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AxilliaPrime

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Posts posted by AxilliaPrime

  1. 2 hours ago, Holyroksail said:

    Is this an indication that Warframe will be on Mac some day?

    highly doubt it. DE wanted the game on Mobile because that is where most profits in the game industry are made these days, more than all consoles and PC combined.

    the Mac Gaming market is so small, that development and maintenance of the Mac Client would cost way more than they'd potentially make from Mac Microtransactions.

    just look at the rest of the gaming industry, you barely ever get any AAA games, and the selection of indie titles, even on Steam for Mac is rather laughable.

    1 hour ago, GeNova.Ascar said:

    Why only iphone / iPad why not Android too I was hoping to have a chance to try it out and get those bonus rewards but I guess I'm missing out

    https://www.warframe.com/android

  2. 20 minutes ago, [DE]CoreyOnline said:

    We did state elsewhere that you would be able to access your bonus items after connecting with Cross Platform Save if you chose to do so! So we are investigating why some users aren't getting them. :)
     

    would be very cool if this could be investigated...
    the only thing that happened after linking to iOS was getting this new Aura Mod, and that's it, regardless if i log in to my main account on PC or iOS4rETIhq.jpg

  3. 2 hours ago, Megazawr said:

    Still:

    • unable to see each other in dojo thus not being able to tradd

    switch your game setting from Solo / Invite Only / Friends Only to Public, and everyone will magically appear.

     

    2 hours ago, Megazawr said:

    Still:

    • exalts being unmodded in duviri(and even if that's not a bug, that's a very bad feature that isn't explained anywhere).

    Exalted Weapons / Garuda's Claws will always use the same Config Slot as the Frame Config Slot you are using in Duviri.
    If you only have an Exalted Config A, but are using Frame Config B, or Frame Config C, you auto select Exalted Config B or Exalted Config C as well.

    Make sure to either have them in the same order if you have multiple Exalted configs, or simply copy the one you have in Config A over to B & C.

    If you bought extra frame Configs ( Config D / E / F ), but have not bought extra configs for the exalted, you are S*** out of Luck, re-order your configs and make sure the one you want to use in Duviri is in Slot A-C and then put the Exalted Config on the Same Number. 

  4. 3 hours ago, Voltage said:

    If you grind your way into Steel Path in 3 weeks, you won't take 6 months to get Focus to a point where Steel Path is more manageable. You're also omitting the entire Forma system, modding in general, Arcanes, and general build knowledge. Focus alone doesn't make you Steel Path ready, and it's just another point of progression. Moving players through Focus faster doesn't actually serve them better, it just lowers the bar further on more late-game activities.

    At the end of the day I really don't care. I finished Focus multiple times over 6 years ago now. I was just agreeing with the sentiment another user brought up regarding progression.

    Maxing Out the Focus System cost 52,500.000 Focus & 10 Brilliant Eidolon Shards
    The floor for earnable Focus per day is 250.000, increasing by 5.000 per MR,

    You can currently theoretically earn:
    250.000 at MR0
    300.000 at MR10
    350.000 at MR 20
    400.000 at MR30
    415.00 at LR3

    this means you currently need:
    210 days to max the System at MR0
    168 days to max the System at MR10
    150 days to max the System at MR20
    132 days to max the System at MR30
    127 days to max the System at LR3

    this means you need between ~ 18 to 30 weeks to max the Focus System currently, 
    even if you somehow P2W yourself to LR3 before you are even introduced to the focus system, and can daily earn the aboslute maximum amount of focus possible in the game right now every day without fail, you will still need OVER 4 MONTHS to max it.

    Depending on your actual progress, it falls somewhere between little over 4 months, and 7 months, but more realistically 5-6.

    • Like 2
  5. On 2023-10-04 at 5:31 PM, Voltage said:

    These content updates are later game missions that you're expected to have Focus for. Steel Path is not something for a player who hasn't bothered with Focus. The same goes for Arbitrations and all sorts of other content. The only piece of content that contradicts itself with Focus is Eidolons.

    Not everything has to be accessible to players who aren't progressed.

    steel path can be reached by MR4-7 players about 2-3 weeks after first installing the game, if the new players joining our clan are any indication.
    you can't expect to retain new player to the game if you tell them "congratulations on finishing the star chart, please remain there or in arbitrations for the next 6 months, while you grind out focus".

    • Like 3
  6. On 2023-10-04 at 8:56 AM, master_of_destiny said:

     

    You seem to not get it...so let me rephrase.  If you want the focus to move from an endgame grind, which unlocks powerful skills, to something that is required in the middle-game because of the tendency for poorly designed enemies to one shot you, then this is a loss of an endgame feature.

     

    Now, let me address your comments.  At the beginning of the game you have access to...what exactly?  You can't build out a frame...because you need a bunch of forma.  You can't get most of the aura mods...because they're tied to nightwave now (and thus much of the content cannot be accessed until you're in the later part of early game).  You can't get reactors, and you're gear limited by mastery rank for some of the best stuff in the game.  If this is the case, why aren't you complaining about that?

    The key word you fail to understand is progression.  It's progression to get reactors, slap one on, and grind out a few forma to make that Excalibur not meh.  Input is rewarded.  

    Now...what is the progression on focus?  It isn't unlocked until you're through the star chart...because it only starts to unlock when you've accessed the operator.  The operator is not an early game feature.  Cool.  You progress through the game, unlock the operator, then unlock the schools to get access to some interesting builds.  The reason that the focus system doesn't suck rotten eggs is that after you've gotten a deep pool of good things you've now unlocked something new.  The operator introduces the Eidolons, amps, new arcanes, arcanes as a whole originally (Duviri does that now...but it's also DE not understanding the progression of their own game), and most importantly some new functionality.  Cool.  New toys, new time investment, new power.

     

    What you're asking for is less investment, and thus less engagement time.  Make note that DE told us this was unacceptable when they refused to decrease the cost of Hema research, impossible with the Sibear costing 30000 cryotic you earn 100 at a time, and disrespected player investment on other items.  Now they're couching this as a benefit...after making the entire process to earning it a joke.  Have two hours?  Slap any school on, go to Duviri experience solo, grind a few easy missions until you can make literal glass frames tankier than Inaros, and in about 25 minutes you can get the 400000 standing to max your daily earnings (on steel path).  Note:

    1) That cap is miles larger than it used to be

    2) That cap is to a cheaper overall cost to upgrade everything.

    3) You can then spend eidolon shards (4 types) to literally do what took months in a long weekend.  

    I'm cool with you wanting diverse builds...but your point is stupid.  Before Zenurik we had energy pads and arcane energize.  Don't care for armor, well the answer was 4x armor stripping auras until DE nerfed that, but gave us corrosive and heat procs armor stripping.  Don't like that?  Shattering Impact.  Wow...it's almost like the whole point of awesome focus was to have a huge investment and build more power in...which is intentionally endgame by its definition.  People are constantly complaining about how Warframe has no endgame...and it's because of crap like this.  Something that used to be a high investment and decent reward option is now a requirement to play other content...but because DE slaps crap in they expend huge amounts of energy breaking their own systems and blaming the players for it.

     

     

    Let me finish with an anecdote.  We are about to get Grendel Prime.  That's about a two year window between release and prime release.  Have you tried playing those missions again?  Getting a pick-up game sucks...so you have to build yourself to solo them without any mods.  Yikes....that sucks.  Thing is, it's possible to solo with just augments.  Until you realize you can enter the mission on steel path...because why not.  You then get into the mission, and realize that an unmodded primary against a level 46 eximus unit is a joke...because mag dumping them 3 times just barely finished them off.  You then start to contend with those same eximus units not spawning anything else...and getting 800 cryotic took more than half an hour...all because DE implemented those eximus changes and never tested them on content...so you almost need a team just to survive the constantly spawning rattles that take a full tenet cycron mag to put down, coupled with the power carrier spawning cues sucking so hard that 20 enemies spawned has no carrier...so you've gone from full shields to 25% health waiting for any carrier to spawn while enemies literally prioritize the drill over you.  Yes, my anecdote is that DE doesn't seem to know how their own game plays....and it's why I'm not happy despite all of the good stuff this update promises on paper. 

    It's amazing that I can look towards all of this good stuff, and see that DE doesn't understand that their endgame is now RNG rolls to get perfect Rivens...and little else.  That's because everything else was sucked down to earlier points.  Arbitrations were great...until you get the last content and discover that they aren't worth doing due to their moderate rewards and high risk with insta-kills.  Steel Path is interesting...until you acknowledge that its only real reward is hiding exilus adapters, some mods, and umbra forma behind a time gated wall.  Sorties and Archon hunts are the definition of bigger numbers <> better rewards.  It's also great to see stuff like "the conservation vendors will now have more companion mods..." until you then read the context that you'll only need one or two of each and thus this is just a new grind to extend relevance of open worlds...which died long ago because once the content was consumed on the content island people stopped giving a crap.  

    So yeah, anecdotally DE is selling us less work for the same rewards years later.  That's predictably DE...but doesn't mean that they aren't hip deep in hypocrisy when they pull this crap on us.  I'd be less frustrated if they were giving us something more...but this is just decreasing a grind and, by their own words, insulting the players who already did it.  It's more insulting because they are choosing where player investment matters...and it seems to just be when real money is dumped.  So...maybe if DE wants to make the Hema and Sibear grind suck less I'll bite.  That said, Argo & Vel launched a couple of months ago.  Guess what still isn't in Cephalon Simaris's store?  It's almost like this isn't an elitist jerk saying you should experience the same pain...and instead someone really tired of double standards and making good things with high investment basically required to play the game (and thus required to be cheaper).  I believe the colloquialism is play stupid games, win stupid prizes...and DE is showing that the stupidity of not balancing stuff (and implicitly relying on "broken" features to power through other ones) is really a symptom of profound misunderstanding of basic mechanics...and making high level rewards easier to get is not fixing it.  It's moving the band-aides in the cupboard from the top shelf to the bottom instead of getting a proper blade cover for the bandsaw...in other words a bad solution to a foolish mistake, predicated on not knowing what it is people want...because they know better already.

    "back in my day, farming focus took ages - newer players having to suffer less takes away from my sense of pride and accomplishment"

    as for grendel:
    Hildryn + Blazing Pillage = Easy Solo
    Hildryn + Blazing Pillage + Electric Elemental Ward = enemies literally kill themselves

    Wisp perma invis in the air at no energy cost = soloing alternative

    take any dojo base toxin damage weapon for any slot to just cheese around the shields

    • Like 2
  7. On 2023-10-03 at 11:01 AM, (XBOX)ForsakenMoon13 said:

    So instead of adding the option for two extra rivens per week, you would rather get a resource that is thematically tied to a specific enemy that already drops a decent amount for what you need them for, in order to be able to buy one extra riven per week? 

    i am pretty sure the idea is to be able to earn everything necessary to install an incarnon genesis adapter, namely the adapter AND pathos clamps purely from playing warframe content - the circuit.

    rather than forcing people who like warframe but hate melee drifter to engage in that soulframe alpha test upstairs, just so we can get our warframe gear, from actual real warframe content.

    On 2023-10-03 at 2:30 PM, Traumtulpe said:

    Just free to play things. In the free to play model, the developer is incentivised to make the game an absolute slog, and to give you the option to pay for the privilege of not playing.

    Your entire post translates to "$$$".

    yes, correct, i am complaining that they DON'T llet me "$$$" for pathos clamps, but force me to play soulframe pre-alpha instead of my space ninja game.

    • Like 1
  8. 6 hours ago, (PSN)MJ-Cena7 said:

    I know this seems worthless to most 

    But isnt lowering the mods max value worsen the lower ranked versions 

    I use rank 9 umbra vitality and steel fiber for round numbers and less mod capacity same with r9 primed flow gave my frames even 400 500 600 800 energy 

    So my suggestion is simple 

    How about we leave armor with its mods the same 

    Make vitality and redirection 110%

    Change the base values to 

    300 > 350 

    375 > 450

    450 > 550

    Etc 

    Maxed umbra mods would be 200% instead of 192.5

    Primed flow would be could be kept at +180% 

    But how about we better adjust the base now 

    200 instead of 190 

    Or 175 and make primed flow +200%

    i am pretty sure the goal is to keep fully ranked mod stats the same or increase them, not cater to people with OCD who need every stat to end in 00

    • Like 1
  9. 54 minutes ago, Snake said:

    Options & First Impessions

    I don't think you get it.

    LISTEN - Less Shields means shorter recharge time without adding mods in builds.

    - Adding additional shield recharge mods into build, takes away from possible augments or other core Mods: strength, duration, range and energy/efficiently to be included in builds.

    -- iframes are great but your method just takes away power from builds to accomplish your goal: And its just not worth it.

    --- Until you bake-in Health, Armor and Shield; this change is useless and is just a Nurf. - Restricting mod possibility's.

     

    Questions

    Why is this change really needed in the face of so many other QOL changes that are needed?

    Is there a statistical spreadsheet showing you the loss of revenue from level cap runs?

     

    Final Thought

    Why not just come out and say, you don't want players to go to level cap.

    it COULD be preparing for mechanically difficult group content, you know... Stuff that is designed to be hard to tackle, as opposed to self-imposed challenges "beating" enemies that use obviously broken scaling curves, because it never was, and still isn't intended to be how to play the game.

  10. 1 hour ago, PsychoSunshine said:

    My only thing here is with Nightwave, specifically Nora herself.

    The little chime-in thing she does whenever you complete an act is frankly such a terrible decision that I have no idea how it got through play testing or quality assurance.

    What she says is of less than no value: It's intrusive, it's annoying, and it degrades her novelty. Having her say "Badassador" for the umpteen billionth time I pick up 20 resources just makes me not want to hear her voice anymore. Consequently, I have her volume turned all the way down, and because of this, she is silent during quests (such as the New War) and her own Nightwave exclusive content, which is really unfortunate since I like the stories she narrates. I just want her to keep her voice from sounding off during regular gameplay so I don't have to remember to unmute her when I want to interact with a Nightwave story or if I can't see into the future to know that she's part of some new quest or event. I also don't want her face blocking my game. This is most egregious in Railjack where any character speaking blocks the tactical menu (which is also still pretty scuffed in itself, btw).

    TL;DR: Please add a "Nora act completion announcement" toggle so I don't have to rely on my lack of ability to see into the future to unmute Nora when she's important.

    To me Nora is no different than Ordis or Lotus, constantly chiming in with the same 5 voicelines.... now you can argue that you hate those as well, and turn them down as well, but really... all 3 of them are just background noise during repetitive content, You can mentally tune them out, or literally tune them out. But i don't think enough people feel "not strongly enough" one way or the other that they need a middle option between "never want to hear them again" and "don't mind hearing them" to where it's "only want to hear them when they have anything new to say."

  11. 7 hours ago, D-Shear said:

     

    ...If you want to have ANY semblance of a (fun to play) build, you literally can't mod for health or shields, even more so because they are useless in SP.

    You literally can make health tanking work for EVERY frame in base steel path. And i am not only talking 2 minute capture or rescue missions, i am talking below 2 hours endless missions. You use Adaptation instead of rolling guard, and whenever a build uses Umbral intensify and then has stuff like natural talent or streamline in it, replace that with umbral vitality, BAM, there is your extra 550 health, getting you up to 775-850 health on most frames. that is usually enough to just flat out ignore heat or toxin dots, as they just run their course without outright killing you, or giving you at the very least a good 5 seconds or longer to react and switch out into operator mode.

    yes, health tanking builds will not work for levelcap runs, but levelcap runs are not intended gameplay, it's something people who are bored do "to challenge themselves", the game has never and will never be balanced around that.

    i personally have NEVER equipped a dragon key unless i was actually going for vault runs, or if a riven challenge required them, and i am glad that they and their stupid playstyle are going away before i ever ran out of things to do to get bored enough to find levelcap runs tempting.

    • Like 1
  12. 3 hours ago, MortalMercenary said:

    With triple umbral Kullervo and Grendel are still seeing a slight loss in total EHP with the changes

     

    Frame EHP HP ARMOR SHIELDS

     

    Kullervo 6,271 3,374 1,820 0
    Kullervo Pre 6,292 3,477 1,275 0

     

    Grendel 6,580 3,626 1,036 95
    Grendel Pre 6,735 3,745 1,023 75

     

     

    Kullervo Pre: 1275 armor = 80.95% damage reduction / effective health multiplier: 5.25x / 3377 x 5.25 = 17729.25
    Kullervo: 1820 armor = 85.85% damage reduction / effective health multiplier: 7.07x / 3374 x 7.07 = 23854.18

    Grendel Pre: 1023 armor = 77.32% damage reduction / effective health multiplier: 4.41x / 3745 x 4.41 = 16515.45
    Grendel 1036 armor =  77.54%  damage reduction / effective health multiplier: 4.45x / 3626 x 4.45 = 16135.7

    don't really know how to factor in shields into correct EHP calculations.... but 75 at a factor of 1.25x does seem smaller than 95 at a factor of 1.50x

    so, while you can argue grendel might have gotten a slight nerf, kullervo actually got a quite sizable buff.

    and don't forget "who cares about base grendel when grendel prime releases the same patch?"

  13. 6 hours ago, (PSN)That-Lu-Jan said:

    Why is the current shield gating meta an issue to begin with? It doesnt take away the ability for other builds to work, it doesnt allow you to sit afk, and it forces you to take an active playstyle to survive. The reason why its so good was because it didnt cost you anything to use it aside from being more proactive in game, now to not only nerf it but force us to use an unneeded band aid just feels like a slap to the face.

    there are literally people on my friends list, that have builds for things like xaku, that spam a set skill rotation via macros, that enables them to AFK in 1 spot and not die with decaying dragon key. LITERALLY "going to the toilet", and getting back to an alive frame.

    there are also khora "run & gun" builds that enable you to just spam whipclaw, with 2-3 whipclaws resetting shieldgate with a dragonkey, resulting in literally just spamming 1 button making you immortal.

    and "yeah, but i don't do that" isn't a valid reason not to nerf it into the ground.

  14. 1 hour ago, Provy said:

    I like the re-balancing but I just don't like this, for one, our builds are already pretty tight on mod slots and secondly, why isn't this an exilus mod. I'd be a lot more open minded if this was an exilus mod and not having to sacrifice vital mods for our builds. That's the only gripe I have, anyway that's my 2 cents

    because they obviously want to heavily discourage sticking to the old shieldgating meta, and want to nudge you away from it by making it require an extra mod slot, but still providing it in a way that "lets you continue, but at a cost"

    • Like 1
  15. 1 hour ago, ArcticHelix said:

    So they still refuse to give frost and frost prime a buff to energy to be an actual good caster frame? The hell is this.

    Frost 1+2 are pretty useless, put nourish over whichever your personal playstyle uses least, done, fixed....
    for me personally the trash skill to replace is 2, because it does no damage, and needs an augment to slow, when his 4 is 100% slow to enemies without overguard, and 65% slow to ones with overguard. and 1 can pop no longer needed snow globes to annoy your team less.

    • Like 3
  16. i was really relieved when tennocon showed that the future of the game was more actual warframe content instead of more duviri expansions.
    drifter melee combat just feels so slow and underpowered without a million decrees that it is literally my least favorite thing to do in all of warframe,
    and you're never gonna get more than 6 decrees anyway, because duviri experience, instead of lone story is torture, hell.... even just lone story is torture.

    i've literally bought every single duviri melee weapon with plat, i bought 1 kullervo bundle and 1 extra kullervo for helminth from the store, bought cinta parts from other players.... hell, i bought all 5 purchasable incarnon adapters, not to actually make those specific weapons, but others i had adapters for for ages.... i bought them solely for the included pathos clamps, because there is no regular pathos clamp purchase option in the store.

    and i can barely bring myself to get past duviri to get to the orowyrm bossfight, to the point i refuse to spend a single pathos clamp on anything but attaching incarnon adapters.

    reading that future nightwave objectives will force you not to only do duviri overworld stuff, but the outright mindnumbing stuff like owl puzzles, playing music or that board game means i will simply not be able to progress fast in nightwave anymore.

    if you want to actually bring QoL to warframe. put the orowyrm into the undercroft at stage 10 or 15, so we don't have to do the overworld stuff anymore,
    put nightwave objectives in the undercroft if you must add duviri ones,
    alternatively: give a final intrinsic unlock that lets us use warframes 100% of the time in duviri, or put pathos clamps on the store for outright purchase.

    • Like 1
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