StoneBrigand
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Posts
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Posts posted by StoneBrigand
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Also, it would be cool if we could lock certain tints and randomize others. Instead of all the tints being randomized at the same time.
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Does anyone know if they've ever been notified of this problem? Or if they've ever addressed it in a devstream?
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On at least a few frames (Excalibur, Zephyr, and maybe Nyx), there's a dark grey part of them that can't be colored. I know that for Excalibur, his immortal skin allows for the entire armor to be colored.
I'd like for all frames (the ones listed and any that aren't) to be able to have all of them colored differently. For instance, Zephyr's wings on the underside of her arms and the wings on the frontside and backside of her legs. And the uncolorable dark grey on Excalibur's back and whatnot. -
I had this same problem. Fill out a support ticket. Mine was cleared up by switching WF from 64 bit to 32 bit in the launcher in its option tab. Your solution might be different, though.
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Ok. Thanks for the clarification.
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I might be misunderstanding, but are you saying that the change I would like implemented is something they had but took away with Damage 2.0?
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In the past few days, I've seen a few grineer heads rolling on the ground. I know for sure one of those wasn't shot in the head.
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I think we should be able to pick which element mods combine with one another, regardless of their position in the mod slot layout. Also, I think we should be able to use the element for more than one element on a weapon.
Example: On a rifle, you've got a Cryo Rounds and a Malignant Force (to make Viral). You could also put an Infected Clip on with a Stormbringer (to make Corrosive). What I'm envisioning is that either of the poison mods in the example could be linked with the Stormbringer, to make a Viral/ Corrosive build, which currently is impossible, unless one of those combined elements is a weapon's base damage type (Phage, Tysis, etc.)
I also think we should be able to prevent elements from being combined, so that we could potentially have a Cold/ Heat/ Toxin/ Electricity damage build.
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I think I agree with everything except the proposed change making shotguns projectile and not hitscan. Also, I think the total ammo pool for shotguns should be increased to maybe 240.
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It's one point per Fomorian. I think Rebecca said no Fomorians would be worth more than 1 point. So you have a good score so far.
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I just ran a syndicate mission. A few seconds after returning to my Liset, the game ejected me back to the login screen. I tried to log in. After about a minute, the loading symbol was still swirling and I hadn't been logged back in.
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Why not just add Mutalist Alad V as the boss of Eris and have Mesa parts drop like regular frames? Since that planet doesn't have a boss, I don't think. No key building.
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Try making a support ticket at https://digitalextremes.zendesk.com/hc/en-us . Then click "submit a request" in the top right section to describe the problems that prevent you from playing the game. It might take a few days, but they'll reply back to you.
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There is absolutely nothing wrong or racist with Warframe players wondering why we don't see in-game characters who are Black or Native American/ First Nation or Latino or East Asian or anything else. . Between the Grineer, Corpus, and the Syndicates people with visible skin tones, I haven't seen a single person who isn't white, except for the two people in that trailer.
Wondering where non-white people are isn't racist. -
Also, make it hitscan and change the damage type.
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I've been having the same problems.
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Tempered Blade is the melee crit chance mod. http://warframe.wikia.com/wiki/Tempered_Blade
Morphic Transformer is power strength. http://warframe.wikia.com/wiki/Morphic_Transformer
Electrified Barrel is the rifle electric damage mod. http://warframe.wikia.com/wiki/Electrified_Barrel
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I still can't reliably get into a multiplayer archwing mission. I get to the load screen and then every time the connection to the host is lost.
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Has there been any work done on the Infested Mios, yet? More art, some renders, animations, etc.
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Does anyone have an idea of what will change in the game when it stops being in beta and "goes live"?
I get that account resets and stuff won't be enacted and that the devs feel the core development isn't up to par yet, but I'm just generally confused about the possible difference between Warframe now and what it could be when it's no longer beta.
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Loki Prime >>>>
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Do you have any specific ideas on how the devs could improve the trade without it being an auction house?
I like the idea of an auction house, but I (and others probably) would be satisfied with a revamped trade channel, if it was good enough.
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No. Just one imprint.
Damage Mods Removal (Rumors)
in General Discussion
Posted
Someone in a different post a few days ago suggested that if the base damage mods are removed from the game that DE should instead make the weapons's base damage increase by increasing their rank.
I support that person's suggestion. I don't want the damage mods to be taken from the game and then not be replaced at all by some innate progressive damage increase.