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Detheroc

Hunter
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Posts posted by Detheroc

  1. It happens kinda often, you forma your frame/weapon for a specific purpose, and then that gets changed. Happened with excal, ember, is probably going to happen with frost once he gets reworked. So im asking to get an item that lets us change polarities for free. It should be a mechanic anyways, i mean you paid for that polarity once, why cant you just change it at will? Also i would like to see the ability to have different polarities on different loadouts, like 2 D, 1 - and 1 V on loadout A, 2 V and 2 - on B, 3 - and 1 D on C.

  2. To slightly increase fire rate, use the Aura mod "Speed Holster". Believe it or not, it slightly increases the animation speed, thus making Mesa firing faster. Also Peacemakers fire rate is influenced by your FPS rate, the lower the rate, the slower you fire.

  3. Why do Corpus trade Grineer material DESPITE saying "we dont do that". Description of Neural Sensors: "Implanted neuro-link for controlling augmentations. Grineer design." Now i can understand that it might be confusing, as the only planet those sensors drop from is a Corpus planet. This error is on DE's side for literally not giving a damn about lore, ATLEAST DROP-WISE. More examples? Here you go:
    Saturn, Grineer dominated, NO SIGN OF INFESTATION, drops Plastids and Nano spores, materials exclusive to Infested.
    Earth, Grineer dominated, again NO SIGN OF INFESTATION, drops Neurodes, a "biotech sensor organ, harvested from Infested entities".
    Uranus, Grineer, dropping plastids.
    Neptune, Corpus, dropping Nano spores.







     

  4. My point is, we are supposed to "attack" squads of Oghma Elites that are interfering with Baros trade routes. So, exterminate mission, kinda, right? Ehhh, nope, its the same as the previous Ta, in space. Interception. What are we intercepting again? Position of those "Oghma Elites" is out of the question, as they are part of the defense forces that are trying to stop you, not Baro from intercepting I dont know what exactly. And then the way how this TA and the previous were done. Default interception on a default tileset, no special enemies, Phoenix interception had melee restriction only. And then 5 (4 in the case of Oghma Elite) rounds glued together. Get a random DC at the last wave and you lose EVERYTHING. That, and that those interceptions on the TA have very low enemy spawn, makes it ridiculously boring. I dont expect masterpieces that blow me away, but atleast some kind of logic in the case of Oghma Elite would be nice. Also, more "safepoints", so you dont have to do everything at once. Give us a target we can get closer to step by step, how actual grinding works.
    This, and the fact that all I do when i play Archwing is Interception because of polluted droptables and ridiculously low drop rates, really gives me a hard time trying to play this. I just did one run for 49 points, we killed a little over 200 enemies IN TOTAL. Over 4 rounds. I was more yawning than doing anything else.

  5. Right, and I was stating that obviously creating another thread about this in spite of the fact that there are hundreds more like it will definitely result in getting the buff that the community so desperately wants.

     

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    Again, i never said that specifically MY thread will do that. And i got your sarcasm very well. If everyone would think like you, forums would only have unique posts. Im tired of resigning and adapting to ridiculously broken, underpowered or simply a-slap-to-the-face game content. Happened with Stance mod grind, general mod imbalance (60% pure element mods, status chance mods etc) and Kubrow AI.

  6. What it needs most of all is that dreadful impact damage type removed. I could say they should buff the damage type, but thats a bit too much to hope for. I cant see why they change the whole base damage type at all. Revert it to puncture, or if you so desire slash, and buff the damage of both Ballistica.

  7. Mirage Prism, now Ember World on fire. I think its a bit unfair that those require you to have all 4 P's (Power range, Power duration, Power strength, Power efficiency) at once in order to work as intended. You can never have all 4 because of limited mod slots. You always have to sacrifice one, i used to kill efficiency on the old duration WoF, and it worked quite good. Now, i cant do that, as my energy will drop so fast. But if i go for efficiency, i sacrifice either duration or range, range is out of the question, so its duration. .3 seconds WoF, nice. Pretty much every press 4 to nuke ability there is doesnt need duration at all, Saryns ult even benefits from -duration. I think thats quite unfair. If you make them toggleable and let them drain energy per second, dont let them have a set duration. You cant regain energy while it is on by trinity EV or restores/energy orbs, so you have a duration anyways. But this way, the duration is depending on your current max energy pool, and not mods.

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