Jump to content

PY-R0

PC Member
  • Posts

    55
  • Joined

  • Last visited

Posts posted by PY-R0

  1. After some playtesting here are my complaints:

    1. Slash is now useless against high level Corpus. It chips out the shields, but at high level there are plenty of Shield Drones that will replenish it instantly, making Slash procs deal no damage in the long run.

    2. Impact proc stacking causing a knock-down is a pain. On one hand you want to encourage skill and headshots, on the other you punish by removing enemies from line of fire.

    I propose a change to Impact stacking. Instead of knock-down, enemy gets disarmed. If the enemy is already disarmed, or doesn't have a weapon, then Stun for 3 seconds.

    3. Double-stacking with over 100% status never gives 2 same status effects at once. Meaning if your weapon does 99% Slash and 1% Impact, double-proc shot will give you Slash and Impact, always.

    4. Gas... well, now it's useless, since it makes Gas clouds instead of Toxin clouds. A powerful weapon against Corpus is gone, since Gas damage is bad against Flesh and doesn't affect health directly.

    5. Change to Corrosive proc and Corrosive Projection will mean, that for really high levels Slash/Viral meta is gonna be king again.

    • Like 1
  2. 1. Make an upgrade system to Kuva weapons, so lower bonus duplicates matter.

    2. Reduce the grind for Murmurs by half.

    3. Make more Lich behaviors. Right now we have 2 different types. And after playing a few, this gets boring fast. No one likes fighting the same boss over and over again. So make more personalities for Liches. 10 or even more, so we don't get same voice lines again in a while. They are so repetitive now, it makes the grind even a bigger "inconvenience".

  3. 17 hours ago, KroneVanguard said:

    I have a question:

    Today I started the game. There was the 150 jumps challenge. I went with Ember Prime to E Gate in single player, killed the 60 (if I remember) enemies pretty fast, than I stopped in the large area near the extraction point and started to jump until I completed the challenge. Is this fun for you? Is this better than an alert? Then I quitted. 😐

    For me it's not even a video game, it's a joke. "What a yoke!" 😄

    Well, if you played in a public squad you'd see that we usually don't use stairs, we Bullet Jump. I've done 2 Exterminate missions to fill other challenges and I filled the jumping one naturally, without thinking about it.

    So you choose, if you want to stand in place and jump, or if you want to shoot some enemies while jumping around. Your call.

  4. Firstly, the name. Whoever told you that Rope-A-Loli is a good name, they lied. Fire them.

    Secondly, the Flydolon itself is almost no threat at all. Yes, you can get insta-killed, but honestly, if you jump around you can avoid it easily. Bigger threat are the Amalgams and smaller Sentients. That's not how a BOSS fight should be.

    Thirdly, enviromental kills. So we have all this amazing gear and Frames, to kill a boss by using a console.

     

    When you smash all the bugs, this will be the second easiest boss fight in Warframe. Second, because you can't beat Sergeants level. 

  5. My 3 cents:

    1. Give us a timer showing how long this series will last. This way we can calculate what we have to do in order to get the rewards we want. I was grinding my ass off for the first few weeks, to later discover I have plenty of time and didn't need to stress over it. 

    2. This is a suggestion for the task system. Instead of giving us 7 weekly tasks (like you stated you're going to do) and a daily, just give us 10 random tasks, which we can delete and get new ones in 30 minutes. This way we could actually have some control over the tasks we want to do and play specific mission types we want rewards from. I know some people might get lucky and get 10 Elite ones, so to not make things too fast, just put a daily Nightwave Standing cap, same as with other Syndicates. This will also push people to rank up their Mastery, so they craft more weapons/frames. More Mastery = more daily standing possible. 

    Right now we can get ~50K standing weekly. With my system MR15 player could get that in 3 days, but MR24 player would need just 2 days. Less grind to get best rewards + some control over tasks + interest to rank up Mastery. "Isn't that wonderful?" - Nef Anyo.

    If that's still too fast ranking up for you, let's just make each rank require 500 Standing more than previous one. First few ranks will go blazing fast, but further down the road ranking up will increase in difficulty. 

    3. Also give us more than 30 Nightwave Ranks, but put the best rewards in those 30. Meaning, give us some Endo, Kuva, Forma, Void Traces, Relics, whatever, alongside Creds after Rank 30. People playing long enough don't need creds, since they have all the helmets and auras from the old alert system. New players need Creds alongside those resources. This way it will push veteran players to do Nightwave tasks past Rank 30. 

     

    I get it that not everyone will like those suggestions, but I think this way many people will feel less "forced" to do some task, especially when they will have control over what tasks to do. Numbers are a subject to change, no stress there.

  6. So a few bugs I've encountered:

    1. Couldn't get near Arbiters of Hexis room in any Relay, game crashed so hard I couldn't even make a screenshot of it. By the way, people working hard should still be on Venus, not in the relays, right? If you know what I mean.

    2. When I had lags in Arbitration, I couldn't exit when prompted, got stuck of evac menu. When next round started I couldn't do anything and died soon after. Had to close the game the hard way.

    https://imgur.com/0YBpqhs

    3. Volt's 4th doesn't work on Elite Onslaught, happens right after focus bonus ends, no stun and no damage at all.

  7. 49 minutes ago, pawlodiablow said:

    Launcher problem here : Standard messsage after restarting warframe "to restart"

    Ater i restart-launcher keeps downloading 1.2MB and crashes again.

    Had same issue. I fixed it by deleting all recent cache files in the game folder/cache.Windows. It had to re-download a lot (I mean 18GB lot), but at least it downloaded properly and launcher is not saying "update failed".

  8. Newest bugfix changelog says Konzu should mention to visit Nakak to get rewards. Seems like they implemented it badly.

    Plains of Eidolon: Hotfix 22.3.3


    Changes:

    • Konzu now explains that rewards are at Nakak for the Operation.

     

  9. Done a few bounties just a few moments ago, every time there was a stage where you have to capture the target, once I got into the mission zone the target disappears and I get Bounty Failed message. Happened like 5 times during Bounty 4 and 5. Bug was introduced in 22.3.x, can't specify cause yesterday I was trying to not fail the operation...

  10. Just now, Koldraxon-732 said:

    I agree with how Endless Defense makes no sense, but for different reasons:
    The longer we stay (beyond 15/20 waves), the more likely the objective can be insta-killed by enemies.

    That's exactly what I was talking about. If the objective is important why risk losing it? The only reason endless defense can exist is challenge, nothing else. 

  11. Straight to the point, endless Defense makes no sense from mechanics perspective. Why would anyone risk losing the objective just to kill some more enemies? No sense. Simply protect it until evacuation is available and extract the objective. 

    Mobile Defense, on the other hand, would make a lot of sense if it was an endless mission. Either extracting the intel from enemy consoles, or giving some fake one instead, doesn't matter. There are plenty of consoles on every survival tileset, and if every single one was hacked we could use them again, like we use same spots in excavation. 

  12. 14 minutes ago, NeithanDiniem said:

    You say no one cares and yet in my Discord we form Sculpture farming groups specifically to find these and farm them, netting about 5 per set of runs. you also get syndicate rep and medallions to boot while you are at it because if you are going to be scouring the mission for a sculpture you may as well get rep too.

    Your Discord group is small enough to not even count it, sorry mate.

    Doing Syndicate missions every day, never found a Sculpture on them, though I have found a few in other missions (some survivals to be precise, I was running and searching while others focused on killing). 

    I understand my idea might be good and bad in some ways. Ayatan Sculptures system needs to grow bigger and that's my 2 cents to that.

     

  13. 41 minutes ago, NeithanDiniem said:

    Then you may as well make her weekly mission just be a daily one and end it at that. one indication that a sculpture is "Somewhere" on your current mission is a joke when you can farm several of these a day.

    You "can", but no one cares. One indication will encourage whole group to find that one. You want more? Go ahead, but no more help. 

    In the weekly we have exact position on the Sculpture, making it a daily will completely kill the fun. 

  14. 16 minutes ago, NeithanDiniem said:

    through information and tracking records? She doesnt have any leads on their position, so she looks for information regarding their whererabouts.

    OK, point taken. So she could say something like "Hey Tenno, I got some intel there might be a rare Ayatan treasure nearby, you might wanna look around". Better? 

    I don't say it has to change the way Sculptures spawn. Just a little indication to encourage whole team to find it. Something like "it's on this map, go find it", nothing else. 

×
×
  • Create New...