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101010

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  1. Recently I've seen some decrease in overall syndicate gains from my dark sector farms, like 10-20% maybe and so I went into a game to see just how much the affinity/standing ratio is after the last update. The thing I usually did was use my warframe powers a few times get out and then note the value and see how much standing I got.

     

    Well this time I was shocked to see that it was 0. No standing at all... maybe this was intentional maybe not. In any case I saw no mention of it int the change-log so I'm thinking it's maybe a bug. Anyone know something ?

  2. They "fixed" / nerfed it. Basically now it doesn't change no matter the number of weapons you have and it's 50% less then what you got with only a weapon and a frame. Look at the hotfix for more info.

    But seriously this kind of thing makes me want to keep beneficial "bugs" for myself since DE promotes hours and hours of endless grinding. Next time I find one of these I won't tell anyone like with endless wall run, it was there long enough because people avoided talking about it.

  3. Does that mean that conclave doesn't effect reputation anymore?

     

    It means we get 50% less standing now. Why fix something that's not broken ? Everyone is already saying that the reputation gain is too low...

  4. Just here to dispel myths, conspiracy theories and such about affinity and standing gain. This is a post I did in another thread:

    https://forums.warframe.com/index.php?/topic/332870-solo-standing-gains-testing-facts/page-2#entry3744065

     

    OP is clearly an amateur. Sorry I'm not trying to insult him or anything but he clearly did the simplest mistakes, comparing his results when the data (and here the xp gain) was clearly not the same as well as not doing his homework on how affinity and the xp system works (especially this one). Let me explain.

    When you do missions in solo, the simple low lvl ones, you get from 20-200 mobs, 2-10 affinity orbs and cast from 10-20 abilities. (numbers are made up just to prove my point) So in essence the total xp gained varies greatly. Now if you do a defense with 10+ waves, the number of mobs that come at you is more or less the same to a very small % of difference of course.

    So whenever I have been doing missions in dark sectors I have seen around 900 or 1000 reputation gain for 20 waves while my friends were always having 450 or 500. We where 4, on teamspeak comparing our results after each mission. Every time I had 50% more reputation then them and they where starting to accuse me of witchcraft (seriously they where talking about sacrificing me to the rng god and cthulhu while at it).

    Then I saw the only difference between me and them: the number of weapons we had. They all went in their lvl 30 equipment while I was re-formatting my boltor prime and had only that equipped, a frame and my shade. I told them try taking off a few stuff and try. Next we went in again with this combo:
    - Me: frame, pet, rifle
    - Dude1: frame, rifle
    - Dudte2: frame, pet, rifle
    - Dude3: frame, pet, rifle, pistol, melee (he was saying we where all silly)

    In the end, after the same number of waves as before we got (approximated numbers, they varied by 20 or so points):
    - Me: 900
    - Dude1: 1100
    - Dudte2: 900
    - Dude3: 450 (it's still a lol)

    Then, over and over again we did endless defenses and other missions with min equipement and we got more or less the same results. Around 1000 for 20 vawes in dark sector.

    Now as for the theory and homework part. Here is why exactly the OP made a mistake. If you read this page on the wiki:

       If an enemy was killed by a weapon, experience is equally distributed between the weapon used to kill the enemy and your Warframe. (hey op this is why you got those results in sole where you do all the killing) If an enemy was killed with a Warframe ability, your Warframe will gain all the experience (exceptions are Nyx's Mind Control and Chaos and Specters which do not give players any experience, and Nekros's Shadows of the Dead which gives the player's Warframe 50% of the kill experience).

        Some examples to illustrate how this works:
        Suppose a player kills an enemy that grants 300 experience with a Warframe ability. He will gain 300 Warframe experience. Suppose a player kills an enemy that grants 200 experience with his Primary. He will gain 100 Primary experience and 100 Warframe experience.

       Whenever any member of the team kills an enemy, nearby teammates (up to ~50m away) will gain full experience from that kill. It does not matter what that team member used to kill the enemy with (Warframe ability or weapon). This experience is divided among their Warframe and weapons: 25% is given to their Warframe, and the remaining 75% is split between their equipped weapons.

    This info about xp gain mechanics as well as my tests show us clearly that (warframe affinity gain)*X = standing.

    Want to maximize gain ? Go in alone in solo with ember for example and burn it all ! All the xp will go to your frame and be transformed into standing. Good luck with waves 10+ in defense though...

     

    I want everyone to understand how this works so that we can all finally give some decent feedback so that the syndicate system can be improved. And yes it definitely needs improving.

  5. Just here to dispel myths, conspiracy theories and such about affinity and standing gain. This is a post I did in another thread:

    https://forums.warframe.com/index.php?/topic/332870-solo-standing-gains-testing-facts/page-2#entry3744065

     

    OP is clearly an amateur. Sorry I'm not trying to insult him or anything but he clearly did the simplest mistakes, comparing his results when the data (and here the xp gain) was clearly not the same as well as not doing his homework on how affinity and the xp system works (especially this one). Let me explain.

    When you do missions in solo, the simple low lvl ones, you get from 20-200 mobs, 2-10 affinity orbs and cast from 10-20 abilities. (numbers are made up just to prove my point) So in essence the total xp gained varies greatly. Now if you do a defense with 10+ waves, the number of mobs that come at you is more or less the same to a very small % of difference of course.

    So whenever I have been doing missions in dark sectors I have seen around 900 or 1000 reputation gain for 20 waves while my friends were always having 450 or 500. We where 4, on teamspeak comparing our results after each mission. Every time I had 50% more reputation then them and they where starting to accuse me of witchcraft (seriously they where talking about sacrificing me to the rng god and cthulhu while at it).

    Then I saw the only difference between me and them: the number of weapons we had. They all went in their lvl 30 equipment while I was re-formatting my boltor prime and had only that equipped, a frame and my shade. I told them try taking off a few stuff and try. Next we went in again with this combo:
    - Me: frame, pet, rifle
    - Dude1: frame, rifle
    - Dudte2: frame, pet, rifle
    - Dude3: frame, pet, rifle, pistol, melee (he was saying we where all silly)

    In the end, after the same number of waves as before we got (approximated numbers, they varied by 20 or so points):
    - Me: 900
    - Dude1: 1100
    - Dudte2: 900
    - Dude3: 450 (it's still a lol)

    Then, over and over again we did endless defenses and other missions with min equipement and we got more or less the same results. Around 1000 for 20 vawes in dark sector.

    Now as for the theory and homework part. Here is why exactly the OP made a mistake. If you read this page on the wiki:

       If an enemy was killed by a weapon, experience is equally distributed between the weapon used to kill the enemy and your Warframe. (hey op this is why you got those results in sole where you do all the killing) If an enemy was killed with a Warframe ability, your Warframe will gain all the experience (exceptions are Nyx's Mind Control and Chaos and Specters which do not give players any experience, and Nekros's Shadows of the Dead which gives the player's Warframe 50% of the kill experience).

        Some examples to illustrate how this works:
        Suppose a player kills an enemy that grants 300 experience with a Warframe ability. He will gain 300 Warframe experience. Suppose a player kills an enemy that grants 200 experience with his Primary. He will gain 100 Primary experience and 100 Warframe experience.

       Whenever any member of the team kills an enemy, nearby teammates (up to ~50m away) will gain full experience from that kill. It does not matter what that team member used to kill the enemy with (Warframe ability or weapon). This experience is divided among their Warframe and weapons: 25% is given to their Warframe, and the remaining 75% is split between their equipped weapons.

    This info about xp gain mechanics as well as my tests show us clearly that (warframe affinity gain)*X = standing.

    Want to maximize gain ? Go in alone in solo with ember for example and burn it all ! All the xp will go to your frame and be transformed into standing. Good luck with waves 10+ in defense though...
  6. OP is clearly an amateur. Sorry I'm not trying to insult him or anything but he clearly did the simplest mistakes, comparing his results when the data (and here the xp gain) was clearly not the same as well as not doing his homework on how affinity and the xp system works (especially this one). Let me explain.

    When you do missions in solo, the simple low lvl ones, you get from 20-200 mobs, 2-10 affinity orbs and cast from 10-20 abilities. (numbers are made up just to prove my point) So in essence the total xp gained varies greatly. Now if you do a defense with 10+ waves, the number of mobs that come at you is more or less the same to a very small % of difference of course.

    So whenever I have been doing missions in dark sectors I have seen around 900 or 1000 reputation gain for 20 waves while my friends were always having 450 or 500. We where 4, on teamspeak comparing our results after each mission. Every time I had 50% more reputation then them and they where starting to accuse me of witchcraft (seriously they where talking about sacrificing me to the rng god and cthulhu while at it).

    Then I saw the only difference between me and them: the number of weapons we had. They all went in their lvl 30 equipment while I was re-formatting my boltor prime and had only that equipped, a frame and my shade. I told them try taking off a few stuff and try. Next we went in again with this combo:
    - Me: frame, pet, rifle
    - Dude1: frame, rifle
    - Dudte2: frame, pet, rifle
    - Dude3: frame, pet, rifle, pistol, melee (he was saying we where all silly)

    In the end, after the same number of waves as before we got (approximated numbers, they varied by 20 or so points):
    - Me: 900
    - Dude1: 1100
    - Dudte2: 900
    - Dude3: 450 (it's still a lol)

    Then, over and over again we did endless defenses and other missions with min equipement and we got more or less the same results. Around 1000 for 20 vawes in dark sector.

    Now as for the theory and homework part. Here is why exactly the OP made a mistake. If you read this page on the wiki:
     

     

    If an enemy was killed by a weapon, experience is equally distributed between the weapon used to kill the enemy and your Warframe. (hey op this is why you got those results in sole where you do all the killing) If an enemy was killed with a Warframe ability, your Warframe will gain all the experience (exceptions are Nyx's Mind Control and Chaos and Specters which do not give players any experience, and Nekros's Shadows of the Dead which gives the player's Warframe 50% of the kill experience).

    Some examples to illustrate how this works:
    Suppose a player kills an enemy that grants 300 experience with a Warframe ability. He will gain 300 Warframe experience. Suppose a player kills an enemy that grants 200 experience with his Primary. He will gain 100 Primary experience and 100 Warframe experience.

     

     

    Whenever any member of the team kills an enemy, nearby teammates (up to ~50m away) will gain full experience from that kill. It does not matter what that team member used to kill the enemy with (Warframe ability or weapon). This experience is divided among their Warframe and weapons: 25% is given to their Warframe, and the remaining 75% is split between their equipped weapons.

     

    This info about xp gain mechanics as well as my tests show us clearly that (warframe affinity gain)*X = standing.

     

    Want to maximize gain ? Go in alone in solo with ember for example and burn it all ! All the xp will go to your frame and be transformed into standing. Good luck with waves 10+ in defense though...

  7. I've understood some of the algo behing this. To maximise your gain, equip only a frame and a weapon. Forget other weapon and sentinel, this way you get maximum input of standing. For the same mission, i gained 230 standing with all equipped and 500 with only a melee weapon equipped.

     

    I have the feeling this is not intentionnal. This doesn't make sense. But hey, at least i know how to double my gains.

     

    Confirmed. I went in with 3 friends on 20 vawes ODD. Two of us had only a frame, sentinel and a rifle (we got around 400), one had frame, sentinel, mele, rifle and pistol (he got around 250) and one had only frame and rifle without any sentinel (he got around 500).

     

    So what it actually does is give you reputation based on the affinity your warframe gets. So if you put a minimum of equipment, all the extra affinity is devided between your frame and your rifle for example. More warfame affinity = more reputation.

  8. Seems fine to me.

     

     

    Sidenote, anyone know if the 'upgraded/fancier' sigils give more Rep?

     

    This would be cool actually. Instead of paying a buttload of rep for a questionabely looking tatoo, you "invest" it into faster gains.

    The ingame logic would be: better emblem ---> higher esteem ---> more syndicate visibility ---> more rep

  9. Mods are passive buffs, the auras give you a passive ability. Therefore I think its a simple conclusion that what you want is bassically already. But if you want to suggest new mods or auras go for it.

     

    Auras or general mods are not frame specific. So no it is not already there.

     

    I want more abilities or the possibility to change abilities. I've got all the frames in game. The are beginning to bore me a little. I want to be able to just take that old frame out and have new combos on it. Not just stat changing combos with classic mods. Is that so hard to understand ? Is everyone so happy with only having 4 powers to chose from ?

  10. I am so liking this mutation idea, only because i was hoping ash's shurikens grew to 3, 1 per level, but I'd love to be able to pick how I can mutate an ability. I can only imaging all the posibilities, except some skills, like invis, i don't know what mutations would be viable for invis, lol.

     

    Invisi: mutate to phase shift (high % of chance that bullets will pass trough you) or radiance (enemies near you get a % of chance to get confusion status when looking/targeting you).

     

    passives: No resistance for volt ember and saryn please, thats boring. more melee dmg for excal evade for ash less stamina consumption for loki. automatic elemental dmg to weapons for volt saryn ember pls

     

    To make a game more interesting and to avoid power creep, new mechanics need to be introduced instead a boost to numeric values. So yes you are right, pure resistance is just lame. Like frost armor for frost: attacking mele enemies have a chance of getting frozen. Volt has a chance of auto solving ciphers by frying console (lol and on a side note, I think we need more different puzzles in this game). :)

  11. Well I'm sticking with my idea of having more then 4 abilities per frame (and max 4 in use of course).

    Right now the combos we can do with mods are really big and it increase all the time but we can't really do anything with abilities. They are fixed effects. They somehow need to be more customizable. A good way would be to give us the possibility to chose from multiple abilities per frame and to add prime only abilities because right now a prime is only a skin. Meaning we will either play the prime or the normal one and leave the other be. Why not just make it a skin like the helmet then ? >_>

    Imagine an alternative ability to embers fire ball that just sets in flames the nearest enemies (like mag pull area of effect wise). That could be more of a crowd control ability rather then a DPS. Following this logic, we could have a main set of abilities and a secondary one that focuses more on support. I don't mean heal but applying of negative effects, boosting allies...

     

    I don't think that balancing is a valid reason to dismiss this. It's like saying they should not add any new weapons in the game just because some other ones are having balance issues. If possible lets not discuss balance problems here since its been said and said again in like 10% of all threads in the forums.

    But I must say that mutation of abilities could be a nice idea and a good alternative (if not addition) to my suggestion. I just want more customization ability wise like what they did with damage 2.0 just this time with abilities. Imagine being able to change embers fire ball into a fire cone like one shot of ignis with a bit more damage.

  12. An idea I've had for a while now and I wonder really why no one has talked about it before are passive abilities. All 4 abilities now are active type skill meaning you cast them and they do their effect. A good thing would be to have abilities that are active all the time like an additional aura or just a personal static buff. I would add for example evision chance to Ash.

    A nice way to integrate these with the current system would be to make passives decrease max energy meaning that portion of energy is reserved for that ability. Or make them stop working if the current energy total is lower then a certain threshold. This would make them stop for example if the player overused abilities or if he was touched by a disruptor.

     

    Also why do we only have 4 powers per frame ? Why can't we have like 8 per warframe (or more) and chose which ones we want to equip ? With a restriction of one per power cost level. Or not. Meaning one could (if available) equip 4 different ubers. That would be costly in energy though so maybe not so viable as a build.

    In any case, this would make each frame a lot more customisable. Add to that prime-only abilities and you will finally give people a reason to get primes other then the shiny golden skins.

  13. Whole event was pretty much bullS#&$.

     

    First you give Grineer better rewards for like 5-6 missions enough to make most people go with the flow instead of choosing what they wanted. After they have established a huge lead most people would simply jump the Grineer bandwagon for the weapon slot and potato'd weapon at which point giving few missions where Corpus had better rewards was meaningless.

     

    The after event reward system is terrible and I can't stress enough. Why should people that supported Corpus get a Grineer Turd-weapon? Give us Detron blueprint. It would be the same case for Grineer supporters if Corpus had won ( lol like that was going to happen ).

     

    You even named the sides of the conflict Loyalty and Sacrifice??? What's the deal with that since when Grineer means loyalty? Grineer are the worse side of the conflict and they even call tenno scum =/ It all seemed like a trick to manipulate the player base into choosing Grineer side... all way too convenient.

     

    The end to the event itself was pretty damn pathetic it just all abruptly ended >_>

     

    Overall the start was great and the idea behind the event was really nice but the execution was terrible... the flow of the missions was messed up there was no real conflict starting with mission one where the reward difference pretty much shaped the event till the end. That's all in the past and we can only hope next time will be better. However one thing I can say and I won't stop is GIVE US(Corpus supporters) DETRON.

     

    Seriously give us Detron >_<

     

    Oh and Grineer sucks =)

     

    Hear Hear ! :)

  14. When they first told us about survival in a livestream I taught it would be more like a run across a hazardous environment something like an obstacle course mixed in with enemies attacking you.

     

    Imagine you had to escape a ship that is self destructing and that there where rooms exploding / set aflame / depressurizing / frozen slowly and the only way out was to either kill all enemies in the room or something more puzzle-like with terminal hacking. I was hoping for a pace changing map where there was more then just shooting, like each room having another strategy so that the team had to really work together to survive and leave there alive. Well the "survival" did change the pace little with pods but still would have loved to see something else. Especially since Warframe is not just a shooter but also focuses on maneuvers like wall walks, slides and so on.

     

    Sorry for the slight off topic. Just had to use this chance (DE reading this thread and all) to share some of my ideas. Critics are welcome. :)

  15. your not the only one &!$$ed of with the turn of the events m8. I havent reached 100 for the corps but very close to it, i will continue to defend corps and the lost cause and u should do the same as well, lets just hope the good sence of the Admins reward us for our effords. if not well......thats in their hands and i bet they will disapoint alot of players. A good friend of mine told me they where great on suport the players, in my case i will w8 to see.

     

    Your reward will be the fuzzy feeling of having left fellow Tenno be dissected as lab rats. :)

  16. Your points will go from 105 Grineer and -105 Corpus to 5 Grineer and -5 Corpus. You likely wouldn't be eligible for any of the rewards.

     

    Why you would want to try to support Corpus at this point is beyond me, even if you do the 100 corpus missions aiming to get a Boxsquare, you're still going to get the Turdgun's blueprint in the end.

     

    Read the original post again. What you are talking about is only for clan rewards not individual rewards.

  17. I did 105 for grineer, what would happened if i'll do 100 for corpus?

     

    Nothing at all would happen unless you do 106 corpus.

     

    You will lose your reward, it clearly said that you will nullify your efforts.

     

    No. Read the OP again. 100 victories regardless of the side for T3 reward and your side is decided by the number of missions you did : Corpus side if 60 corpus and 40 greneer for example.

    The nullification thing is for clan reward ONLY as they take into account all the missions done by all clan members to determine the rating. As I said, read the post carefully... its not hard. This goes to all of you here asking the same question over and over again.

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