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Dalu__Ka

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Posts posted by Dalu__Ka

  1. My idea for ability customization is scrapping the mod rank system for abilities. Instead of ranking up an ability with fusing, you have 3 variations.

     

    Something like this:

     

    Slashdash

    Rank 1 - Classic slashdash in a straight line

    Rank 2 - 360 degrees spin dash

    Rank 3 - Slashdash pinball, much like how the glaive behaves.

     

    The 3 ranks should all have same damage, slot cost, duration and what not. Now everyone can choose his or her style without to much compromising

  2. Of course I think that.

     

    Most frames in this game are setup like this:

    slot 1 abilities are reserved for damage to a small group of enemies, costs 25

    slot 3 has a defensive nature, costs 50

    slot 4 is always an ult with 100 cost.

     

    Knowing this, common sense tells me that same tiered powers should be somewhat equal across all frames.

    Perhaps balance isn't important to you, but others see the benefit of balance.

  3. 1 slot abilities have been pretty consistently S#&$ throughout the history of the game.  Every time people realize one of them is even remotely useful  (examples: Tesla, slash dash) people cry for a nerf.

     

    I don't know why you feel the need to quote me in your post, there is nothing in my posts even hinting that I'm crying for nerfs. I'm just advocating for balance between frames.

  4. @MJ12

    He's just trying to point out how ridiculous it is that you're saying that pull is not OP when compared to *ultimates*.

    If you compare pull to other 1 abilities it blows them all out of the water.

    If you compare it to most 2 abilities it will win.

    Same with most 3.

    It is only when you compare it against ults that it starts really falling behind. That is pretty trademark of an OP ability: Its not an ult and can only really be considered non-op when compared to ults.

     

    Indeed.

  5. Why compare pull to ults? Pull isn't an ult.

     

    Pull is a slot 1 ability, and thus should be somewhat equal to other slot 1 abilities.

     

    And if you do need to compare, do it right...

    Pull has a higher dps then any of the examples you brought up.

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