Jump to content

HappyKiwii

PC Member
  • Posts

    9
  • Joined

  • Last visited

Everything posted by HappyKiwii

  1. Nova's wormhole can be useful for traversing vast distances in a single instance but it lacks fine tuning and flexibility by way of movement. I believe fluid and precise movement is a prominent element of this game and I have a suggestion which I will describe below that would make Nova more maneuverable and helpful towards her allies in team play. To begin, I suggest the capability for Nova to channel her Wormhole ability, which I will refer to as a portal and wormhole interchangeably, so she may route the portal around corners, through doors, and traverse inclines and declines of elevation. To channel her Wormhole ability, hold its respective button and release to enable the ability in a toggled state. When the player wishes to terminate the ability, thus setting the destination of the wormhole, tap its respective button. If the player does not wish to channel the ability but is intent on manifesting a portal of its maximum potential in a linear trajectory, tap the button. While the ability is channeled, it will still remain affected by the current configuration's Range value and as such, the wormhole will terminate when the player has reached the current configuration's maximum potential in distance traveled or when the player has made a decision to prematurely terminate the wormhole. The distance traveled in the channeled state will be determined by meters traveled associated with every movement made by the player. While tapping the Wormhole ability to deploy a portal of its maximum potential will bear the full cost of activation, channeling the ability will incur a drain per meter traveled proportional to the cost of a maximum potential portal. Note: While taking abuse of a potentially invulnerable Nova in a channeled state into account, it is recommended that the channeled ability will have a duration of the time it takes for Nova's base sprint speed value to traverse the distance of the configuration's maximum potential. If the player has not traversed the maximum distance when the channeled state's duration ends, the ability will self-terminate with the portal's destination also being at the point of ability termination. Alternatively, Nova and her passengers in a channeled state, which will be explained further below, could benefit from damage reduction at a value of Digital Extreme's choosing but in neither propositions will players be able to make use of any other abilities, Gear, or weapons until after they have left the channeled state. As it is currently with Nova's maximum potential wormhole, pickups such as but not limited to mods, credits, and resources will not be possible for pickup or vacuum during a channeled state. Since taping the ability to create a wormhole of linear trajectory means instantaneous travel, the channeled version is suggested to work similarly to Titania's Razorwing or Wukong's Cloud Walker to compensate for what would have been instantaneous travel had it been a straightaway. Furthermore, the activation of Nova's channeled wormhole will immediately manifest a portal while Nova's routing is in progress. Players and allies who enter the portal while Nova is routing the wormhole will effectively become passengers in a spectator's view, unable to make use of abilities, weapons, or Gear until they have pressed the assigned 'Interact' button to disembark into real space at any time of their choosing. This serves to benefit Nova's teammates because it would mean less time waiting for Nova to reach her wormhole's intended point of termination before they can make use of her ability all while preserving the autonomy of individuals in line with the same values as allowing players to leave Limbo's rift by rolling out of it. While these suggestions are made in what I believe would benefit the gameplay of Warframe, I encourage civil discussion amongst the community to voice their own thoughts whether it's constructive criticism, further refinements, additions, or amendments.
×
×
  • Create New...