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SlyStrike5

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Posts posted by SlyStrike5

  1. Left to Right starting from the top left (as I can't necessarily identify the warframe under the outfits) and skipping those already identified:

     

    2. Mami from Puella Magi Madoka Magica (that Atlas barely has a head is an in-joke/spoiler)

    3. Nonon Jakuzure from Kill La Kill

     

    5. Portgas D. Ace from One Piece

    6. Garnet from Steven Universe (that she is represented by Equinox is another in-joke/spoiler)

     

     

    9. Harley Quinn of DC Comics if I had to guess

     

    17. Wolverine

    18. Pikachu

  2. I've been playing for over a year now, and used Helios extensively with Codex Scanners. So imagine my surprise when I checked my Codex for some recently encountered enemies (Juggernaut, Nightwatch Grineer) to find that every single enemy is now listed as undiscovered?

  3. Description: Incubator upgrade segment fails to install

     

    Who: Incubator segment

    Where: Liset

    What: built the incubator upgrade segment from the Tenno Lab Bp. Attempted to install it, got a "segment failed to install" message. Figuring that logging back in would fix, I logged back in to find my blueprint back in the foundry, but the materials still used up.

  4. Description

    Who: any frame

    What: sliding cancels sprint

    Where: anywhere, including liset and relays

     

    Can you reproduce it? Yes, consistently

     

    1. sprint by holding shift key

    2. use hold to crouch key to slide (ctrl on my keyboard), while still holding sprint key

    3. release crouch key to exit slide, and you are no longer sprinting, requiring you to release and re-press the sprint key

     

    p.s. was it intentional for you to be able to slide by just pressing crouch while walking (that is, without sprinting first)? as with the sprinting cancel, this also works on liset and relays.

  5. having a full squad helps...

     

    kill Vor first, he doesn't have invincibility periods

     

    Kril needs to be shot in the back to dislodge his hose, let him freeze himself, then shoot his pack, rinse, repeat.

     

    once his pack is destroyed, he switches to fire attacks, but can be damaged normally.

     

    also, if you see yourself doing zero dmg (such as before you break Kril's backpack), stop shooting, you'll just waste ammo

  6. I find myself agreeing with what you're trying to say. But juggling efficiency and difficulty is part of how you choose your loadout. I'd never raise a stink over someone bringing unranked weapons or companions to a T4 Survival camp, but under-ranked frames? That would be a different story.

     

    If you wanted things to be as easy as possible, you would use nothing except the "best" (however you define that) equipment.

     

    If you wanted to be as efficient as possible (in terms of, say mastery rank), you'd almost never use fully ranked gear.

     

    So long as you have enough to complete the mission, I say it all comes down to personal preference.

  7. Personally, my only issue is with the Manics going invincible out of seemingly nowhere.

    When I did Stage 3 the group had a Frost, and the slowing effect of SnowGlobe made those points of invincibility glaringly obvious, to the point that it just felt cheap and unfair (I'm not against cheap and unfair when it's better disguised).

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