Jump to content

HonestOrangeAppleHorse

PC Member
  • Posts

    70
  • Joined

  • Last visited

Posts posted by HonestOrangeAppleHorse

  1. Since the latest update dropped, I've been having continuous game crashes, where the application instantly and randomly closes.

    So far, one cause I can definitely point to is squad disbanding, either from host or any players leaving the squad, which, of course, happens most often once the mission is completed.

    Other times, though, it seems completely random, as out of the five or so missions I've played, two have crashed seemingly without reason, once being at the Landing Craft Fly-by cutscene, and once shortly after entering the mission. 

    My PC is a pretty monster setup, and for a game like Warframe it seems highly unlikely that suboptimal specs are to blame.

    Any feedback is welcome.

    -HonestOrangeAppleHorse.

  2. Continuous crashes/game closing after returning to Orbiter after mission.

    Had three crashes so far, first being at mission loading in screen, the other two being immediately after returning to the Orbiter after the first two event missions. 

    Also deleted Kogake mastery and, possibly, weapon from my profile. I do tend to sell non-prime items once their Prime counterparts are acquired, but fairly certain this wasn't the case with this weapon, as I bought it a long time ago from Darvo Deal

    DE, you owe me 30 plat.

  3. The main consideration as to why Damage 2.5 is a step in the wrong direction, is its failure to achieve its desired outcomes, while simultaneously hurting the game as a whole.

    The proposed changes to IPS damage types fall into the same issues currently plaguing the game, that being a lack of build diversity, with an emphasis on armour mitigating damage types such as Slash or corrosive. With the new IPS system implemented, this issue goes unaddressed, as Slash will ultimately remain the meta defining damage type among the three.

    • Impact Proposed changes: Stagger > Ragdoll (Scales based on Impact damage values)

    Proposed Impact damage changes result in a overall damage reduction on the part of the player, any high Impact Focused weapons resulting in unpredictable outcomes. Sniper rifles with a high Impact value will almost certainly have negative repercussions from this change, as any enemy who does not die from a single shot will likely end up impossible to target due to unpredictable movements created by heavy impact procs, significantly lowering damage and time to kill. Missions which require complete enemy extermination to complete (end phase of Liberation Bounties) may be rendered impossible as enemies are ejected from the play space.

    • Puncture Proposed changes: Damage reduction 10%-75 (Scales based on puncture damage values)

    Proposed Puncture damage chances are ultimately ineffectual due to the proposed changes given to Impact damage. Methods already exist for reducing enemy damage by 100%, either in the form of stagger, knockdown or death, resulting in Puncture's damage benefits being superseded by more effective, wide sweeping, mechanics already in existence. Lower end values such as the minimum 10% proposed by new changes are also less effective than current values (flat 30% damage reduction on puncture proc).

    • Slash Proposed changes: Mechanic remain unchanged, but scales only from weapon's Slash values rather than full base damage

    Ultimately every single weapon which possess a Slash damage value is nerfed. Weapons whose damage values contain a near 100% Slash value remain in current meta positions (Atterax, Galatine Prime, Tigris Prime) due to Slash procs scaling off of large IPS ratios weighted in Slash. Any weapons whose primary damage type is not Slash becomes immediately ineffective at bypassing heavy armour or shields, as any Slash procs they are able to produce have their damage values immediately reduced. For example, Akstiletto Prime (IPS Values Below)

    Impact b 21.6 Puncture b 3.6 Slash b 10.8

    Total Damage

    36.0 (Impact b 60%)

    At the current IPS system, every slash proc inflicted by the Akstiletto Prime deals 36.0 damage every second for seven seconds.

    With the proposed changes made by Damage 2.5, Slash Proc Damage is reduced to 10.8 damage every second for seven seconds, a near 70% overall damage reduction.

    With every weapon undergoing similar changes, weapons whose IPS spread are weighted to Slash will be further cemented as endgame items, with an overall reduction in available options to players wishing to experience endgame content. Mods such as the new Hunter Munitions will be rendered ineffective, as Slash damage values on weapons that it is most useful on have their Slash damage values reduced. For instance, the Lenz, whose Damage spread features 0% Slash, will no longer have access to Hunter Munitions as the Cold and Blast damage types it deals no longer scale into the Slash procs the mod delivers, causing them to deal 0 damage. 

    The scenario is as follows.

    You enter a high level Void Sortie, armed with your trusty Soma Prime.

    Up ahead you spot a Level 80 Corrupted Bombard, gleaming white in the void's light.

    "No problem" you think to yourself as you sprint forward, lining up its head between your sights.

    Ecstatic as always to play the game, you pull the trigger.

    *RATATATATATATATA!*

    Suddenly, confusion sets in.

    Where once before your mighty golden rifle would have tore your most hated enemy's head clean off, instead he falls to the floor, staggered by the stream of bullets bouncing off of his armour.

    Rolling about in tears, the Bombard laughs.

    "10% damage reduction? You can't be serious!"

    As you stop firing to engage your 3 second reload, the Bombard is able to regain his footing.

    "Should have brought your Tigris Prime, SKOOM!"

    Your Warframe is then splattered across the white wall behind you, reduced to a million pieces by an Ogris rocket.

    The Bombard whistles and goes about his day in service to the neural sentry.

     

    If this is the future you want for your favourite Space Ninja shooter, then Damage 2.5 might be for you. If not, welcome to the land of the sane.

    Two Warframe YouTubers going by the name of Mogamu and Brozime have already posted stellar analysis of this topic, even offering their own solutions for a better system than the provided by Digital Extremes. Feel free to search for their videos yourself on their channels.

     

    Anyway, I hope this has been an informative guide to understanding Damage 2.5's futility, and that you too understand the ramifications of implementing such a system.

    Yours Truthfully 

    HonestOrangeAppleHorse. 

  4. The main consideration as to why Damage 2.5 is a step in the wrong direction, is its failure to achieve its desired outcomes, while simultaneously hurting the game as a whole.

    The proposed changes to IPS damage types fall into the same issues currently plaguing the game, that being a lack of build diversity, with an emphasis on armour mitigating damage types such as Slash or corrosive. With the new IPS system implemented, this issue goes unaddressed, as Slash will ultimately remain the meta defining damage type among the three.

    • Impact Proposed changes: Stagger > Ragdoll (Scales based on Impact damage values)

    Proposed Impact damage changes result in a overall damage reduction on the part of the player, any high Impact Focused weapons resulting in unpredictable outcomes. Sniper rifles with a high Impact value will almost certainly have negative repercussions from this change, as any enemy who does not die from a single shot will likely end up impossible to target due to unpredictable movements created by heavy impact procs, significantly lowering damage and time to kill. Missions which require complete enemy extermination to complete (end phase of Liberation Bounties) may be rendered impossible as enemies are ejected from the play space.

    • Puncture Proposed changes: Damage reduction 10%-75 (Scales based on puncture damage values)

    Proposed Puncture damage chances are ultimately ineffectual due to the proposed changes given to Impact damage. Methods already exist for reducing enemy damage by 100%, either in the form of stagger, knockdown or death, resulting in Puncture's damage benefits being superseded by more effective, wide sweeping, mechanics already in existence. Lower end values such as the minimum 10% proposed by new changes are also less effective than current values (flat 30% damage reduction on puncture proc).

    • Slash Proposed changes: Mechanic remain unchanged, but scales only from weapon's Slash values rather than full base damage

    Ultimately every single weapon which possess a Slash damage value is nerfed. Weapons whose damage values contain a near 100% Slash value remain in current meta positions (Atterax, Galatine Prime, Tigris Prime) due to Slash procs scaling off of large IPS ratios weighted in Slash. Any weapons whose primary damage type is not Slash becomes immediately ineffective at bypassing heavy armour or shields, as any Slash procs they are able to produce have their damage values immediately reduced. For example, Akstiletto Prime (IPS Values Below)

    Impact b 21.6 Puncture b 3.6 Slash b 10.8

    Total Damage

    36.0 (Impact b 60%)

    At the current IPS system, every slash proc inflicted by the Akstiletto Prime deals 36.0 damage every second for seven seconds.

    With the proposed changes made by Damage 2.5, Slash Proc Damage is reduced to 10.8 damage every second for seven seconds, a near 70% overall damage reduction.

    With every weapon undergoing similar changes, weapons whose IPS spread are weighted to Slash will be further cemented as endgame items, with an overall reduction in available options to players wishing to experience endgame content. Mods such as the new Hunter Munitions will be rendered ineffective, as Slash damage values on weapons that it is most useful on have their Slash damage values reduced. For instance, the Lenz, whose Damage spread features 0% Slash, will no longer have access to Hunter Munitions as the Cold and Blast damage types it deals no longer scale into the Slash procs the mod delivers, causing them to deal 0 damage. 

    The scenario is as follows.

    You enter a high level Void Sortie, armed with your trusty Soma Prime.

    Up ahead you spot a Level 80 Corrupted Bombard, gleaming white in the void's light.

    "No problem" you think to yourself as you sprint forward, lining up its head between your sights.

    Ecstatic as always to play the game, you pull the trigger.

    *RATATATATATATATA!*

    Suddenly, confusion sets in.

    Where once before your mighty golden rifle would have tore your most hated enemy's head clean off, instead he falls to the floor, staggered by the stream of bullets bouncing off of his armour.

    Rolling about in tears, the Bombard laughs.

    "10% damage reduction? You can't be serious!"

    As you stop firing to engage your 3 second reload, the Bombard is able to regain his footing.

    "Should have brought your Tigris Prime, SKOOM!"

    Your Warframe is then splattered across the white wall behind you, reduced to a million pieces by an Ogris rocket.

    The Bombard whistles and goes about his day in service to the neural sentry.

     

    If this is the future you want for your favourite Space Ninja shooter, then Damage 2.5 might be for you. If not, welcome to the land of the sane.

    Two Warframe YouTubers going by the name of Mogamu and Brozime have already posted stellar analysis of this topic, even offering their own solutions for a better system than the provided by Digital Extremes. Feel free to search for their videos yourself on their channels.

     

    Anyway, I hope this has been an informative guide to understanding Damage 2.5's futility, and that you too understand the ramifications of implementing such a system.

    Yours Truthfully 

    HonestOrangeAppleHorse.   

  5. 49 minutes ago, InDueTime-EN- said:

    We are not yet sure how hunter munitions is gonna be affected. I doubt they would limit this Mod to slash crit weapons only. This is just your assumption. We don't know what they would do to this mod yet. 


    I for one am in favor of the nerf. Slash is far too powerful compared to the rest of the damage types. 

    Then buff the other two properly and leave Slash alone. Don't try and fix what's already good (and F*** all our weapons and builds in the process), instead give Slash some competition. It's sure to generate a lot less salt that way, and if they don't get it right the first time they can keep buffing it up until they hit the perfect balance. 

  6. 12 Days of Cetus

    Based on 12 Days of Christmas, by Frederic Austin, 1909

    Spoiler

    12 Days of Cetus

    Based on “12 Days of Christmas” by Frederic Austin, 1909.

    This version composed by Gamertag, HonestOrangeAppleHorse

    ·          

    On the first day of Cetus my Space Mom gifted me

    A Potato in a Jade Leaf

     

    On the second day of Cetus my Space mom gifted me

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the third day of Cetus my Space Mom gifted me

    Three Deluxe skins

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the fourth day of Cetus my Space Mom gifted me

    Four Dragon Keys

    Three Deluxe skins

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the fifth day of Cetus my Space Mom gifted me

    FIVE CLEM CLONES

    Four dragon keys

    Three Deluxe skins

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the sixth day of Cetus my Space Mom Gifted me

    Six Kubrows laying

    FIVE CLEM CLONES

    Four Dragon keys

    Three Deluxe skins

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the Seventh day of Cetus my Space Mom gifted me

    Seven Emperors gleaming

    Six Kubrows laying

    FIVE CLEM CLONES

    Four Dragon keys

    Three Deluxe skins

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the eighth day of Cetus my Space Gifted me

    Nine Mastery Ranks

    Seven Emperors gleaming

    Six Kubrows laying

    FIVE CLEM CLONES

    Four Dragon keys

    Three Deluxe skins

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the tenth day of Cetus my Space mom gifted me

    Ten Spectres Specting

    Nine Mastery Ranks

    Seven Emperors gleaming

    Six Kubrows laying

    FIVE CLEM CLONES

    Four Dragon keys

    Three Deluxe skins

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the eleventh day of Cetus my Space Mom gifted me

    Eleven mods a Rivened

    Ten Spectres Specting

    Nine Mastery Ranks

    Seven Emperors gleaming

    Six Kubrows laying

    FIVE CLEM CLONES

    Four Dragon keys

    Three Deluxe skins

    Two scheming Queens

    And a Potato in a Jade Leaf

     

    On the twelfth day of Cetus my Space mom gifted me

    Twelve Frames a Primed

    Eleven mods a Rivened

    Ten Spectres Specting

    Nine Mastery Ranks

    Seven Emperors gleaming

    Six Kubrows laying

    FIVE CLEM CLONES

    Four Dragon keys

    Three Deluxe skins

    Two scheming Queens

    AND A POTATO IN A JADE LEAF!

     

  7. Wouldn't it be just the cutest thing to have your Warframe carry its operator around on its shoulders? Who needs Archwing when you have a death-dealing, Technocyte war-machine to tote you about the Plains of Eidolon!

    The Tenno might be becoming warriors soon, but that doesn't meaning there can't be a little childish fun to be had with your favourite Frame.

    Maybe just a little something for DE's eventual consideration. Maybe some day even have a minigame where you battle other piggybacking Tenno and try to knock them off. I guarantee it'll be a more popular conclave sport than Lunaro.

    (Honestly, just make it an emote where you use it on your Warframe while in Operator mode. The Handshake emote would be a good one to do this with too, I guess)

    Cheers

    HonestOrangeAppleHorse.

     

    • Like 1
  8. Just got done creating an imprint from one of the Abominations I had managed to create following the introduction of Kavats into the game.

    F3663852DB24D733D86994BE79AE15BFA828398C (1366×705)

    Gorgeous right?

    Too bad now It's totally ruined and I cannot retrieve the imprint due to a bug. I cannot consign the companion, I can't do anything with any companions as the imprint just sits there. In the end I'm simply treated to this message whenever I try to claim the imprint.

    19D5DC0F7EE03B977B89CE69D07EFDFFD38830A7 (1366×705)

    If my CatDog dies, I'm holding you responsible, DE. Fix it quick.

  9. Just now, N7-CommanderShepard said:

    too bad its no pixel kubro they stay same in missions the other revert to original pet look or some cases you cannot even equip them btw this gonna prolly be added to mega thread

    This guy does show up in missions only as a Kavat with no head.

  10. If you could put in an Augment mod for Chroma that gives a guaranteed elemental proc when activating Elemental Ward that would be great. Would make low duration builds viable on him and give his Effigy build more versatility. 

     

    Chroma is boring and does nothing to help his team like Elemental Ward should. If it also gave everyone else a guaranteed Elemental Proc, Chroma could be a could be a really cool team player.

  11. Are we going to ignore that you can very easily get more than a 400% weapon damage bonus?

    Other than that i'll agree that DE should definitely give the team buffs from elemental ward a 15-25 meter range and just make it unaffected by range mods.

    He's definitely a mostly solo frame, but you have to be an idiot or inexperienced with him to think he's bad.

    Yeah, I do take it back, he isn't bad just a dull frame that has only one effective move. I just think he would be so much cooler if they either gave Effigy some movement options or a Mod like this. It would be a really effective build if you could spam Elemental Ward and have you and your team mates proc everything a bunch of times. Like if you're surrounded and you activate this you could shock them all and benefit your team at the same time. It would be a little like Spamming Saryn's molt but with other elements open and would really make for tactical positioning to effect the most number of enemies.

  12. Um... Hi, I use Chroma as my main frame for all group content where I'm not specifically required to use either a healer frame or a crowd control frame. And I actually can't stand Effigy.

     

    My build is set up for Ward and Vex Armour, either Electric or Ice elemental. Electric more or less instantly kills anything unfortunate enough to be near you if you get hit, and Ice makes you immune to Bombard rockets and provides a massive armour boost for anything that's not a rocket. Plus, y'know, there's the whole bullet reflection thing. I don't understand why you'd try to build for Effigy and intentionally sacrifice half your armour (and a huge amount of duration) over the ability to simply not care that you just got shot eight times in the face.

    This isn't a build for Effigy, it's for Elemental Ward as clearly stated in the title. This mod would simply also happen to benefit Effigy and give Chroma more options when building. There is nothing wrong with Vex Armour if you like it, I just find there are Frames that offer a lot more than just being a tank. I want to see Elemental Ward be more than just a Crutch for Vex Armour. If DE put this mod in, it would give him another possible build aside from Vex Armour.

  13. l2p asap

     

    nobody would take Chroma into party, because Chroma don't have a spot in said party. Simply because Chroma, perhaps, the best frame for solo.

    Well this mod could change it, make Chroma viable with team mates. Elemental Ward, right now, just seems like an extension of Vex Armour despite it claiming to have some squad utility which it never really does due to its sub-par range which is further reduced by the necessary Narrow Minded needed to give it duration.

  14. Well OK 300% armor boost from Ice Ward sucks anyway.

    His Vex Armour build is fine I'd like to have Elemental Ward actually do as advertised, not just be a self-serving boost to Chroma. Any time you go in with a squad, unless they're fairly low level, they have their own survival strategies and hardly benefit. You never feel like it's helping the team at all. Chroma is a good solo Frame but I have a lot more fun with better Frames that also help the team when needed. 

  15. Lets face it, Chroma sucks. He really sucks. Pain in the &#! to build if you don't spoil his quest and go in knowing what other parts his components need and ultimately a one trick pony, two at best neither of which being in any way fun or interesting. All his Abilities need power strength in order to be anything close to effective and both the mods outside Intensify (Blind Rage, Transient Fortitude) only end up ruining the rest of his abilities to the point of uselessness. Only Vex Armour and Effigy are worth building for, the first just turns you into a tank, something that both Valkyr and Rhino already do without being boring and Effigy which is literally handing the controls over to a bot that isn't even all that effective at killing enemies while you run around trying not to be killed because you lost all your armour. It's boring and many Frames can do a much more effective job by simply having invincibility or CC mechanics rendering his "Best" ability pretty damn worthless. Honestly how many players ever ask for Chroma for any of their runs?

     

    But there is a solution, a way to unsuck Chroma and remove him from this pit of worthlessness.

     

    A new Augment Mod.

     

    Unlike his previous two Augments, this Mod caters towards his long overlooked Elemental Ward ability and will fit perfectly into his Effigy build giving him and his squad greater battlefield control. The Mod's function will be to provide a guaranteed elemental proc on Elemental Ward's activation, burning, shocking, poisoning and freezing enemies around both Chroma and any allies close enough to receive the buff.

     

    This Mod would fit perfectly into the Effigy build alongside, Fleeting Expertise and Transient Fortitude, allowing Chroma to spam the ability, locking down large groups of enemies in a wide area while still leaving room for Flow, Stretch, Armour and efficiency mods. 

     

    Chroma is in need of some new tricks to bring him up to being useful, and this new Augment Mod should truly bring out the Elementalist in him.

  16. Owing to our recent emergence among the Tenno clans, Corvid has a long way to go before it begins to make a name for itself. 


     


    corvid-logo.jpg


     


    However, with an new clan comes new opportunities and new end-game content as we are in need of capable Tenno, able to manage a growing clan, recruiting, funding and building our Dojo to its fullest potential. If you think you have what it takes, feel free to inquire.


     


    As of Now: Trading and vault donations are online and open, All halls completed, Lab construction completed and research queued, power requirements met with 4 reactors online, Dueling Room construction completed, Orokin Lab construction completed.  


     


    Tenno capable of higher Clan Management appreciated, most notably those with organization roles in previous clans who plan the layout of a Dojo and keep it functioning.


     


    Clan Emblem Competition: Due to my questionable artistic talents, a Platinum prize is on offer for those who come up with the Clan's new Emblem. Prizes of 500p, 250p and 100p will be awarded to the Grand winner and the two runners up respectively, the Grand Winner having his or hers art instated as the new Clan Emblem.


     


    Rules of the Competition


     


    1. Art must abide by DE's constraints for a clan Emblem, including being in PNG format and be 128 x 128 size.


     


    2. Subject of Art must feature Magpies, Crows or Ravens in accordance with the Clan's name. (Corvid refers to the Latin name of said birds.)


     


    3. No content, violent, suggestive, sexual or otherwise will be accepted and the submitter reported in accordance with DE's guidelines of rating.


     


    4. Competition will commence once Clan reaches a suitable size.


     


    5. Submission details will be given to those who wish to submit and will not be posted online. Personal messages to me will be answered and email given by private chat. Alternately Art may be posted on this thread. Plagiarism will not be tolerated. 


     


    I wish you all a good day, and welcome any who wish to join Corvid.


×
×
  • Create New...