Shawn_Carter
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Posts posted by Shawn_Carter
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Problem is that if weapons that are different variation then I expect the grind to get them to be about the same but it's obviously not with 125k standing needed for Vaylok Hek Vs Blueprint from Market one.
Grind is a whooole nother problem. Grind needs to be present in a F2P, but some of it is immense and needs to be toned down. But, I see what you mean, maybe if you want buffs to your weapons you can upgrade weapons stats with some sort of resource or arcane in future raids?
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Maybe it's cause I'm half asleep but none of what you said made any sense to me.
Basically, instead of direct buffs to weapons, which essentially eliminate the need for the base weapon, there could be more sidegrades, like the vaykor hek. Which I state above that im happy with the vaykor hek unlike others.
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Today, the syndicate primaries were released, and of the 6, many only considered 3 to be worthwhile.
One of those 6 were the Vaykor Hek, which unlike many others, im actually really okay with. There was actually
some diversity there! The Hek and the Vaykor Hek are strikingly similar in terms of dps, and im not saying that this is
new, I am just saying that this could and should be a "thing", now. Some other examples are the Paris Prime and the
Dread. Both are great bows, just a matter of preference here (which is what I like). So why not do that for all weapons?
For example, The regular Paris can have 2 arrows drawn at once, (I saw this in a thread a couple of days ago, I will give
credit to this thread when I locate it, thank you for your wonderful idea) and the prime can have its damage buff and crits
(just an example). Or the Soma and its prime, the soma can have more crit chance and less crit damage than the prime,
but have a great reload speed (recoil needs to be a more involved factor in weapons in warframe as well). I am fond of
of the diversity of the Vaykor Hek and the Hek, but for some, its not enough with the original hek that they absolutely
NEED scattered justice on a UPGRADED version of the hek to make it an extremely overpowered shotgun (come on
guys, 8 shots in a mag with added firerate and crit not enough that you need 200% multishot to go on top of that?).
I think to eliminate power creep, instead of direct buffs to weapons, we can get different variations instead.
But, then again, Prime weapons can be a little bit more complicated whereas the appearance change and just the
word "prime" makes a weapon sound automatically "better".
TL;DR: Diversity with Weapons and Warframes can eliminate power creep.
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Hey,
So I downloaded the update a few hours ago, and noticed my Warframe is unplayable. Before the update I was able to play just fine on many missions, but now im finding I cant play even solo on the least fps demanding maps. I don't think FPS is the problem, Im getting good fps for my specs, but ever since the update it would go from 40 to 3 then take 20 seconds to go back to 40 and the cycle occurs again everytime an enemy is near me, moving, or if i decide to perform an action as simple as shooting. I would appreciate any feedback and help for this problem, and knowledge as to whether or not DE is aware of this and if they can fix this if this is a problem on their end. Thanks for reading.
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I feel stupid
Those are limited halloween shoulder armor.
These are in market now?
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I saw this MR18 player wearing this.
http://gyazo.com/2d70ed423abe53ebe7f4e105debb39e2
Is this Illiac Prime armor?
EDIT: They also do NOT flap around.
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Why not make everything alot less complicated by upping the mastery rank? Weapons of this tier should not be MR2 but MR10.
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Now how would you actually kill anything?
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Yes, I agree this is a bit on the excessive side :l
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I myself am sticking to my Braton Prime full Viral build, really those procs help a lot.
Aside from that, with a weapon that doesn't proc that much I may be returning to the Corrosive + Cold, because:
You get the +75% from corrosive against ancients that can nullify the cold -25%. You'd get no penalities agains bombards and a +25%.
Thanks!
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But we dont have bombards in the void.... :(
You'll get them very soon I imagine.
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They still have the +75% from Viral and get demolished due to procs aswell.
No taking that much of procs in consideration:
and is what I normally use on the void.
So what would you say is the better choice? Full Viral or Corrosive and Blast, also blast Does have a negative 25% on Corrupted Heavy Gunners
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4x Corrosive Projection and viral.
Not everyone has this and even so im sure no one wants to replace their auras for this. Im thinking we should use Corrosive and Cold since cold is a + for Bombards, but that gives a -25% to ancients so its debatable.
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I've been using my braton prime with viral (dual event mods) and it just tears them apart due to the constant Slash & Viral Proc. This is my to go now.
What about the other heavies that require Corrosive and heat?
Tysis.
Tysis for everything.
GET YOU ONE!
Ha, seems like one of the only weapons you can pull off in void now, this, nukor, and the detrons should be awesome in void now.
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I have waited long enough for Viral to become used.
Viral is good for cloned flesh, which the Bombard has but what about its alloy armor? Also Corrosive and Viral cannot be applied together, and we need corrosive for other heavies.
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Title says it all, I used to run Corrosive + Heat as they are both great for heavies, then I ran T3 Exterminate to farm for soma prime, and i brought my 5 forma'd Braton prime. I did about 88 - 109 damage per shot, if it weren't for status procs that bombard would've taken a minute to take down. Neither Corrosive NOR Heat are good for Bombards, so what do we use now for void?
EDIT: I apologize, I should of posted this in Player Feedback or Tenno assistance.
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So in other words "games can get boring at the 1000 hour mark".
Well, that's a total surprise.
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Hey, message me in game, my IGN is Shawn_Carter.
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Yes, they're both considered completely different weapons, so it should be 3000 mastery for each.
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lag is not a problem - the spawn is
EDIT: if you want i can give you link to old ex-official stealth gameplay & feedback thread to gather some ideas
Sure that'll be great.
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Maybe like this? Hiding bodies so enemies wont notice?
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yea sometimes they react to the death of teammates in front of them but sometimes they just don't and carry on like an idiot, but when they do notice their teammates death.. they can immediately know where are you shooting from, even you are on the far end of the tile-set *like around 35m away i guess* and that is very annoying.. so, yes, need an better AI and add the *alert* meter bar when you are not detected by them. at least make them become like the enemies in Far Cry 3 or Watch Dogs... and oh yea and an enemy alerted sound indicator just like in Metal Gear Series would be a great lil' thing...
I would love to see this as well, maybe make it so bodies can be picked up and hidden, like in Manhunt? But DE would have to make bodies a permanent entity, which would cause much lag.
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Topic updated, sorry guys I accidently posted it before I was finished, but it is now updated.
A Fix For Power Creep
in General Discussion
Posted
And this could be where Mastery Rank comes in to play! No more boltor primes at MR4, because an MR4 shouldnt need that much power. DE needs alot of balancing to be done, people should only get MOAR power when they are higher mastery ranks. MR4s shouldnt get level 70 enemies at all, ever.