As it stands Hydroid is kind of a victim of time, oversaturated charging mechanics and negative feedback loops. While contemplating the avenues of design I found myself constantly walking into other frames --which I guess can be expected after 8 years of Warframes; however, I felt Hydroid didn’t really flourish in any of his themes compared to the other frames he came into conflict with.
200 true damage is nothing in the grand scheme of things
the AI isn’t satisfying as a player to rely on
basically nothing else in Hydroid’s kit enhances this slam-tentacle style of play outside of Pilfering Swarm
As it is now, this ability is frustratingly chaotic with the way it affects enemies with no consistency
Corrosive status is no longer able to fully strip armor, so augmenting the ability starts to feel lackluster, but without the augment...the ability has no practical use outside of sporadically knocking down enemies.
In a minimal sense, if the ability just reduced enemy armor and hit more consistently it’d be miles better.
Shown its age in it’s clunky controls
Ragdolling enemies is disruptive as a player.
While gaining CC immunity from the augment and being able to apply it to enemies is nice, Oberon can do that (and more) with less effort.
In a minimal sense, this ability just needs to have better control and not rely on its augment to have some sort of benefit outside of movement and CC -- albeit one of the most frustrating forms of CC.
While Hydroid can utilize other abilities in this form, it completely takes him out of the game play loop for insufficient trade off, in my opinion.
You basically have to rely on your teammates (or patience) to kill enemies in your puddle.
There's a bit of a negative feedback loop, as Hydroid gains increased drain per enemy in the pool punishing Hydroid for functionality better done by Khora and Zephyr.
Because you can barely move in this state you either pull SINGULAR enemies into the pool or use Tidal Surge to get more enemies-- in other words, spending energy so that you can...spend more energy so you can capture more enemies. Meanwhile Khora and Zephyr get to vibe effortlessly with their pulls and damage links while also offering more things to the table.
Deals mediocre damage
Makes it frustrating for players to do more than try to AoE enemies out of existence.
Fails to provide much purpose outside of it’s pilfering augment... that’s again, better done by other frames.
There’s all that and Hydroid’s abilities scale on EVERYTHING. Honestly just about every reason you could find to play Hydroid leads you do a different frame.
With all that in mind we set sails to my redesign and the thought process behind it. Do remember this is just what I felt happy with, it doesn’t mean it’s perfect nor does it mean that it’s the only route to take. I essentially got the design to a point where it flowed well mentally, but without testing there’s no telling how strong some of the choices are/what would be a decent value or point of balance, so keep that in mind.
I feel like I hit some flavorful and effective notes. I’ve at least hit a point where I feel good about the foundation of the kit and from there it’s testing and balancing, which I...can't do, but for example the definition of a mark could change to just being damage vulnerability instead of armor reduction.
I had thoughts about the bonus loot Hydroid plunders spawning as a chest after the ability, but as neat as that’d be I thought it’d cause too many problems. I thought about making the tentacles be pseudo exalted and deal damage based on your melee, but I refuse to be apart of the perpetuation of Exalted 1.0 dependancy problems.
I also considered the dreaded...exalted trident, but nothing felt...satisfying or really fitting for the theme and role I was trying to emphasize. I wanted to be careful of not leaning too far into Nyx, Nekros, Revenant, & Inaros territory and avoided making the spirits become allies.
In any case I tried something for the fun of it although I'm well aware it's leaning in the realm of being too busted, but the flow is decent in my head.