hotbeast
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Posts
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Posts posted by hotbeast
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Some excavation mission have inconsistent spawns and the map is huge. Coupled with the decrease in spawn rate if no drills are active makes it annoying. This isn't that much of a problem in normal missions but in void fissures it makes collecting reactant a pain. Most people spread out in these missions and reactant is spread thin. I've been in a lot of missions where complains are thrown around about how the excavator energy is full before everyone's reactant is filled.
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After receiving the void fissure buff on Wisp the ability does not grant 2x ability strength when Wisp is standing in the range.
It grant the 2x strength reservoirs to allies but not Wisp herself.
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Same issue, I have a 2560 x 1440 resolution monitor and the Borderless Fullscreen is 2048 x 1152.
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Mirage Hall of Mirrors sometimes creates clones that you can't see through.
Unfortunately I'm not sure about the steps to reproduce this.
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Ran a Adaro - Senda fissure, wolf spawned when we were choosing rewards. Come on DE I thought it was fixed multiple times already.
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Oh Crap, you're right. I didn't realise. Thanks!
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H̶i̶,̶ ̶I̶'̶m̶ ̶p̶r̶e̶t̶t̶y̶ ̶s̶u̶r̶e̶ ̶I̶ ̶h̶a̶d̶ ̶m̶y̶ ̶s̶e̶t̶t̶i̶n̶g̶s̶ ̶o̶n̶ ̶1̶4̶4̶H̶z̶ ̶B̶o̶r̶d̶e̶r̶l̶e̶s̶s̶ ̶W̶i̶n̶d̶o̶w̶e̶d̶ ̶b̶e̶f̶o̶r̶e̶ ̶t̶h̶e̶ ̶h̶o̶t̶f̶i̶x̶ ̶t̶o̶d̶a̶y̶.̶ ̶N̶o̶w̶ ̶i̶t̶'̶s̶ ̶n̶o̶t̶ ̶a̶v̶a̶i̶l̶a̶b̶l̶e̶?̶ ̶ ̶I̶ ̶p̶r̶e̶f̶e̶r̶ ̶n̶o̶t̶ ̶t̶o̶ ̶p̶l̶a̶y̶ ̶i̶n̶ ̶f̶u̶l̶l̶s̶c̶r̶e̶e̶n̶ ̶s̶i̶n̶c̶e̶ ̶I̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶a̶l̶t̶-̶t̶a̶b̶ ̶a̶ ̶l̶o̶t̶.̶
Just being dumb. Move along haha
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Looking for 350p negotiable.
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Looking for around 800p, thanks.
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The UI asks me to buy 2 more robotic slots to build a moa even though I already have 1 robotic slot open to use.
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I like to play with high look and aim sensitivity. However, this makes it almost impossible to do the echo minigame. I wish I could have a separate sensitivity for conservation too.
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Switching loadout from navigation does not also switch focus schools
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I play in solo mode. Usually in group mode they spawn close to each other so it is easy to find.
But in solo mode it can sometimes only spawn 2 agents and they're far apart, I search everywhere but cannot find the other 2 agents.
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Jesus, I'm too early. The forums keep crashing for me.
But just here to say HYPE
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I agree completely, thought I saw the price wrong at first. I would have no complaints if it was a new skin entirely, but it does seem that they copied over the gemini sheath assets. At the end of the day, it's their game and they can charge however much they want for it. But I am concerned for the quality of weapon skins DE is putting out. Even the orvius dax skin looks like they grabbed the original skin and just recolored it.
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Just got a resource drop chance booster on daily login reward while having one active from 2 days ago (also from daily login). It didn't add the extra 3 days on top of what I had already. This has to be a bug right? Otherwise I basically got no reward.
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12 hours ago, (XB1)INe Saninus said:
I'm 100% on board with this!
How many weapons go unused because of the resource cost and investment JUST to test the weapon and see if it's worth your time...?
Easy fix for a serious problem, and the fix would boost build and weapon diversity.
How is this still not a thing..?!!
I know right? Especially since there's so much difference between non-catalyst/forma and fully modded weapons.
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4 minutes ago, GinKenshin said:
you mean the simulacrum? then yes!
the ability to use any frame/weapon you want regardless if you don't have it or not is really awesomeYea simulacrum lol ops
Not sure if adding any mod at any rank would be useful as well. But definitely unlimited capacity.
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Can we have the feature to test and try out weapons with all our mods regardless of whether or not we have put in a catalyst or forma?
I feel like this would be useful for both new and veteran players as we can try out new builds without wasting resources. The main reason I'm hesitant to put forma into weapons that are not top-tier is that I don't know how they'll function in the end. The only thing I can turn to is youtubers that put out weapon reviews along with the build they created. But not everyone has mods at max rank and some may not even have the mods at all.
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Shown below is an example of a rank 6 blind rage upgraded to rank 9 and max rank. I'm pretty sure this is a bug.
It costs MORE to upgrade my rank 6 blind rage to max, than a rank 9 primed regen to max.
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Just want to pop in and agree with both of you, borderless fullscreen 1080p here. UI huuge. Probably because of the 4k support
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Doesn't seem like there is anything stuck there, I used a bright torch and looked. This problem is specific to shooters for some reason, i.e. Warframe and CS:GO but I don't find this problem through daily use or playing MOBAs. Thanks for the suggestions though.
Edit: I think I fixed it, just needed to manually update the firmware, ops.
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I have a g502, it was great for about a year through warframe without any issues. But recently it has been having some issue regarding the tracking, I would be going through a mission and suddenly i would be looking straight up or straight down. It has been going on for the past few updates/hot-fixes and I'm not sure what is wrong with it. What is weird is that it only happens when I'm in a mission and not in the liset.
Anyone else with a g502 with a similar issue or can help me? I'm suspecting it is a software issue of logitech gaming software. But even if I turn it off it still happens
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Playing as valkyr when suddenly I realize I was slowing down a lot because of the rolling animation when in hysteria, while I enjoy the rolling I'm disappointed that the slow was still in parkour 2.0. DE can you please remove the slow?
Add "jobs" to Zariman Syndicate in the Warframe API
in General
Posted
Hey DE,
Been trying to dig up info on current Zariman bounties when I tried testing the API and the Zariman's "jobs" parameter seems to be unpopulated? This isn't consistent as the other syndicates provide bounty information and the reward pools in the API but Zariman does not. Can we please have this fixed?
Example hitting https://api.warframestat.us/pc/syndicateMissions endpoint shows this for Entrati Syndicate:
{
"id": "1668429084797EntratiSyndicate",
"activation": "2022-11-14T10:01:25.924Z",
"startString": "-1h 13m 37s",
"expiry": "2022-11-14T12:31:24.797Z",
"active": true,
"syndicate": "Entrati",
"syndicateKey": "Entrati",
"nodes": [],
"jobs": [
{
"id": "DeimosExcavateBounty1668429084797",
"rewardPool": [
"3X 1,500 Credits Cache",
"150 Endo",
"15X Ganglion",
"2X 3,000 Credits Cache",
"250 Endo",
"Aya",
"Scintillant"
],
"type": "Core Samples",
"enemyLevels": [
5,
15
],
"standingStages": [
6,
6,
6
],
"minMR": 0,
"expiry": "2022-11-14T12:31:24.797Z"
}, ...
}
But the Zarmin only has basic information:
{
"id": "1668429084797ZarimanSyndicate",
"activation": "2022-11-14T10:01:25.924Z",
"startString": "-1h 13m 37s",
"expiry": "2022-11-14T12:31:24.797Z",
"active": true,
"syndicate": "The Holdfasts",
"syndicateKey": "The Holdfasts",
"nodes": [],
"jobs": [],
"eta": "1h 16m 21s"
},