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(PSN)rexis12

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Posts posted by (PSN)rexis12

  1. 8 minutes ago, Berzerkules said:

    Grye was nerfed on release along side the eximus rework. Electricc cc frame that can't cc priority targets.

    Then the rotorswell nerf was released when her drops were still bugged and she wasn't actually farmable.

    Everybody forget that?

    And then cue Band Aid Augment. 

    So I'm waiting for that. 

    • Like 1
  2. 17 minutes ago, CosoMalvadoNG said:

    They simply don't reason, that's why they make comparisons with Warframe that only have one thing (Revenant, Octavia, etc.) with Dante who can practically do everything. They are so blinded with a overpower thing that they don't understand how ridiculous they are.

    Personally if they're fine with Revenant and his Augment providing an even more Intrusive Defense Ability, then any talk of Dante's defense being too much is a joke. If they're find with Octavia Mallet and Saryn, then any talk of Dante's damage being too much is a joke. If they're fine with the heals of Harrow and Trinity, then any talk of Dante's is a joke. 

    Sorry that I want consistency in the supposed complaints and eventually 'review' of Warframes who are apparently 'too strong'. 

    • Like 3
  3. 4 minutes ago, Xenevier said:

    oh no i dont think its bad that its on dante, if mesa could give everyone 50k overguard i would say the same thing

    Completely unrelated and completely different frame with a different skill set. You should instead focus on his his damage and Nuking potential with Mesa and maybe realise that she, as a dedicated Nuker and DPS, can clear faster than he can cast Dark Tragedy. 

    But hey, that would require you to actually observe how they work and the disruptive nature of the abilities you claim to care about. 

    9 minutes ago, Xenevier said:

    no point in arguing anymore

    Agree, considering you're fine with an even more Disruptive Ability than Dante's Over guard. 

    • Like 3
  4. 8 minutes ago, Xenevier said:

    the share is objectively better than the augment, he can share about 15k with 224, while styanax can share about 6k with every spear hit,

     

    8 minutes ago, Xenevier said:

    mesmer skin is THE survivability ability that rev for the most part is about

    Oh so you're fine with completely disruptive defensive abilities, so long as it doesn't belong to Dante then? 

    • Like 4
  5. 11 minutes ago, Xenevier said:

    he does do a better job at the overguard share. thats why the overguard is the issue and damage isnt.

    Lmao but his Overguard is worse than both Mesmer Skin and the share is worse than the Augment, meaning that if this is an 'issue' it's a completely meaningless issue that has an already bigger problem that's being ignored meaning that this talk of balance is complete horsecrap. 

    • Like 5
  6. 4 minutes ago, Xenevier said:

    revenant cannot do the damage dante does

    Oh so now it's the Damage that's the issue then, not the his Over guard is too strong and is disruptive. 

    does he do better than dedicated nukers? Probably not. 

    Does he tank better than dedicated Tanks? You said it yourself, he doesn't. 

    Does he heal better than dedicated Supports (as much as that matters lmao), hell if I have to guess probably not. 

    So he's a Jack of All that doesn't do any better than dedicated roles. 

    What's the issue then. 

    • Like 6
  7. 4 minutes ago, Xenevier said:

    see that part about needing an augment?

    "So what if this one ability completely demolishes the balance of the game and is even worse than this other frame that we are complaining about. He needs to sacrifice ONE Mod Slot! That's totally balanced!!!!"

    • Like 5
  8. The funny thing about Dante's Over guard being an issue for him being too strong... 

    Well

    Mesmer Skin and it's Augment Exists. 

    It provides a guaranteed 5 Second Invul, compared to the damage dependant Overguard, and frankly until that gets changed any attempt at Balance from DE about Dante's Over guard being too strong is going to sound like the Peanuts "Wah Wah Wah" In how meaningless it is. 

    • Like 5
  9. 3 hours ago, (PSN)WF-Djin said:

    the timer runs out (when there is a timer anymore?) you succesfully defended the terminal and do not have kill the demolisher... The conclusion of this is you do not have to care for the terminals and the whole missions purpose is casted a doubt on 

    Wait so by effectively stopping the exploding enemy from reaching the sensitive defense object, waiting out the timer that the game itself set out, by using the abilities the game itself gives you. 

    I make the mode meaningless? 

  10. Look as much as I don't mind the change, trying to say that Roar just gives ONE DPS boost is disingenuous. 

    Yeah Roar does give a DPS boost. 

    But:

    1. It affects weapons and abilities, giving you effectively two DPS boosts at once with a Frame that has both damaging abilities and weapons. 

    2. It applies the damage via Faction Mods, however that works, making the damage a final multiplicative value, 

    3. Due to it being Faction Mod related, it also double dips into Status Procs, which was why Thermal Sunder was/is so busted that it can just one shot high level enemies. 

    4. It's shared among allies, meaning that all that above is then shared among three other Tennos and their companions. Making me, actually think, how good a Hound with a Roar boost might be. 

    • Like 1
  11. 3 hours ago, (PSN)WF-Djin said:

    Sure use CC on them and the whole game mode becomes senseless

    Hey man I'd just appreciate it if using CC actually helped a Game Mode rather than stall or actively hinder it. 

    Might actually encourage me to use different Frames instead of just big DPS numbers. 

    You know how rad if you could Soul Punch a Demolisher and stop it from reaching the conduit, even making the Ragdoll and Knockdown be an amazing Status Proc for Single Target priority when. 

    But naahhhh

    Just bring Mesa for the fifties billionth time and just watch the large funny numbersile every other game mode. 

  12. The best thing about thus, is that @CrownOfShadows trying to say that the auditory cue of Disruption being terrible means that Disruptions initial concept of using sound as a auditory indicator was flawed and that this wasn't just an accessibility improvement but an actual improvement in providing the necessary information for players to actually engage in the game mode.

    So again, this is hilarious to me. 

    "The game actually gives me the proper information?! This game mode is RUINED!!!!!"

    • Like 9
  13. 1 hour ago, CrownOfShadows said:

    gaslight

    God you are really trying to make this as some major game changing deal, when it's just adding a visual cue to the already existing auditory cue. 

    It doesn't make it too easy, especially when we SEE how people who are already good at Disruptions can just zoom down a corridor the second they hear the first beep and kill the Demolishers the second the sound cue is on. 

    1 hour ago, CrownOfShadows said:

    Are you calling SpiritTea a liar?

    What ARE you on about? 

    It's literally him having issues with the auditory cue, solved by now having a visual cue that makes it easier for him. 

    Any one who's already good at Disruption, and doesn't have hearing issues, in SpiritTea's situation would've zoomed down the corridor with the beeping he's struggling to hear but they can already pin point. 

    I really don't understand you trying to use someone who's glad that there's now a visual cue can play the game easier due to having issues with the auditory cue, as some major 'Gotcha!' To the change of Disruption, when all its showing that the changes are quite literally made to help people who have trouble with the audio portion of Disruption. 

    Again

    On 2024-03-31 at 1:45 AM, (PSN)rexis12 said:

    Nah. 

    Sorry that I'm not a fan if sweaty, try hard gameplay, where I have to strain my ears that, for most of my life, has had actual issues in determining sound direction in addition to having bad audio equipment limiting my gameplay. 

     

    • Like 11
  14. 7 minutes ago, Trollocaustic said:

    Here's an hot take: let old weapons fall to the wayside. Why does everything need to be late game viable? I, for one, believe its okay to have progression of power scaling and hard to earn weapons that are profoundly more powerful than Mk-1 Bratins awarded for just starting a new account.

    Duviri Circuit and the Upcoming Deep Archemedean would disagree with the concept of letting older weapons fall to the wayside. 

    • Like 2
  15. 27 minutes ago, Rigtis said:

    hey said they didn't like situations where you were told that if you didn't use certain things, you were playing wrong, and since most Disruption enthusiasts were saying that the "right way" to play Disruptions was using Magus Lockdown to pin Demos because abilities were useless, it makes sense that was adressed too

    Based. 

    Now we can actually use CC abilities and aren't stuck with just just mag dumping whatever damage abilities or weapons we have. 

    • Like 4
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