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Furesis

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Posts posted by Furesis

  1. Why not but... how many people would ever get to that level? I'm not even close and i have played more than i'm willing to admit. I do like the idea tho it sounds very cool. Maybe it'll be a thing in a future quest? But without the maxing all schools part, instead u just get to choose what u have at the moment kind of a deal. 

    Cool idea indeed

  2. 13 minutes ago, (XB1)Zweimander said:

    They tried cool downs once and decided to remove them so this ain't gonna happen. I forget the update that they added and removed them but it did happen at one point.

    Edit: Also it would require a rework of how energy and all the systems connected to it work and take up atleast a whole mainline update to do a portion of that work. Overall it's better to just keep things as they are and let people have their fun!

    Why did they remove it? Or what was the reasoning in the first place that they tried it and secondly for the removal. I'd like to hear that part. Was it because fans didn't like it or it was too slow or just they didn't have time for something so drastic? 

  3. I was thinking one day that what if abilities were on timers? no more energy just different timers when u could use something again. It would fix some spamming issues as well but i feel most would not like this. It's a system that works in most games but what we have now is kind of a mess tbh

    was just thinking an example Volt cooldown times could be:

    1. 3 sec

    2. 8 sec

    3. 15 sec

    4. 45 sec

  4. I'd say Tatsu. It's a cool weapon but i kinda dropped it. I don't remember why? maybe it was the movelist? thats a huge thing or maybe the damage? 

    I liked the idea of battacor but after testing it i didn't like the mechanic and am i the only one having trouble hitting things with that thing? I'd like it if it were like Havoc from Apex, it even looks the same

  5. 1 hour ago, Lutesque said:

    The issue s not if they're listening or not.... the issue is... do they care ? 

     

    "issue" ...oh-kay

    honestly i wouldn't care for most of the stuff in here lol. A lot of it is just nonsense like bruh, what's this lmao. but there are some genuinely good stuff too which i'm sure they do care for and take into consideration.

  6. 4 minutes ago, Arcira said:

    Had the same idea and I agree this would fell much better than the current reset mechanic. But there are things that need to be considered like mastery and how the mod slot mechanic will work (reaktors and catalysts).

    You are implying something noone is talking about. You can shift to another system without adding power. Not that it even matters there are so many broken things in this game nobody cares about "balance" anymore.

    well that would be up for them to decide if this would be something they would ever do. crazy idea would be that catalyst ADDS a mod slot but the safe way would be to just make them act like how to they act now, so just double capacity (so 60 and forma adds from there). Like you said many other small things to consider but i don't feel like thinking about them in detail on text form on a forum where they may or may not even see this. I'm just throwing ideas here. If they ever consider this? then i would think about the details, but now it just would feel like a waste of time and energy

  7. 5 minutes ago, MajesticPinecone said:

    we already have enough power creep, adding more capacity per forma would be even more power creep.

    There are only so many mods you can equip. I don't see how this will make any difference compared to my current stuff? I'm only suggesting a smoother process of using a forma and cut the pointless leveling out. And like i said they could cap it. I'm just trying to find a solution that would remove the need to always re-level stuff again but at the same time not just be a thing that instantly gives power without any leveling.

    So using a forma wouldn't give a choice in a new polarity. It would only raise the level cap to a point. So maybe just remove polaritys altogether?

    And yes power creep exists in this game but this would not affect it. That is a core game issue with the games damage, enemy resistances and scaling etc.

    This bothers me and like i said i'm just throwing loose ideas here to maybe find a better solutions to leveling forma'd items.

  8. I would like that Forma no longer resets the level of weapons and warframes instead it adds levels (like paracesis without lv.reset) and be done with polarity system (or make it it's own thing like umbra forma, but not so rare and not behind RNG), it doesn't add anything it just limits you in a bad way i feel. Whether there would be a cap for the levels or no i don't know. Re leveling just always feels like a chore but if it ADDS levels it feels more satisfying and like good progression.

    So u use a forma and the level cap now is... let's say 32 but u gotta level those 2 levels from 30, makes sense right?

    these are just my concepts don't come at me like "this is trash and that wouldn't work" i'm just throwing ideas and try to come up with a more fun warframe, but please do give feedback on what u like, or what you would change etc. rather than the usual negative/defensive ranting that never goes anywhere, unless u really have to.

    thanks!

  9. Yeah i hate the wolf. And you are right most of the boss fights are not good.

    Eidolons are super fun tho, that one they nailed but then they made the Orb fights in venus, which were a big oof if u ask me.

    I mean i don't want them to just make another eidolon like boss cuz that already exists but something similar. And bigger isn't always better (looking at you Profit-Taker/Exploiter Orb) 

    I mean it is hard to balance a game that has so many variables from weapons to frames then mods and the number of players that are playing like that also makes a huge difference.

    It's not easy making bosses in warframe and i do feel like they have trapped them self's with the mod system which is fine if the values wasn't so high i mean that is the reason why bosses have annoying invulnerable phases (i'm pretty sure that's the reason or transition/cutscene reason). But seeing those high values is satisfying AF (and then wolf comes and ruins your day)

    Yup, it's a mess but it's not my mess. I still love the game for many of it's parts.

    I doubt this issue can be solved without making many people mad. Long going games tend to get this inbalance issue over time.

    And that's when u make warframe 2... just kidding. But i do wonder what they would do differently if they were to make a new warframe/remake it (just hypothetically).

    I'm sure the idea has crossed over Steve's mind (not that he could do that even if he wanted to). I'd like to hear what he would say.

  10. Bloody ephemera is always green colored for me no matter the energy color or warframe. Also i noticed that garuda abilities when used the blood that comes out of her body (ability 4 and 3) is also always green(even after changing energy color). I think these are linked somehow, is bloody ephemera taken from garuda? Because that's what it looks like. Could you guys look into it?

    Or maybe it's just something on my end. Could someone confirm what their bloody ephemera looks like?

  11. this has happened to me way too many times i don't know what's going on but i might stop playing until it gets fixed. sucks since it wastes time and there's nothing you can do. kinda game breaking if u ask me.

    i'll wait for a fix and maybe it's time to get rid of the door tile system and switch to something more open with less automatic doors. i do remember doors being problematic in the past too

  12. This is something i have wanted for a long time and i dont understand why it isnt implemented. so i would like that when your aiming down or up your melee swing also goes a little bit downwards or upwards. many times i have been swinging over crawling enemies or cant hit that one flying enemy because my warframe can't tilt the sword up or down. please DE add it with this new melee update

    Xy7czPF.jpg

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