Dalu__Ka
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Posts posted by Dalu__Ka
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because most people are to noobish to play against the grineer
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hold up, antimatter drop does 100k dmg per enemy over a wide area? Another reason to never play nova...
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hax!
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My idea for ability customization is scrapping the mod rank system for abilities. Instead of ranking up an ability with fusing, you have 3 variations.
Something like this:
Slashdash
Rank 1 - Classic slashdash in a straight line
Rank 2 - 360 degrees spin dash
Rank 3 - Slashdash pinball, much like how the glaive behaves.
The 3 ranks should all have same damage, slot cost, duration and what not. Now everyone can choose his or her style without to much compromising
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He would like to, but then he would be wrong.
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Of course I think that.
Most frames in this game are setup like this:
slot 1 abilities are reserved for damage to a small group of enemies, costs 25
slot 3 has a defensive nature, costs 50
slot 4 is always an ult with 100 cost.
Knowing this, common sense tells me that same tiered powers should be somewhat equal across all frames.
Perhaps balance isn't important to you, but others see the benefit of balance.
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1 slot abilities have been pretty consistently S#&$ throughout the history of the game. Every time people realize one of them is even remotely useful (examples: Tesla, slash dash) people cry for a nerf.
I don't know why you feel the need to quote me in your post, there is nothing in my posts even hinting that I'm crying for nerfs. I'm just advocating for balance between frames.
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Rewards like 3 mutagens or 3 cells are of higher value/use then 150-200k credits?
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So you agree, pull is OP.
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@MJ12
He's just trying to point out how ridiculous it is that you're saying that pull is not OP when compared to *ultimates*.
If you compare pull to other 1 abilities it blows them all out of the water.
If you compare it to most 2 abilities it will win.
Same with most 3.
It is only when you compare it against ults that it starts really falling behind. That is pretty trademark of an OP ability: Its not an ult and can only really be considered non-op when compared to ults.
Indeed.
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tf2's dispenser
Pootis
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Ok, stomp is better.
De please, buff pull. It needs more power to be on par with ult's.
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ok, the rhino example.
360 radius vs a targeted area. Which of the two do you think is more efficient?
1 second cast time + what is it, 10 seconds before you can use it again?
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Why compare pull to ults? Pull isn't an ult.
Pull is a slot 1 ability, and thus should be somewhat equal to other slot 1 abilities.
And if you do need to compare, do it right...
Pull has a higher dps then any of the examples you brought up.
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Just did a run with minimized range loadout, pull's range was about 5 meters.
Balanced.
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Agree with OP. An optional challenge increase when playing solo would be very welcome.
So how do they work .... Cause if there is some magic formula to make life easier on those things , I sure like to know it ...
Stay on the objective, that is all.
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Ìdea:
Current pull gets promoted to Mag's new number 4 ability (with some slight changes perhaps)
Pull v2 gets restored to Mag's number 1 ability
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Any word from the devs about pullv2?
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Aren't there mods that silences weapons?
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A small question: Will there ever be a remember password check box on the login screen?
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Can you imagine pull v2, stretch, the new infested range mod and coil helmet?
Mag, devourer of worlds.
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entry for Tenn00b, Darksouls40k and SlyBoots
Max Range Is Buggy As Hell
in Warframes
Posted
for rhino you need duration to increase his charge range