StoneBrigand
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Posts
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Posts posted by StoneBrigand
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I keep hearing in trade chat that none of the Nezha bp's are tradable since the hotfix, but if that's incorrect, I apologize.
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I traded for a Nezha chassis blueprint and a Nezha helmet blueprint. I bought them for 50 plat each. Now I can't get a systems blueprint because they're no longer tradable. Am I stuck with this stuff?
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I wish the Brawler frame had a regular head. Hopefully its alt helmets were be more conventional.
I think it would've been better if the exilus slot were automatically unlocked, instead of requiring either plat or the Simaris syndicate rep.
I don't think the multishot mods should increase eammo consumption.
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What sort of rewards will the J-3 Golem drop? I'm not asking for the most specific details, just an idea.
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I think the impact damage should be taken off. And the speed should be increased to 1.1, maybe.
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If you cast Hallowed Ground and stand on it, you and your allies get extra armor and protection from status procs and knockdowns. Reckoning applies a blind state to any enemies that enter its range after it's been cast.
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I was stealthing with the Vaykor Marelok because I formaed it and I wanted to level it up quickly.
Is it the noise level of the aoe explosion that takes away the stealth bonuses?
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Lately I've been leveling my Vaykor Marelok after I formaed it. I put a suppress mod on it so I can get stealth bonuses for kills. It's great except the syndicate AOE blasts activate frequently in the middle of a good stealth kill spree, so I have to try to prevent the blast by getting out of enemy range. When the blast hit enemies, even if it kills everyone it damages, it cancels the stealth bonus. Say I'm at a 500% bonus level. One AOE proc that hits enemies and I'm back to square one.
I think we need an option to delay the syndicate AOE blasts and deploy them when they're most useful. Perhaps make the AOE blast activation available from the mouse wheel, kind of like a 5 ability?
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I'm against prime kubrows only because it would take up a slot in the prime releases that might otherwise go to a weapon.
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I'm in favor of a "super forma" if it could change two polarities at one time with only one rank reset. However, I am *not* if favor of an enhanced forma that only polarizes one slot but with no level reset.
Also, an augment slot is a nice addition that is long overdue. I'm thinking of an augment slot separate from the 8 regular mod slots and separate from the aura mod slot. So, there would be 10 mod slots: 8 regular, 1 aura, and 1 exclusively for augment mods.
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Will the ammo pool and amount of ammo picked up for machine pistols (furis, akzani, etc.) ever be increased?
Will RMB combos be added to every melee stance? If so, it would be at least 2 combos per weapons that don't rely on timing or direction, which would make melee much easier, in my view.
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Can we please get an option to turn off stealth finishers and have them instead be regular melee attacks with the 4x stealth bonus?
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Will the ammo pool for machine pistols ever be balanced?
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1. Have any thought been given to changing the way prime parts are gotten? That is, keep the drop tables the way they are but add special tokens for players to accumulate and then eventually trade in their tokens for certain prime parts (the required token amount for each item would be determined by each item's rarity). Or maybe allow players to trade in unwanted prime parts so we could pick out which prime part we want, with the rarer parts costing more prime parts).
2. Will combos using the right mouse button be added to the Iron Phoenix and Swirling Tiger stances?
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I would gladly take a hit to the weapon's status chance and even a slight damage decrease to have an increased attack speed.
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I don't think the launcher has gone above 250 kb/s and frequently it's at 30 - 50 kb/s. It's even stopped downloading entirely for a few seconds.
Is there anything I can do to fix this? Is this inevitable the massive number of people also downloading U16 right now?Thanks in advance for the responses.
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Currently, it's a hassle to go into the Trade chat and hope that people on at that time want what you're selling or that they're selling what you want to buy. An auction house or market board would greatly benefit the game, I think.
Volt's Overload ability should have its damage bonus for electrical objects tweaked. Maybe the bonus damage should increase by a set amount every time it's cast up til a certain cap. That way, players aren't punished for using it too early and removing the bonus for subsequent casts.
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Lex Prime is probably better for void because puncture is better than slash at armored units (Bombards and Heavy Gunners).
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Can someone tell me about these "skill trees" on weapons?
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For newer items, wftrading can be inaccurate. For older stuff, it's pretty good, I guess. To get a sense of prices, all you can do is just browse the trading post section of the forum and maybe the wiki and look at the trade channel stuff.
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Here's an overview from Reddit. http://www.reddit.com/r/Warframe/comments/2tgbpu/livestream_45_recap_and_discussion/
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I tried to optimized the cache because I heard it might improve Warframe's performance for me, but when that took too long, I decided to cancel it by verifying (which I did a while back to fix an endless optimizaiton problem). The launcher will verify all the way to 100% but won't complete it. I've closed and reentered the launcher two times now and it still won't complete the verification.
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I think each weapon's damage should scale based on its own rank. I also think coptering should be the same or be expanded to weapons that don't already copter.
Coming Soon: Devstream #72!
in Livestreams
Posted
Is an Oberon rework/ buff in the works?