Jump to content

Mystra4

PC Member
  • Content Count

    65
  • Joined

  • Last visited

Community Reputation

40

About Mystra4

  • Rank
    Gold Initiate

Recent Profile Visitors

331 profile views
  1. From the wiki: While Set Mods can be equipped on Exalted Weapons, they will not contribute to nor benefit from set bonuses, but the regular effect of the mod will still apply. This also applies to Venari. The Sacrificial Set is an exception to this. The Vilgilante Set and Gladiator Set can still apply if equipped on Warframe, Primary, Melee, or Robotic Weapons, and not on the Exalted Weapon itself. ...Hmmm... Apparently I had it wrong. Iron Staff DOES get the +10% bonus.
  2. The set bonus will apply to any equipment which that stat can be applied to. The mod's main effect only applies to the equipment where the mod is located. For example, let's equip a copy of Gladiator Vice (+30% attack speed) to a Fragor, a Deconstructor, and your Iron Staff. Fragor will have +30% Attack speed, and +10% critical chance per combo multiplier. Deconstructor will have +30% Attack speed, and +10% critical chance per combo multiplier. (The set bonus counts only once for Vice) Iron Staff will have +30% Attack speed, and ZERO critical chance per combo multiplier. Set bonuses do not apply to Exalted weapons.
  3. -- Equipping a Set mod to Helios / Deconstructor will count that mod toward that set bonus. Only one mod of each name will count, so equipping the same mod to Deconstructor and your melee will only count one. -- Set mods equipped to Exalted weapons do NOT count as equipping that mod in the set (unless it's also equipped elsewhere), and its' bonus will not apply. The normal effect of the mod will still apply to the Exalted weapon.
  4. Mystra4

    Holiday Railjack Bugs

    Happy Holidays DE! Hope you're being merry. I've got a few bugs to report for ya, hopefully they can be worked on when you get back. -- Lens flares! They look awesome. The best way to make that forward artillery look more awesome? LENZ FLEARZ... However, it seems that firing the Forward Artillery causes everyone to see the lens flare, making it hard to see and move in some places. -- Some players have told me that loot found in points-of-interest (crewships, galleons, platforms etc.) are not global pickups, like other Railjack-type loot pickups. Meaning everyone has to go through the map to loot everything. This can even be seen in the Tactical Chase View, where resources remain behind after other players break the containers. -- Speaking of crewships, the Grineer security on their reactors sucks. Cancelling the hack on a crewship reactor shield counts as a success, lowering the shield. That's the cost of mass-producing your ships (and your labor force) I suppose! -- Sometimes I find myself pouring all of my bullets into an Exo fighter only to find it's being healed by a crewship - even when there are no crewships in the area! It's also quite difficult to see the HP bar on ships against the red background of the Veil, so you can't tell right away if you are actually damaging it or not.
  5. *title* If mods that are equipped to a frame or weapon require confirmation to be dissolved or sold, then it should be the same for equipped avionics.
×
×
  • Create New...