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AxilliaPrime

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Everything posted by AxilliaPrime

  1. highly doubt it. DE wanted the game on Mobile because that is where most profits in the game industry are made these days, more than all consoles and PC combined. the Mac Gaming market is so small, that development and maintenance of the Mac Client would cost way more than they'd potentially make from Mac Microtransactions. just look at the rest of the gaming industry, you barely ever get any AAA games, and the selection of indie titles, even on Steam for Mac is rather laughable. https://www.warframe.com/android
  2. would be very cool if this could be investigated... the only thing that happened after linking to iOS was getting this new Aura Mod, and that's it, regardless if i log in to my main account on PC or iOS
  3. ofc, the millions of replys in half a day speak volumes.
  4. switch your game setting from Solo / Invite Only / Friends Only to Public, and everyone will magically appear. Exalted Weapons / Garuda's Claws will always use the same Config Slot as the Frame Config Slot you are using in Duviri. If you only have an Exalted Config A, but are using Frame Config B, or Frame Config C, you auto select Exalted Config B or Exalted Config C as well. Make sure to either have them in the same order if you have multiple Exalted configs, or simply copy the one you have in Config A over to B & C. If you bought extra frame Configs ( Config D / E / F ), but have not bought extra configs for the exalted, you are S*** out of Luck, re-order your configs and make sure the one you want to use in Duviri is in Slot A-C and then put the Exalted Config on the Same Number.
  5. Maxing Out the Focus System cost 52,500.000 Focus & 10 Brilliant Eidolon Shards The floor for earnable Focus per day is 250.000, increasing by 5.000 per MR, You can currently theoretically earn: 250.000 at MR0 300.000 at MR10 350.000 at MR 20 400.000 at MR30 415.00 at LR3 this means you currently need: 210 days to max the System at MR0 168 days to max the System at MR10 150 days to max the System at MR20 132 days to max the System at MR30 127 days to max the System at LR3 this means you need between ~ 18 to 30 weeks to max the Focus System currently, even if you somehow P2W yourself to LR3 before you are even introduced to the focus system, and can daily earn the aboslute maximum amount of focus possible in the game right now every day without fail, you will still need OVER 4 MONTHS to max it. Depending on your actual progress, it falls somewhere between little over 4 months, and 7 months, but more realistically 5-6.
  6. without having a lens for a school, you can't earn the initial 50K focus to unlock the school, so you literally need a lens to be able to make the school active, to earn for it in duviri.
  7. steel path can be reached by MR4-7 players about 2-3 weeks after first installing the game, if the new players joining our clan are any indication. you can't expect to retain new player to the game if you tell them "congratulations on finishing the star chart, please remain there or in arbitrations for the next 6 months, while you grind out focus".
  8. "back in my day, farming focus took ages - newer players having to suffer less takes away from my sense of pride and accomplishment" as for grendel: Hildryn + Blazing Pillage = Easy Solo Hildryn + Blazing Pillage + Electric Elemental Ward = enemies literally kill themselves Wisp perma invis in the air at no energy cost = soloing alternative take any dojo base toxin damage weapon for any slot to just cheese around the shields
  9. i am pretty sure the idea is to be able to earn everything necessary to install an incarnon genesis adapter, namely the adapter AND pathos clamps purely from playing warframe content - the circuit. rather than forcing people who like warframe but hate melee drifter to engage in that soulframe alpha test upstairs, just so we can get our warframe gear, from actual real warframe content. yes, correct, i am complaining that they DON'T llet me "$$$" for pathos clamps, but force me to play soulframe pre-alpha instead of my space ninja game.
  10. i am pretty sure the goal is to keep fully ranked mod stats the same or increase them, not cater to people with OCD who need every stat to end in 00
  11. it COULD be preparing for mechanically difficult group content, you know... Stuff that is designed to be hard to tackle, as opposed to self-imposed challenges "beating" enemies that use obviously broken scaling curves, because it never was, and still isn't intended to be how to play the game.
  12. To me Nora is no different than Ordis or Lotus, constantly chiming in with the same 5 voicelines.... now you can argue that you hate those as well, and turn them down as well, but really... all 3 of them are just background noise during repetitive content, You can mentally tune them out, or literally tune them out. But i don't think enough people feel "not strongly enough" one way or the other that they need a middle option between "never want to hear them again" and "don't mind hearing them" to where it's "only want to hear them when they have anything new to say."
  13. You literally can make health tanking work for EVERY frame in base steel path. And i am not only talking 2 minute capture or rescue missions, i am talking below 2 hours endless missions. You use Adaptation instead of rolling guard, and whenever a build uses Umbral intensify and then has stuff like natural talent or streamline in it, replace that with umbral vitality, BAM, there is your extra 550 health, getting you up to 775-850 health on most frames. that is usually enough to just flat out ignore heat or toxin dots, as they just run their course without outright killing you, or giving you at the very least a good 5 seconds or longer to react and switch out into operator mode. yes, health tanking builds will not work for levelcap runs, but levelcap runs are not intended gameplay, it's something people who are bored do "to challenge themselves", the game has never and will never be balanced around that. i personally have NEVER equipped a dragon key unless i was actually going for vault runs, or if a riven challenge required them, and i am glad that they and their stupid playstyle are going away before i ever ran out of things to do to get bored enough to find levelcap runs tempting.
  14. Kullervo Pre: 1275 armor = 80.95% damage reduction / effective health multiplier: 5.25x / 3377 x 5.25 = 17729.25 Kullervo: 1820 armor = 85.85% damage reduction / effective health multiplier: 7.07x / 3374 x 7.07 = 23854.18 Grendel Pre: 1023 armor = 77.32% damage reduction / effective health multiplier: 4.41x / 3745 x 4.41 = 16515.45 Grendel 1036 armor = 77.54% damage reduction / effective health multiplier: 4.45x / 3626 x 4.45 = 16135.7 don't really know how to factor in shields into correct EHP calculations.... but 75 at a factor of 1.25x does seem smaller than 95 at a factor of 1.50x so, while you can argue grendel might have gotten a slight nerf, kullervo actually got a quite sizable buff. and don't forget "who cares about base grendel when grendel prime releases the same patch?"
  15. there are literally people on my friends list, that have builds for things like xaku, that spam a set skill rotation via macros, that enables them to AFK in 1 spot and not die with decaying dragon key. LITERALLY "going to the toilet", and getting back to an alive frame. there are also khora "run & gun" builds that enable you to just spam whipclaw, with 2-3 whipclaws resetting shieldgate with a dragonkey, resulting in literally just spamming 1 button making you immortal. and "yeah, but i don't do that" isn't a valid reason not to nerf it into the ground.
  16. because they obviously want to heavily discourage sticking to the old shieldgating meta, and want to nudge you away from it by making it require an extra mod slot, but still providing it in a way that "lets you continue, but at a cost"
  17. Frost 1+2 are pretty useless, put nourish over whichever your personal playstyle uses least, done, fixed.... for me personally the trash skill to replace is 2, because it does no damage, and needs an augment to slow, when his 4 is 100% slow to enemies without overguard, and 65% slow to ones with overguard. and 1 can pop no longer needed snow globes to annoy your team less.
  18. i was really relieved when tennocon showed that the future of the game was more actual warframe content instead of more duviri expansions. drifter melee combat just feels so slow and underpowered without a million decrees that it is literally my least favorite thing to do in all of warframe, and you're never gonna get more than 6 decrees anyway, because duviri experience, instead of lone story is torture, hell.... even just lone story is torture. i've literally bought every single duviri melee weapon with plat, i bought 1 kullervo bundle and 1 extra kullervo for helminth from the store, bought cinta parts from other players.... hell, i bought all 5 purchasable incarnon adapters, not to actually make those specific weapons, but others i had adapters for for ages.... i bought them solely for the included pathos clamps, because there is no regular pathos clamp purchase option in the store. and i can barely bring myself to get past duviri to get to the orowyrm bossfight, to the point i refuse to spend a single pathos clamp on anything but attaching incarnon adapters. reading that future nightwave objectives will force you not to only do duviri overworld stuff, but the outright mindnumbing stuff like owl puzzles, playing music or that board game means i will simply not be able to progress fast in nightwave anymore. if you want to actually bring QoL to warframe. put the orowyrm into the undercroft at stage 10 or 15, so we don't have to do the overworld stuff anymore, put nightwave objectives in the undercroft if you must add duviri ones, alternatively: give a final intrinsic unlock that lets us use warframes 100% of the time in duviri, or put pathos clamps on the store for outright purchase.
  19. 2023 / 05 / 28 still an issue, nothing besides Dormizone and Chrysalith is unlocked, and neither joining via Orbiter, nor joining via Elevator and then completing them counts.
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