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(PSN)ru2cool

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Posts posted by (PSN)ru2cool

  1. Below are some bugs I would like to report:

    • Overshield / shield cost per second for Hildryn currently goes above the energy efficiency maximum of +75%.
      • To test this, I added a maxed rank narrow minded, fleeting expertise, and streamline.  The details screen showed the cost to be 1.8 for both of the channeled components of aegis storm.  In game, the best I could get was 6.25 which lines up with the cap.
    • Navigation to linked builds seems to be broken.
      • I created an Ivara build and linked my Smeeta Kavat build to it. However, when I clicked on the navigation link, I received a page error.
  2. I found a few bugs with the Warframe mods:

    • Intruder is now a parazon mod.
    • I was unable to place Preparation in the main slots or the exilus slot.  Also, there is a typo in the name.

    EDIT:

    Preparation only shows "+%" in the hover over description until it is downranked / upranked.  Then, it properly displays "+100%".

  3. 11 hours ago, Kalbintion said:

    Re-ran the updates for all Archguns I did to ensure they stuck, for some reason they hadn't. Just re-checked and theyre the proper values. If its a problem again do let us know as something is resetting it to some cached value.

    I checked the values for an unmodified Cyngas and they are correct.  However, after I saved a build for it, the puncture damage is higher than it should be.  I removed the damage buffing mods from the build and unchecked the crit / multishot modifiers.  Below are the numbers I saw:

    76.320 impact
    47.520 puncture
    48.960 slash

    Impact should be the same as puncture.  Also, I noticed that the value beside the "STATUS / SHOT" label is NaN%.

  4. 18 hours ago, Kalbintion said:
    On 2020-03-28 at 8:45 PM, Aurani said:

    Archwing mode arch-guns seem to list damage values that are higher than normal. For example the Imperator(Vandal) should have a total of 22 dmg but the builder says 40.

    Stats have been updated for all Archwing weapons and is now live. If there are any other issues with the stats please do let us know.

    I just noticed that the Imperator (Vandal) still show 40 base damage instead of 22.  Also, the Cyngas has a base damage of 600 (200 per bullet) instead of 141 (48 per bullet).  However, the damage values for atmosphere mode appear to be correct.

  5. This may have already been reported, but I've discovered 2 bugs regarding sniper rifles.  Setting the zoom level no longer shows the modified stats (i.e. +crit chance / damage, +headshot damage, etc.) and some of the combo counter values are missing.  Per the wiki, sniper rifles still raise the combo counter by increments of 0.5 instead of 1.  I recently tested that and found it to be the case.

  6. I recently started using warframe builder again and noticed an odd bug.  When I navigate to the homepage, it doesn't show that I'm logged in despite having checked the 'remember me' box on my previous login.  However, if I click on any of the other category links at the top of the page, it shows me being logged in.  I'm using Firefox and it is set to allow cookies.  I even tried clearing all of my cookies / cached files / etc but that did not fix the issue.

  7. I am experiencing an odd issue when trying to view some of my builds.  The page won't hide certain portions it normally does after loading.  I've tried clearing my cache and restarting the browser to no avail.  I saw some of the previous comments pertaining to ad blockers and that seems to be what is causing my issue.  I use firefox and have the ad blocker ultimate add on installed.  I've included to screenshot links showing what happens when I turn it off:

  8. Will Hildryn's Haven ability give Nidus or Inaros shields?  The wiki mentions that they can both gain shields from allied shield ospreys / orokin drones.  However, I've not been able to find anything concrete on whether or not haven has any effect on them.

    EDIT:  I now have Hildryn and can confirm that as of patch 24.5.0 on PS4, haven will not link with Nidus.

  9. 21 hours ago, OminousVortex said:

    Its kinda confusing. It seems talons and spirit are only added as bonus damage to the initial hit and won't affect status procs. Also, there's only certain weapons it takes effect with

    https://www.google.com/amp/s/amp.reddit.com/r/Warframe/comments/7b3wzm/since_i_keep_reading_this_madurais_phoenix/

    I actually found that thread when I was originally searching for more info on the passives.  However, I noticed that it was posted a year (maybe closer to two) ago.  I assumed there may have been an undocumented change to the passives since then.  When I looked on the wiki edit history for madurai, I noticed that the verbiage was changed from 'additive' to 'multiplicative' on 9/15/2018.  Hopefully, someone who is good at number crunching in the simulacrum will be able to confirm the present state of the passive buffs.

  10. Regarding the blank weapon templates, would it be possible to add a save feature?  I love using them for kitguns / zaws / theorycrafting / etc.  Being able to keep those builds would be awesome.

  11. I have been doing some research on the madurai focus school and noticed the phoenix talons / spirit passives.  Per the wiki, each of these abilities are multiplicative to other damage increases.  The examples given were serration (phoenix talons) and hellfire (phoenix spirit).  If I understand that correctly, then the buff for each mod would be as follows:

    Serration 165% * 25% = 206.25%

    Hellfire 90% * 25% = 112.5%

    So, with that in mind, I have a few questions:

    • Is the wiki correct in stating that the phoenix passives are multiplicative to other damage increases?
      • If so, is my understanding of the formula correct?
      • If not, how is the buff actually applied?
    • Does phoenix talons boost Chroma's vex armor damage buff since it works like serration?
  12. 22 hours ago, Stoi84 said:

    I know there are things that have been reported and you guys are waiting for me to fix, but I'm a lot busy these days with my other project that is going to be completed soon. I'll try to do a few micro-updates in the next days, but no guarantees on what will be fixed and when. If there are missing things, please report them here too as I don't have the time to read through all the patch notes.

    I think it's absolutely epic that you've continued to provide support / updates despite not playing the game anymore and with a heavy workload as well.  Mad respect.  I have used your site for a long time and it has always been an invaluable resource to me.  Thank you.

  13. I came up with a Trinity Prime build for solo Tridolon captures and saved it on warframe builder.  I wrote a very detailed guide in the build description which explains all of the gear / weapons / arcanes / etc that I used as well as my strategy.  And, I also included a video link of a successful run I did with that setup.  If you're interested, please check out the build here.  I realize you're a beginner and may not have some of the things listed.  However, I figured it might give you some ideas of things to work towards.

  14. I am an avid Kohm user for endo farming.  I can tell you that it excels greatly at corpse cutting.  The most endo I've ever gotten was in a pre-made team.  We ran with 3x corrosive projection and 2x coaction drift to remove 99% of their armor.  We were all using the Kohm with this build which gains a rather nice damage boost when the enemies only have 1% armor left.  Suffice it to say, they died exceptionally fast and there were body parts flying everywhere.

  15. I'm in the process of theorycrafting a 4 person tridolon hunting team.  As I was working out various warframe builds, I wondered if it were possible to utilize Growing Power effectively during an eidolon fight.  Then, I remembered that the Shwaak Prism has a guaranteed impact proc.  So, I solo tested that prism on the Teralyst and I can confirm that the impact proc does activate growing power.  However, the buff was only applied to my operator and disappeared when I switched back to my warframe.

    I have a friend that plays with me sometimes but I don't know when we'll be able to group up again because he's very busy.  Since I cannot test it yet, does anyone know whether or not the growing power buff is applied to teammates who are in their warframe if it's activated by someone else's operator?  I would be most grateful if someone who's already tried this or is willing to try it would let me know the outcome.  Finally, I humbly request that any answers given not be based on speculation please.

    Note: My solo test was conducted on PS4 (8/29/2018) during update 23.1.3

    EDIT:  I found someone who was willing to help me test my theory.  Everything @Synpai said is completely accurate.  Unfortunately, while the operator can activate growing power, there is no way to apply the buff to the warframe as well.  And, I did check my abilities page as Synpai suggested.  The numbers remained the same after the proc so it was definitely not a display issue.

  16. On 2018-07-21 at 8:35 AM, Stoi84 said:

    I tried something for this, for Warframes only. If it works, I'll add this to the rest later during the week, when I'll have some time.

    I can confirm that the Warframe search builds window is now properly aligned.  Sorry for the delayed response but it was a rather busy weekend for me.

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