe/#entry5641364

  4. power strength and range with slight efficiency, so your mend and maim with so lots of damage in large area with draining energy slower. 

     

    Pretty much this, but I don't actually use it for what Mend/Main actually do. Maim is okay, and Mend works a little weird; you stockpile tons of health that don't actually...help you do anything, since you can't overheal anyone once you reach the magic 8, 800 required heal cap to heal everyone anyway. That, and power strength doesn't influence Mend at all. It's an odd power for Night Form, but usefulish. So not so much about Mend/Maim.

     

    It's all about Pacify/Provoke utility for me.

     

    Equinox is one of the few warframes where I've actually dipped BELOW 100 percent for duration, but it's been worth it to push up power strength and power efficiency. Simply because the power strength boost and damage from the day form is significant and really helps when working with other frequently casting warframes. And the damage reduction is amazing as well for night form. I think I'm sitting at about a 39 percent boost to Power Strength for allies atm, and a good sixyish-seventyish percent damage reduction with night form. Pretty handy for helping out.

     

    Wish I could improve range a bit more than I am, but unless I forma and possibly snag a Prime Strech? That's not in the cards.

  5. If you're interested in the Phage, by the way, the Corrupted Mod called "Tainted Shell" is worth looking into; it helps with that oddly wide initial cone, if you don't always want to be using alt fire for the more focused attack. Think I took mine to around rank 5 or 7, and that seemed to really help. As the wiki entry for it notes, it also helps the Tigris and Drakgoon. Personally, I like what the Phage's elemental damage can do to big groups.

     

    Mogamu is a youtuber who does some good well-edited videos on Warframe. He's recently done a few on the more recent shotgun changes, I'd suggest checking his channel out.

  6.  I think...

     

    Your experiences are not universal, nor are the constraints of which you experience the ability to have time to play video games, however.

     

    - Oxium

    - Polymer Bundles

     

    For those, I can definitely help you with. The Uranus archwing submersible nodes seem to be the best for that; Sabotage in particular gives good caches of Oxium now. 250ish seems to be the norm after a recent patch. The chance to score some Tellerium also exists there.

     

    I'd also suggest that you invest in getting some Extractors, since it sounds like you spend more time away from the game than other. The Distilling Extractor hasn't really felt worth it, in my opinion, so I'd snag 3-6 Titans if you can, so you can rotate them out when you recall them. They take damage, so when you recall one and its at 50 or so percent hp? Cycle in a healthy one.

     

    Slap one on Jupiter in hopes of getting those n sensors, and another on Mercury to start getting Ferrite, Polymer Bundles, and Morphics all on one planet. Keep in mind, mastery rank restricts how many planets you can deploy on at once. This way, you'll get a good chunk of what you're after! Phobos makes a good third planet to invest in when you have more drones/mastery rank. (If you're having trouble getting Morphics and Gallium, Mars is also a good option.)

  7. There isn't really a solid price on color, from what I can tell. If you're fond of it, I'd keep breeding it. Have a nice breeding guide here, if you're unfamiliar:

     

     

    On a side note, the header "What Color Is My Kubrow" made me think of the Lotus hosting a late night comedy show and that being one of her bits.

     

    "LIVE FROM THE VOID, IT'S TENNO TONIGHT."

  8.  

    Well, I think with the replies and my take on this PVP right now, I'm just going to stay out of it and stick with regular and archwing for now. 

     

    Yeah, sadly, I've also seen in other otherwise fun existing games that start off PvE and introduce PvP elements suffer from what you seem to be experiencing (and you're not alone). The balance issue is a mess, and hard for ANY developer to tackle when they're working with things just not initially designed to be PvP competitive. 

     

    If you ever get a change of heart, I will say this: The Team Annihilation mode is marginally easier, save for the questionable lack of reliable autobalancing or 'Wow you're being slaughtered' detection elements.

  9. As someone who enjoys Unca Boobens House of Bounce, and considers him subjectively to be one of the more enjoyable Warframes to play around with? I'll be honest; if you don't have a lot of potatoes to spare? Maybe hold off on slapping a potato on him.

     

    Even with it, he's just a hair weak in terms of health and shields, enough so where I sadly just feel I can't solo with him a lot. Get your more 'workhorse' warframes potatoed out, so you can achieve goals and get objectives done, and stockpile.

     

    When you feel like you've got a reliable roster? Then consider Vauban. He's an enjoyable utility warframe, with a lot of creative applications if you don't get too locked into questionably slanted advice on his powerset use. The Syndicate mods for him will probably also tempt you into fiddling with some alternate builds as well, something that'd also be more suited for later game, 'I've got my reliable objective-achieving posse set' stage of playing Warframe.

     

    He's worth a potato, after you've got your more well-rounded reliable tools buffed. Then you've got time to mess with some neat trapping utility tools. Or...just throw a bounce house party and slap your electroballs all over the player hacking a console.

  10. I would comment, but the Seer and miter are two weapons that I never got, because RNG. Sounds horrible though. And I would totally back a Janus seer.

     

    I feel you on the Miter, but I found that the Seer was pretty fun to play with and not so RNG-ey to get. But it just couldn't hold a flame to other superior sniper pistols, no matter how much I liked it.

     

    Seconding the creation of a Janus Seer that requires the original Seer to make, a la how Tiberon requires a Latron. That'd be a sweet BP drop to make fighting Corrupted Vor a little more fun, and be a good solution to just buffing the Seer. The Seer is a Mastery 0 sniper pistol for early folks to work with for before trying to get their hands on a Mastery 5 Marelok or the like.

     

    A Janus Seer that can rival a Marelok? I'm listening, DE, I'm listening. AND POSSIBLY DRAFTING CRUDE MS PAINT ART CONCEPTS/DESIGN STATS.

  11. The Mastery lock is a little odd, imho, but only due to what other options have opened up for players since it was introduced. I kinda view it as a fun workhorse and something I just personally like the look/style of rather than anything else.

     

    However, with the Syndicate mod for it and a nice chunk of forma helping Shred sit in there next to other elemental mods, it's turned into a great weapon for playing frequently casting Waframes during defense/survival with others.

  12. Make it static, the amount of energy restored is a % amount of total shield stat when depleted. Guardian (shield restore mod for sentinels) might break this though.

     

    More balanced than OP imo, but nice idea if implemented correctly.

     

    Given DE's avoidance of cooldowns, making the return dependent on how much total shield was depleted could work. Gaurdian is dependent on drone energy pool, though that's sort of hard to see.

  13. Anyone tested to see if the xp on the combination sharkwing missions is better than the regular archwing missions? I remember leveling them was painfully slow, even with attempts to get parts to drop.

     

    I gotta agree with Archwing feeling less co-opy and less warframe dependent; I do tend to use Valk w/ regen aura on just due to the inability to heal very easily in those modes, and because often the few team mates who show up are rather lower level.

     

    A new Archwing raid is apparently in the works, a big trench run. I wouldn't be surprised if DE is going to roll out some new Archwing gameplay quality of life improvements as well, given the feedback and tweaking they've given it. How Uranus works is a pretty good example of the early stages of that, I think.

  14. Wow, I'm a little surprised.

     

    But to answer the OP's question, Tellurium (and oxium while we're on the topic) apparently drops far more commonly on the flooded underwater tileset [edit: specifically the submersible sharkwing maps], I've only ever found one or two when doing a few runs, but it is there. Just not officially marked on the star chart like other drops are.

  15. I noticed that this also seems to occur in Invasion 'Crossfire' missions; Lotus doesn't pop up telling you that you've killed the last [Faction]. She still does the intro w/ subtitles for Invasions, however.

     

    But yes, no 'You're finished' avatar/hud or audio cues for this either, I've realized. This might go hand in hand with the problem with Hostages I've noticed in another thread.

  16. For Syndicate and Non-Syndicate rescues. Nor are their greetings, but that's not so game hampering. Not getting a obvious cue besides the very tiny hp/shield display going into a bleedout text hampers gameplay when trying to juggle higher level enemies.

     

    To be clear: Not only is there no audio, but no HUD/Avatar display textbox, either. Lotus appears per normal, but no hostage cues.

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