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Scholar_Andrew

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Posts posted by Scholar_Andrew

  1. Thanks for the confirmation that this is being addressed. As someone who as really loved my warframe experience on Steam Deck, the recent issues affecting Steam Deck have really soured that experience.

    I would love to hear some good news soon, especially regarding the Steam Input features that allow custom control schemes. 

    Even with the login issues resolved, being unable to play with my own control scheme makes Warframe unplayable on the Steam Deck for me. 

    • Like 2
  2. 1 minute ago, Waeleto said:

    Started experiencing this as well and now i can barely do any trades or get a full party for a steel path run, hope they fix it soon.

    BuzzBomb8's solution worked for me!

    22 hours ago, BuzzBomb8 said:

    Until DE fixes this, you can get rid of this by going into your options > system> turn off cross platform play.

  3. 1 hour ago, Erwing said:

    First of all, there's at least one pretty game-breaking bug that I haven't seen in the known issues list and I honestly do not know how or why it happens, since it seems to be inconsistent and intermittent, but, essentially, if I set up my crew as, for example, Gunner, Gunner, Engineer, and enter a Railjack mission, more often than not that first Gunner will be trapped in his seat and will not be firing the gun. If I try to make them move to a different post, they don't. If I tell them to go back to gunnery afterward, they say they can't. If I start my crew as, say, Defender, Defender, Engineer, and tell them to go to the gunnery seat afterward, everything works as expected, so it seems to ONLY affect initial placement, and ONLY for the first gunnery slot, not the second. Less game-breaking but related, if you spectate a gunner, they have no head on their model.

    I've experienced exactly this multiple times. I second this.

  4. - Problem: 

    Crewmate/AI assigned to Pilot has no sense of objectives or enemy presence.

    - Solutions:

    a) Whenever player is in forward artillery, crewmate/AI pilot doesn't move

    b) Whenever player is charging forward artillery shot, crewmate/AI pilot doesn't move

    c) Whenever player is in forward artillery, and there are no crewships OR other forward artillery targets, crewmate/AI pilot repositions and approaches new target (if available)

    d) Whenever player IS NOT in forward artillery, crewmate/AI pilot will attempt to pathfind to next closest mission objective IF player is on ship (cycle between mission objectives every one (1) minute) 

    e) Whenever player IS NOT in forward artillery, crewmate/AI pilot will attempt to pathfind around mission objective player is engaging (by order of priority if more than one player in squad, aka player 1 = host, player 2 = next in priority, etc.)

     

    NOTE:

    Pathfinding around mission objectives does NOT need to be complex, just consistent. It can be the same path every time for all I care. Just keep them moving.

  5. Problem:

    Whenever I use the Proxima Navigation (Railjack starchart) I usually end up joining someone else's mission. I don't want to be forced to join an existing session if I go public. Especially with Railjack, after I've gone through all the trouble of investing into my own Railjack.

    Solutions:

    a) Allow separate matchmaking options to address this specific preference 

    b) Allow relay and/or dojo drydocks to always start Proxima missions in your own Railjack.

    • Like 1
  6. TYPE: Arva Vector (Neptune Proxima) Defense Mission Main Defense Objective Bugged
    DESCRIPTION: After completing the other required objectives for Railjack, I boarded the enemy ship and went to do the defense objective. Door was bugged closed with no way to enter. Terminal for opening wasn't there.
    VISUAL: Door to Defense Objective Bugged With No Way In (Arva Vector, Neptune Proxima)

    Warframe0307.jpg
    REPRODUCTION: N/A
    EXPECTED RESULT: Door should have opened to begin defense objective
    OBSERVED RESULT: Door had no means of opening
    REPRODUCTION RATE: First time experiencing this bug

  7. Dear Digital Extremes,

    The Primed Shred has become available to obtain today, should the player have reached the 600 day login reward. The stats look great, and the utility is doubtlessly phenomenal. I'm excited to get it.

    Unfortunately, I am not in the position to obtain this mod at this time due to my job occupation, being unable to login to the game for months at a time because of work. This is unavoidable, and there is no workaround to this problem.

    I am approximately 200 days behind receiving this login reward and there is no way to 'catch up' to the time lost. That's it. You snooze, you loose. Too bad.

    This is VERY disconcerting, as it seems very elitist in concept to restrict access to content by playtime. There is no means to 'earn' this time back, or redeem the days lost to return to the 'current' achievable login day reward.

    The game is very much still playable, and there is much I currently enjoy and more I look forward to. I will not downplay the frustration of this, though, just because there are other good things available and in the works.

    To be frank, current aspect of the login reward system passively 'locking out' players is incredibly bad. Just really bad.

    Thanks for reading, and I'd like to get as much feedback as the community has to offer.

    Have a great day!

    (Also on REDDIT and STEAM forums)

     

  8. 8 hours ago, [DE]Mumbles said:
    • Harrow’s Penance now has a Duration cap of 60 seconds. 

    No! This is terrible! Harrow is already a high maintenance frame. You have to coordinate have 3 of his abilities up at all times, while focusing on headshots. This is severely crippling to his second best ability.

    Penance is already has the huge risk of getting you caught with your pants down. The wonder of this ability was that you could could stack minutes of it at a time, and then focus on the threat around you. Now it's much more risky with the possibility to forget its upkeep and then let a teammate die.

    I'm serious, plz bring this back.

    I cannot see any good reason to nerf this ability for what it does.

  9. They seriously are making this more difficult than it needs to be. Just make it a single mod! And one that fits ALL COMPANIONS at that! Now, all sentinels have more value than companions (on a global scale. I'm not talking about the small percentage that never cared for the vacuum effect).

    DE, please clarify your thought process. WHY IS THIS A GOOD IDEA?

    What part of this is making companions better? Pets specifically. 

    I mean, think about it. How often do sentinels die? ALL THE TIME. They are inherently squishy, no matter how much you mod their health and shields! So now that we have to add ALL THREE of these new mods to EVERY SENTINEL, how much room do you think we have to work with? This is complicating things on every end of the spectrum just to add a feature that could come as ONE MOD for no reason! 

    And that still doesn't explain you guys completely ignoring pets! You didn't even say we would be able to add any of these new three mods to Kubrows or Kavats! Why?

    I'm genuinely not mad about this. I'm not mad at DE. What is garnering such a strong reaction from me is that this makes no sense!

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