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Syvarin

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About Syvarin

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  1. I spent a while playing with Melee 2.9 so I could give feedback that wasn't just a kneejerk reaction. I love how quickly and fluidly we can switch between melee and guns. I like the new ground slams even though they don't feel like the physics should work that way. I like automatically deflecting bullets. I hate not having quick melee. I almost never used anything except quick melee before the update because the movements and combos in melee can be so awkward. For example: when swinging a whip with quick melee you can run forward while making predictable arced swings with the whip. Without quick melee, performing the same action causes you to stop midstep multiple times and end every couple strikes with a straight forward swing. (At least, using the stance I am.) A second example: using fist weapons with quick melee and standing still causes a flurry of quick strikes while very slowly creeping forward. With a stance on, the same input can turn into a few awkward punches with a leap forward that often flings you past your target. It's frustrating to play with the unpredictable movements and stops of combos when you've spent years playing with the ability to just swing a melee weapon without completely interrupting the flow of your movement. As things stand I will be making decisions about what melee weapon to use based on how awkward it feels to attack with, which I find disappointing because some of my favorite weapons feel really bad to use now. Please bring back some kind of option to not use combos. I know your team has put a lot of work into making them interesting so a single weapon can work in a variety of ways, but a lot of us just want to swing our weapons and move along without movements added in as part of the melee button.
  2. Ideally, how many hours of grinding should it take to get a new warframe? Should that number change once a given warframe has been around for a few months or years? The best way I've found to entice friends to come back to Warframe is by telling them about the interesting new Warframes they haven't played yet. Almost invariably, though, they quit again because it takes hours of grinding to get a single blueprint piece. I understand that the grindwall is in place because it takes a lot longer to produce content than it does for players to go through it. It gives veterans something to do, but by keeping it in place long after the Warframes come out it's also an effective repellant for returning players who enjoyed the game but not the grind. It's doubly punishing to people who stick with the game, as well, because on the rare occasion we can get a friend to come back we have to grind through the exact same missions AGAIN. (After all, it would be rude to bring someone back to the game to get a Warframe and then not go along with them on the missions to get it.)
  3. MAIN QUESTION: Ideally, how many hours of grinding should it take to get a new warframe? FOLLOW-UP QUESTION: Should that number change once a given warframe has been around for a few months or years? The best way I've found to entice friends to come back to Warframe is by telling them about the interesting new Warframes they haven't played yet. Almost invariably, though, they quit again because it takes hours of grinding to get a single blueprint piece. I understand that the grindwall is in place because it takes a lot longer to produce content than it does for players to go through it. It gives veterans something to do, but by keeping it in place long after the Warframes come out it's also an effective repellant for returning players who enjoyed the game but not the grind. It's doubly punishing to people who stick with the game, as well, because on the rare occasion we can get a friend to come back we have to grind through the exact same missions AGAIN. (After all, it would be rude to bring someone back to the game to get a Warframe and then not go along with them on the missions to get it.)
  4. Was Garuda meant to make us burn through Orb Vallis content as fast as possible? Constructing her part blueprints requires us to reach rank 4 with Solaris United, so many of us have been grinding pretty hard to hit the standing cap every day.
  5. "Typically things get a bit...louder when an update like Fortuna is soon." Well, Steve has tweeted four times in the last two hours (as opposed to his usual average of once every couple of days) and the Solaris United Discord is asking a series of questions to get hundreds (if not thousands) of people tweeting #LiftTogether. Is this what was meant by louder?
  6. MAIN QUESTION: Ideally, how many hours of grinding should it take to get a new warframe? FOLLOW-UP QUESTION: Should that number change once a given warframe has been around for a few months or years? The best way I've found to entice friends to come back to Warframe is by telling them about the interesting new Warframes they haven't played yet. Almost invariably, though, they quit again because it takes hours of grinding to get a single blueprint piece. I understand that the grindwall is in place because it takes a lot longer to produce content than it does for players to go through it. It gives veterans something to do, but by keeping it in place long after the Warframes come out it's also an effective repellant for returning players who enjoyed the game but not the grind. It's doubly punishing to people who stick with the game, as well, because on the rare occasion we can get a friend to come back we have to grind through the exact same missions AGAIN. (After all, it would be rude to bring someone back to the game to get a Warframe and then not go along with them on the missions to get it.)
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