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Steelfeathers

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Posts posted by Steelfeathers

  1. I'm thinking the Venka is more of a way for DE to say that it's just merely the first of its kind and to get feedback and to release more better/varied claw weapons.

     

    Personally I felt the Venka to be lacking, although that's what I usually feel with most fist weapons. I'm not sure what could be done to make the Venka or future claw weapons, but personally It could do with a slightly higher crit chance or perhaps attack speed buff?

  2. Please explain....cause this just hit me upside the head while going over my head.

    It's like a meme, I think? It was a reply on some post on 4chan or whatever that was so abstract and dumb that people kinda glorified it. Forgot what the person who posted it was trying to convey something but sooner or later people got the gist of what he was trying to say.

  3. We all love boss reworks, yes? Khajiit has Idea for refurbished bosses.

     

    But first lets get a lineup of the bosses who are already due for a rework, okay?

     

    Sergeant Nef Anyo

    Kele De Thaym

    Ambulas

    Tyl Regor (Who is being worked already)

    Raptor (Not necessarily, but in my opinion he might need one)

    Phorid (Which I believe they are working on him too?)

     

     

    So looking at the list, it may as well be a hefty amount of updates until DE can get all of them, and I don't want to believe the wiki stating that Nef Anyo/Derf Anyo biz (DON'T BELIEVE THEIR LIES!) so I've been thinking of how Nef Anyo should be reworked, or more likely his encounter.

     

    Since Nef sports his Lanka as his go-to weapon of choice, why not put him in an environment that is more ideal for such a weapon? What I'm thinking here is that maybe put him on top of a Corpus-y tech tower and have it placed a good deal distance away from where the Tenno would be initially entering his tileset. His sniper would be an upgraded/customized Lanka that would put out an accelerated projectile that would travel so fast that it would seem instantaneous and deal hyper-lethal damage to have the potential to drop a Tenno in 2-4 shots.

     

    The Tenno would have to traverse quite a large tileset to reach him, having to use boxes and other environmental assets to be used as cover as they make their way to those man-cannon things that you can find in the Corpus gas city tilesets (specifically a tileset where there is two of these cannon platforms that can launch you to the other side) that will launch you to the very top, triggering the 'real' boss fight where he can finally be killed.

     

    After Nef dies, a door that would be normally locked will unlock and the Tenno can go down the tower, battling Corpus as they would normally do until they reach ground level where they will reach a hangar (where supposedly Nef Anyo used to get into the tower in the first place) and the Tenno leave in their escape pods, yay!

     

    This idea was mostly inspired by Lephantis' boss fight room, large to enough to encompass the boss fight as well as talk of having large open areas for the new C/G/I enemies that DE are implementing.

  4. Don't forget the Absorb spamming Nyx, she eats the pain :D

     

    I agree that the damage output of it is rather absurd, but dumbing it down too much takes away the new challenge :c

     

    The way I would like to remedy it is have the toxic damage tick away 5-7% of the Warframe's maximum health. Or maybe reduce the amount of how much these guys spawn, especially in defense. Having 6 of them swarming around the place kinda makes the entire tileset hazardous to traverse. Also git gud

  5. Actually, we're going to be putting with packs of kubrows in every mission, since people are now going to be dragging their dogs into missions.

    I think it's going to be more the Tenno who brings the Kubrow who will be putting up with it more than the people who didn't. Unless if the Kubrow steals all your kills, I wouldn't mind having them on a mission.

  6. I'm sure DE will make Kubrows have a sizable impact, maybe a good deal of perks for maintaining your Kubrow as well. I trust DE knows what they're doing. And as what LoopStricken said, you don't have to put up with having Kubrow, you can stick with the good ol' faithful sentinels and don't have to even think about Kubrows.

     

    Besides, we haven't even had first hand experience with the new content, so DE will be open to suggestions and changes.

  7. Just reading through OP's post kind of reminded me of Payday 2. Why? Cause of the some-what different enemy variations.

     

    If you have played the game long enough, you'll start to notice that not all the enemies are the same. Sure you get the backbone of DC's finest, the basic green-wearing non-bulletproof cannon fodder. But then playing through the game again, you'll notice you start to get frustrated because you think the game is bugged when you see the body of a TAN officer. This enemy that wears tan colored armor with the acronym "FBI" printed on his back seemed to be more buggy than the rest of the law enforcement jack-offs that you have fought, why? Because he was wearing actual bulletproof armor and the only way you could have beaten him was to actually aim for the head. The worse part of these guys is that when it rains, it pours! Masses of bulletproof bodies surround you and you have to make a retreat or at least change up your strategy. These guys helped me realize that maybe I shouldn't just be playing a point and click adventure, maybe I should actually take into account of the situation that I am currently facing.

     

    And after a while of assessing the situation and establishing a basic foothold of your ground, the game throws at you a special enemy. One of five unique enemies that can drastically change the flow of the game. Who are these guys? Well, the worst that is yet to come.

     

    SHIELDS: These guys, they can change the game, they can ruin everything if you don't get rid of them as soon as you get an opportunity. How? They're moving cover, they actually protect the other enforcers.

    The Grineer shield lancers? They don't do any of that. They don't change the game, they shouldn't, but what bothers me is that they use that shield like it was their own. That shield is for them, for when THEY need it, not for when their fellow Grineer need it. One way I can probably foresee is to throw in a Grineer that may have a stronger shield or something, maybe something that could actually defend against the Tenno. Bigger health? A damage reduction aura for him and his pals perhaps?

     

    BULLDOZERS: These guys were powerhouses, they were the grim reaper of law enforcement, he made you sjit your pants if you didn't coordinate your efforts. Until PD2 that is, when they drastically dumbed him down by half of his original glory. In PD2 they were too timid, too passive, until they saw their moment to shine they didn't act. In the first Payday, as soon as you saw him you knew you were in big trouble. When you first saw him, your mind easily concluded, "This guy is a human tank! He can't even see his own feet because of how much armor he's wearing, ow damn! He just shot me and it nearly killed me who is this guy!?" He was the guy who's phasers were not set to 'stun,' but to 'ruin-your-day.' Enforcers looked up to him and they all aspired to be like Bulldozer-senpai. When the police were too afraid to even enter a hallway for fear they could be killed, they saw the Bulldozer carelessly walk into that hallway. They saw the criminals immediately retreat to a safer place just by seeing him. To them, he was a light shining in the darkness, a god of war that inspired these hapless slaves to rally behind him to take down their masked oppressors. And when down to fighting him face-to-face, it was a challenge. When he looked at you, he challenged you to him. If you turn tail and ran, you died. If you were behind him, you couldn't even hoped to take him down. Due to body armor of course.

    Does this sound vaguely familiar to you? To a certain Grineer or a certain Corpus? It should, because it should remind you of a Heavy Gunner and a Tech. Well, mostly the Heavy Gunner. She had the right idea, walked towards you and gunned you down in the middle of you fcuking beauty pageant, Barbara! I mean the opposite, where YOU gunned her down to a red mist just because she slightly inconvenienced you... in the middle of her pyucking beauty pageant, Barbara. To remedy this I suggest a special heavy gunner with ARMOR. Lots of armor! So much armor is makes noodle frames like Nyx awestruck, Rhino jealous, and Valkyr envious of how much armor she has. Durable armor that either ignores or takes damage based on a certain damage threshold until it breaks off due to some crackerjack, below-par, rooty-tooty-and-point-and-shooty Soma hero that shows up and mows down most of her armor exposing her with nothing more that her standard Heavy Gunner squishy self as she cries out "Kyaaaa~! Hentaiii! Pervert! Baka, baka!" Leading her to double up her efforts with big health and bigger firepower. Basically an armor plating that you can only break to expose pieces of her plush and soft self which would lead to her getting a damage buff depending on how much armor you've stripped from her. Also some blast resistance to stop those pesky Penta-flys.

     

    And seriously guys? Whats with the ballistas? I hardly ever see them and they seem limp like wet noodle. Are they suppose to be marksman? A threat? The snipers in PD: The Heist were a bigger pain in the @$$ and they died just by you simply looking at them. I propose a special elite Ballista that spawns with a small cadre of a more improved class of ballistae. She could be sporting some fancy hurty Vulkar that doesn't shoot as often, but will still catch the attention of unwary, carefree Tenno.

     

    Also I wonder why we have the Jat Kittag, if not a single Grineer sports it? Maybe they'll add in that will, but for now I would like to suggest these mean brutish armored Grineer that will utilize a jet-powered hammer religiously.

    He would look like this sexy badass

    warframe___ghost_of_phobos_by_rotaken-d6

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