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osuman

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Posts posted by osuman

  1. Given the way M-Prime works now, and how kills are distributed to the player who actually sets off a particular "chain" of primed enemies, anyone think the whole slowly expanding sorta cool looking bubble thing is unnecessary now?

     

    I mean the whole issue with everyone being upset with Nova was that she took all the kills from casting an M-Prime accross the map, which is why the devs changed M-prime to spread more slowly (didn't really solve the problem), but that's not the case now.

     

    What if M-Prime reached enemies the same way before the bubble thing, but used the new mechanism of XP and kills distribution that's in place now?

    I thought people were upset because killing enemies became easy and frame rate issues

  2. Yeah I noticed this after u14. Before my laptop(i5-4200u, nvidia 750m) was somewhat quiet with moderate noise when playing intensive rooms.

    Now the fans are blasting at full speed when in the ship, browsing the inventory/foundary etc. But during the actual gameplay it gets back to normal again. 

  3. Here is my list of Frames' abilities that have to be nerfed.

     

    Nekros:

    - Desecrate. This is just too op, it will drop loot almost every time. People use it to farm mods and stay alive for survivals. De should reduce the probability of dropping loot to like once for every 5-10 dead enemies. This way, players will play other frames and make the game more competitive.

     

    Vauban:

    - Vortex. It can hold unlimited number of enemies. Any frame ability that has anything unlimited must get nerfed for players to enjoy the game and have more skillful gameplay

     

    Rhino/Prime:

    - Stomp. Currently his stomp will immobilize everyone in the radius and doesn't matter what the enemy's level is, it even works on some bosses. This is just ridiculous. De should make it so that it works on certain number of enemies, just like Vauban's Bastille, or so that it doesn't work on certain types of enemies 

    - Iron Skin. I know that the iron skin can be taken off very fast at High Level missions but at low level missions it will stay for almost as long as your game is. The duration of Iron Skin should be reduced to like 2min and made so that it only gets affected by Duration mods. Also, it should be made so that if you pass the those special grineer/corpus doors, the status will affect you, This way, rhino players won't just run through and leave their teammates behind. 

     

    Nyx:

    - Absorb. It will absorb ANY kind of damage, even bosses can't kill her, and will unleash All of this damage back to enemies. This is just too op, especially at T4 games. 

     

    Nova:

    - Molecular Prime. The blast chain damage should be removed. Its good at high wave games when the blast doesn't cause nearby enemies to blast off as well, but in low wave game, the blast damage is just too op. 1 bullet can clear whole room. 

     

    Trinity:

    - Blessing. Instantly and fully heals both health and shields. This is ridiculous. Would it better if it restored only a fraction of health/shield and also did so in time, just like "Team Health Restore" work

    - Energy Vampire. Doesn't matter if enemy is killed or alive, you get energy either way. De should make it so that the energy is given only when the enemy is alive. This way, people will think before shooting the first enemy they see and it will make them aware of surroundings.

     

    Carrier Sentinel:

    - Vacuum. Currently if a fast frames quickly run by, the loot will travel after them until you stop. So basically you can run whole map or until you don't have any more stamina and the loot will follow you. This is just not right, De should make it so that if the loot isn't picked up after like 3 seconds it will fall to the ground. I say its time to fix this glitch. This will force all these lazy guys to go back, slow down and wait for loot to pick up properly.

     

    And this concludes my list. Now I know that some of these abilities were nerfed already but they didn't nerf them too much; those abilities are still too strong. Also, I know that there will be many unskillful players, lazy whiners that would just hate these changes, just like any nerfs done to the game up until now, ex wall run nerf, xp gaining nerf but I can guarantee you that there will be many players that would approve and agree with my list if De decides to implement these changes.

  4. Hey guys, I realized that the helmets no longer give buffs, ie no extra speed for Rhino Vanguard Helmet, for PC version.

    Is it same for ps4 ? There are no descriptions for helmets when selecting them, so I don't know if the patch was already applied or not 

  5. Guys, could someone clarify pls so since patch 13.2.4 buying Rhino Vanguard Helmet would be useless, as it will no longer grant speed effect right?

    Also, is it same for ps4?

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