KenthNisshoku
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Posts
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Posts posted by KenthNisshoku
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they should give Corinth Prime the old reload and change the alt fire back to it original
have the alt fire function like the old version but have it use up all the shells it currently has into a single air burst grenade and the damage will depend on how many shells was used in the alt fire
i was actually hyped for this weapon and been suffering from burn out hoping this would make me want to play the game more often but sadly it turns out to be a huge disappointment making me play less...
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It should just air burst on 20m (10m aoe) and detonate on impact if its 15-19m (5m aoe).
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That challenge is so old that it was named before the outbreak started...
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On 2020-03-26 at 10:56 PM, Dwemer1988 said:
No, so get ready to immerse yourself in Scarlet Spear 🙂
Not gonna immerse myself to a painful grindfest like this one bec this is as much as a pain thermia fractures was but worse...
Im still suffering from burnout and if i try immersing myself in this mode i might just uninstall altogether...
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Is it?
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If the 100% status of these shotguns got nerfed atleast increase the crit & status chance to make it reach 45% or above when modded so we can atleast make hybrid builds.
I modded my boar prime for crit and it only reached 28.5% cc while tigris prime only has 19% when modded.
We cannot have weapons end up having no status or crit because it will end up like a stug...
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I only did railjack because i wanted the Shedu...
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Can we please have a warning from Cephalon Cy that the ship is within firing range of a Shipkiller/Missile Platform?
Random people like to park it near these things and wonder why the ship keeps dying and always in need of repair...
I mean the name of the objective isnt obvious enough for these people i sometimes play with -_-
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They should just make this a guaranteed one shot and upgrading the forward artillery will only increase the ammo capacity and decrease reload time.
mk 0 = 1 ammo / reload time 6 sec
mk1 = 2 ammo / reload time 4.5 sec
mk2 = 3 ammo / reload time 3 sec
mk3 = 4 ammo / reload time 1.5 sec
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things i would love to have in Railjack
1. Side guns auto fire at nearby enemies without needing to be mounted by an ally
2. resources dropped in space should be auto picked up instead of vacuumed
3. some npcs or hired non player helpers
4. forge does not go on cooldown when you craft a single item. it should go on cooldown when you craft 4 items.
5. remove refine function bec when one person refines all resources needed for repairs and ammunition disappear resulting in mission failures
6. increase certain resource amounts in some cases (crafting requires 600 asterite but the mission gets you 12 or less per run)
7. less bullet sponge enemies and maybe limit the amount of enemies at a time
8. have veil proxima prevent players that dont have mk3 guns on railjack from entering bec i hate it when people bring their mk1 railjack and expect everyone to carry them
9. lessen the nodes bec they only contain like 1 game mode...
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4 minutes ago, Vit0Corleone said:
Pablo was talking about that the other day, and said that one of the first things coming is the ability to cancel on going repairs.
Once you can cancel it, you can then rush repair if that's what you want to do.
For now .. I guess you will have to wait or finish the repairs.
the canceling should have been available day 1 instead of further patches...
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really i cant use a rush repair drone on mk3 parts???
nothing said it couldnt be used to rush mk3 parts
i just wasted 50 plat on something i wont be able to use...
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stayed like this for the entire mission
i entered railjack then got kicked out then re entered again
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please buff the glaives they all got severely weakened so much that these weapons arent even usable anymore...
My glaive prime built with 100% status used to be able to kill level 100 with ease with 1 to 2 perfect throws dealing 5k+ slash procs after the rework it became 700 slash proc damage and 1k throw damage
The glaives were my favorite but now i wouldnt touch these melee weapons anymore...
I tried building for heavy attacks and high crit damage but no matter what i do it can never kill efficiently...
It would require 5-6 throws to atleast kill anything that has armor and these throws take forever to wind up and have the glaive return to you as well
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they should make the conservation only require perfect captures instead of requiring 6 different animals...
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Masseter should have just been a hammer instead of a heavy blade. We have too many heavy blades in this game already that out perform this at least give us more of a different category for more variety.
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Please change the throw animation on Photon Strike because it is really awkward to use (who throws like that in real life? its like a 1 hand hadouken) and give it the same throw animation of his Bastille.
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he needs his smoke bomb reworked not his entire kit...
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his abilities need to deal Corrosive Damage without augments...
his passive should just add Corrosive procs on every damage he deals and not a random tentacle on slam attacks...
Natural Talent should not be mandatory for his charged abilities and that said charged abilities should be faster at charging.
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Vauban
Photon Strike needs to hit faster or instantly because before the strike hits my targets others would have gunned down the enemies caught in the aoe of my ability before it hits them making the ability look cool but not really helpful also would be better if radiation than blast. Also the animation throw in mid air needs to be faster because the time needed to throw and the time needed for the strike to hit makes it a hassle to use while in mid air.
Flechette Orb needs to be slash because puncture is a weak status that doesn't really help anybody.
Vector Pad needs to add a duration speed bonus and not just a horizontal launch pad.
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Please remove the random spawning of the Kuva Larvling in random grineer missions and put them in Kuva Siphon Missions. I do not want to make another Lich and create another by accident. Also they ruin my stealth and alert all enemies in the entire mission.
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My thoughts on Grendel
Passive: Feasted enemies should take a portion of the damage received by Grendel and not just a 50 armor buff per enemy.
Regurgitate: 3m is really small should be 10m at least and also would be better if it was a corrosive element than toxin. Covers the target with corrosive bile and explodes coating everything in the area with DOT corrosive effect.
Pulverize: enabled to use a charging roll attack (kinda like sonic spinning in place) while in this form (consume 1 feasted enemy).
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dragon key?
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No Extra Life - To make "Hard Mode" truly Hard, adding real risk of failure
in General
Posted
I can imagine squad members in hard mode fissures leaving the squad when they die and squad members not reviving each other to avoid risking themselves... (not gonna revive someone in an ospreys or napalms aoe)
And your suggestions just make hard mode a hassle to play and limit the warframe options... (an entire squad of wukongs inaros' rhinos or any kind of tanky frame)